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Dangwal, Ritu; Sharma, Krati; Hazarika, Santonu – Journal for Multicultural Education, 2014
Purpose: Earlier research on "Hole-in-the-Wall (HiWEL)" conclusively indicated groups of children pick up computer literacy on their own and are adept at performing basic functions such as cut, copy, paste, surf the internet to answer high-end questions. Research also indicates that children self-organize themselves to figure out things…
Descriptors: Academic Achievement, Rural Areas, Mathematics Achievement, Indians
Stayner, Mindy L. – ProQuest LLC, 2014
The purpose of this quantitative study was to investigate the relationship between a computer-based learning (CBL) method and academic performance, controlling for independent, non-academic and academic confounding, variables of high school GPA, college GPA, marital status, number of dependents, age, gender, race, level of education, and semester…
Descriptors: Statistical Analysis, Correlation, Computer Assisted Instruction, Computer Uses in Education
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Chen, Julian ChengChiang – Research-publishing.net, 2014
English as a foreign language (EFL) learners' language use in 3-D virtual environments is a vibrant avenue that still deserves more research attention in the field of CALL. To contribute research and pedagogical implications to the current Second Life (SL) literature, this study aims to examine EFL adult learners' use of communication strategies…
Descriptors: Case Studies, Second Language Learning, Second Language Instruction, Learning Strategies
IRIS Center, 2014
This report presents two studies that demonstrate superior performance of college students after use of free, online instructional Modules, produced by the IRIS Center. When compared to traditional teacher education methods, IRIS Modules yield better outcomes in terms of knowledge acquisition, application skills, and confidence in the use of…
Descriptors: College Students, Academic Achievement, Learning Modules, Electronic Learning
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Takashi Nagai; Mizue Kayama; Kazunori Itoh – Interactive Technology and Smart Education, 2014
Purpose: The purpose of this study is to explore a support system for beginners in drawing in a networked environment. Learners can receive advice and assessments from art experts without time and/or place constraints by using the proposed system. The authors investigate the possibilities of online supporting drawing learning. Two key factors are…
Descriptors: Art Education, Freehand Drawing, Computer Graphics, Computer Assisted Instruction
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Sánchez, Inmaculada Arnedillo, Ed.; Isaias, Pedro, Ed.; Ravesteijn, Pascal, Ed.; Ongena, Guido, Ed. – International Association for Development of the Information Society, 2019
These proceedings contain the papers and posters of the 15th International Conference on Mobile Learning 2019, which was organised by the International Association for Development of the Information Society and co-organised by the University of Applied Sciences, in Utrecht, The Netherlands, April 11-13, 2019. The Mobile Learning 2019 Conference…
Descriptors: Electronic Learning, Educational Research, Learning Analytics, Internet
Chetty, Marshini – ProQuest LLC, 2011
Technological infrastructure is often taken for granted in our day to day lives until it breaks down, usually because it invisibly supports tasks otherwise. Previous work in HCI has focused on how people react and deal with breaks in infrastructure as well as how to help people to fix or exploit these breaks. However, few have sought to understand…
Descriptors: Computer Networks, Physical Environment, Family Environment, Computer System Design
Wylie, Ruth – ProQuest LLC, 2011
Prompting students to self-explain during problem solving has proven to be an effective instructional strategy across many domains. However, despite being called "domain general", very little work has been done in areas outside of math and science. In this dissertation, I investigate whether the self-explanation effect holds when applied…
Descriptors: English (Second Language), English Instruction, Teaching Methods, Cognitive Style
Kogan, Marina – European Association for Computer-Assisted Language Learning (EUROCALL), 2011
This paper discusses the results of experiment on teaching CALL elements to second year Linguistics students as a part of syllabus of practical studies in IT course. The syllabus of the CALL part of IT course is described which is followed by the discussion about experience in implementing it, achieved results and arisen difficulties.
Descriptors: Computer Assisted Instruction, Second Language Learning, Second Language Instruction, Linguistics
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Peterson, Mark – CALICO Journal, 2011
This article investigates research on the use of network-based three-dimensional virtual worlds in computer-assisted language learning (CALL). The significant features of the major types of virtual world currently utilized are examined, as are the hypothesized advantages and issues associated with their use. This is followed by a critical review…
Descriptors: Teacher Role, Educational Technology, English (Second Language), Second Language Learning
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Nishikawa, Katsuo A.; Jaeger, Joseph – Journal of Political Science Education, 2011
The draw of simulations is that by replicating a simplified version of reality they can illustrate the repercussions that individual choices create. Students can play the role of a judge, an ambassador, or a parliamentarian and can experience first hand how their decisions play out. As a discipline, we assume that such practices are an improvement…
Descriptors: Computer Simulation, Educational Games, Political Science, Incentives
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Codd, Anthony M.; Choudhury, Bipasha – Anatomical Sciences Education, 2011
The use of cadavers to teach anatomy is well established, but limitations with this approach have led to the introduction of alternative teaching methods. One such method is the use of three-dimensional virtual reality computer models. An interactive, three-dimensional computer model of human forearm anterior compartment musculoskeletal anatomy…
Descriptors: Anatomy, Computer Simulation, Computer Assisted Instruction, Electronic Learning
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Nelson, Brian C.; Erlandson, Benjamin; Denham, Andre – British Journal of Educational Technology, 2011
In this paper, we take a designer's look at how the activities and data of learning and assessment can be structured in immersive virtual game environments called Massively Multi-Player Online Games (MMOG). In doing so, we examine the channels of evidence through which learning and assessment activities are derived in MMOGs, offering examples of…
Descriptors: Evidence, Data, Learning Activities, Educational Assessment
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Hilte, Maartje; Reitsma, Pieter – Journal of Research in Reading, 2011
The present study examines the effect of activating the connection between meaning and phonology in spelling exercises in second-grade spellers (n=41; 8 years and 3 months). In computer-based exercises in a within-subject design, semantic and neutral descriptions were contrasted and provided either before the process of spelling or in feedback.…
Descriptors: Spelling, Phonology, Semantics, Spelling Instruction
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Ipek, Ismail – Turkish Online Journal of Educational Technology - TOJET, 2011
The purpose of this study was to investigate the effects of variations in text density levels and the cognitive style of field dependence on learning from a CBI tutorial, based on the dependent measures of achievement, reading comprehension, and reading rate, and of lesson completion time. Eighty college undergraduate students were randomly…
Descriptors: Undergraduate Students, Reading Comprehension, Cognitive Style, Statistical Analysis
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