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Lee, Juhee; Song, Jayoung – ReCALL, 2020
This study examines the impact of group composition (one-on-one vs. multiple-to-multiple) and task design (student-selected vs. teacher-assigned) on undergraduate foreign language learners' interactions in a mobile-based intercultural exchange. The participants, 27 Korean students learning English as a foreign language and 27 American students…
Descriptors: Second Language Learning, Second Language Instruction, Task Analysis, Undergraduate Students
Coskun, Zeynep Nesrin; Mitrani, Cagla – Cypriot Journal of Educational Sciences, 2020
The aim of the study is to design an effective instruction build on the Dick and Carey Model and game-based learning that enables an undiagnosed language learner of dyslexia, facing problems in vocabulary acquisition to acquire a pre-defined number of vocabularies in a given time. The method of the curriculum development study is based on a case…
Descriptors: Instructional Design, Vocabulary Development, Game Based Learning, Teaching Methods
Gabaree, Lily; Rodeghiero, Carolina; Presicce, Carmelo; Rusk, Natalie; Jain, Rupal – Information and Learning Sciences, 2020
Purpose: Open online courses have expanded opportunities for people to learn remotely. However, few online experiences offer participants ways to create projects and actively engage with course materials while developing meaningful personal connections with one another. The purpose of this paper is to share strategies implemented in a large online…
Descriptors: Creativity, Online Courses, Instructional Effectiveness, Teaching Methods
Transforming Education, 2020
This companion guide is intended to be used in conjunction with the Socio-Emotional Learning (SEL) Integration Approach School Leader and Educator Self-Reflection Tools. This companion guide focuses on the following area of reflection: Teach vocabulary, skills, and strategies related to SEL in explicit ways that involve input from and…
Descriptors: Guides, Social Emotional Learning, Self Evaluation (Individuals), Rating Scales
Holbert, Nathan, Ed.; Berland, Matthew, Ed.; Kafai, Yasmin B., Ed. – MIT Press, 2020
Constructionism, first introduced by Seymour Papert in 1980, is a framework for learning to understand something by making an artifact for and with other people. A core goal of constructionists is to respect learners as creators, to enable them to engage in making meaning for themselves through construction, and to do this by democratizing access…
Descriptors: Constructivism (Learning), Educational Philosophy, Educational Research, Teaching Methods
Nicholas Alan Lytle – ProQuest LLC, 2020
It is becoming increasingly necessary for every child to have experience with 21st century Computational Thinking (CT) skills including learning to program. Considerable efforts have been made within the last two decades including the development and widespread use of novice-friendly block-based programming environments such as Scratch and Snap!…
Descriptors: Scaffolding (Teaching Technique), Elementary Secondary Education, Instructional Design, 21st Century Skills
Zirawaga, Victor Samuel; Olusanya, Adeleye Idowu; Maduku, Tinovimbanashe – Journal of Education and Practice, 2017
The use of current and emerging tools in education is becoming a blistering topic among educators and educational institutions. Gaming in education may be viewed as an interference to learning but its role in education is to increase students' motivation and engagement, to enhance visual skills, to improve students' interaction and collaboration…
Descriptors: Educational Games, History Instruction, Program Implementation, Instructional Design
Golonka, Ewa M.; Tare, Medha; Bonilla, Carrie – Language Learning & Technology, 2017
Prior research has shown that intermediate-level adult learners of Russian who worked interactively with partners using text chat improved their vocabulary and oral production skills more than students who worked independently (Tare et al., 2014). Drawing on the dataset from Tare et al. (2014), the current study follows up to explore the nature of…
Descriptors: Computer Mediated Communication, Peer Relationship, Instructional Design, Synchronous Communication
Hernández-Nanclares, Núria; García-Muñiz, Ana S.; Rienties, Bart – Interactive Learning Environments, 2017
Although the importance of boundary spanning in blended and online learning is widely acknowledged, most educational research has ignored whether and how students learn from others outside their assigned group. One potential approach for understanding cross-boundary knowledge sharing is Social Network Analysis (SNA). In this article, we apply four…
Descriptors: Cooperative Learning, Blended Learning, Group Membership, Electronic Learning
Kartoglu, Ümit; Vesper, James L.; Reeves, Thomas C. – Interactive Learning Environments, 2017
The World Health Organization converted an award-winning experiential learning course that takes place on a bus traveling down the "cold chain" for time- and temperature-sensitive pharmaceutical products in Turkey to an online interactive learning environment through design-based research. Similarities and differences in the objectives…
Descriptors: Foreign Countries, Experiential Learning, Interaction, Pharmaceutical Education
Ai, Haiyang – ReCALL, 2017
Corrective feedback (CF), a response to linguistic errors made by second language (L2) learners, has received extensive scholarly attention in second language acquisition. While much of the previous research in the field has focused on whether CF facilitates or impedes L2 development, few studies have examined the efficacy of gradually modifying…
Descriptors: Error Correction, Feedback (Response), Computer Assisted Instruction, Second Language Learning
Williams, L. Susan – Journal of Continuing Higher Education, 2017
Historically, distance education was designed to connect with people for whom educational experience was otherwise unavailable. While origins of distance education date back to the 19th century, it was around the mid- 1980s that it became well-established in the United States ( Matthews, 1999). Reports note continually steady growth in distance…
Descriptors: Adult Learning, Adult Students, Emotional Experience, Online Courses
de Araujo, Zandra; Otten, Samuel; Birisci, Salih – ZDM: The International Journal on Mathematics Education, 2017
The rise of digital resources has had profound effects on mathematics curricula and there has been a concurrent increase in teachers flipping their instruction--that is, assigning instructional videos or multimedia for students to watch as homework and completing problem or exercise sets in class rather than vice versa. These changes have created…
Descriptors: Mathematics Instruction, Video Technology, Homework, Teaching Methods
Sethy, Satya Sundar – European Journal of Engineering Education, 2017
"Professional Ethics" has been offered as a compulsory course to undergraduate engineering students in a premier engineering institution of India. It was noticed that students' perceptions and attitudes were frivolous and ornamental towards this course. Course instructors and institution authorities were motivated to find out the factors…
Descriptors: Engineering Education, Engineering, Undergraduate Students, Student Attitudes
Roberts, Jessica; Lyons, Leilah – International Journal of Computer-Supported Collaborative Learning, 2017
Museum researchers have long acknowledged the importance of dialogue in informal learning, particularly for open-ended exploratory exhibits. Novel interaction techniques like full-body interaction are appealing for these exploratory exhibits, but designers have not had a metric for determining how their designs are supporting productive learning…
Descriptors: Museums, Informal Education, Exhibits, Scoring

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