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Owens, Trevor – Cultural Studies of Science Education, 2012
The 2008 commercial video game "Spore" allowed more than a million players to design their own life forms. Starting from single-celled organisms players played through a caricature of natural history. Press coverage of the game's release offer two frames for thinking about the implications of the game. Some scientists and educators saw the game as…
Descriptors: Educational Games, Video Games, Science Interests, Community
Ramdass, Darshanand – Cultural Studies of Science Education, 2012
This article extends the discussion started by Margaret Beier, Leslie Miller, and Shu Wang's (2012) paper, "Science games and the development of possible selves". In this paper, I suggest that a theoretical framework based on a sociocultural theory of learning is critical in learning in a virtual environment. I will discuss relevant research on…
Descriptors: Virtual Classrooms, Science Education, Learning Theories, Sociocultural Patterns
Soemer, Alexander; Schwan, Stephan – Journal of Educational Psychology, 2012
The literature on learning with animations has focused so far on subject matters in which changes over time depicted in the animation are mapped onto changes over time in the reality of the concepts to be learned. The experiments presented in this article, however, suggest that also a nontemporal mapping of facts, as in paired-associate learning…
Descriptors: Computer Assisted Instruction, Paired Associate Learning, Control Groups, Cues
Kol, Suat – Educational Sciences: Theory and Practice, 2012
Preschool education is highly important for pediatric development. During this period which covers 0-6 age, a child develops rapid physical, mental and social developments. Child's acquaintance with computer before school age is highly important. The purpose of this study is giving the opinions of the preschool teachers on computer assisted…
Descriptors: Preschool Education, Content Analysis, Opinions, Preschool Teachers
van Schaik, P.; Martin, S.; Vallance, M. – Journal of Computer Assisted Learning, 2012
In contexts other than immersive virtual environments, theoretical and empirical work has identified flow experience as a major factor in learning and human-computer interaction. Flow is defined as a "holistic sensation that people feel when they act with total involvement". We applied the concept of flow to modeling the experience of…
Descriptors: Structural Equation Models, Interaction, Problem Solving, Psychometrics
Sorgo, Andrej; Kocijancic, Slavko – EURASIA Journal of Mathematics, Science & Technology Education, 2012
Information and communication technology (ICT) has become an inseparable part of schoolwork and a goal of education to prepare scientifically literate and digitally competent citizens. Yet the introduction of computers into school work has been much slower than its introduction in other spheres of life. Teachers' lack of knowledge/skills and…
Descriptors: Graphs, Biology, Educational Technology, Experiments
Capdeferro, Neus; Romero, Margarida – International Review of Research in Open and Distance Learning, 2012
Online education increasingly puts emphasis on collaborative learning methods. Despite the pedagogical advantages of collaborative learning, online learners can perceive collaborative learning activities as frustrating experiences. The purpose of this study was to characterize the feelings of frustration as a negative emotion among online learners…
Descriptors: Foreign Countries, Online Courses, Electronic Learning, Distance Education
Sad, Suleyman Nihat; Ozhan, Ugur – Computers & Education, 2012
The main purpose of this study was to investigate the views of primary students about interactive whiteboard [IWB] use in their classes from attitudinal and pedagogical perspectives. Research was designed as an empirical approach to "phenomenology." Data was collected from fifty primary students (fourth to eighth) through focus group interviews.…
Descriptors: Phenomenology, Elementary School Students, Student Attitudes, Educational Needs
Schoonenboom, Judith – Computers & Education, 2012
For many instructors in higher education, use of a learning management system (LMS) is de facto mandatory. Nevertheless, instructors often have much freedom in deciding which functionalities of the LMS they use; that is, whether they perform each individual instructor task using the LMS. Alternatively, they may perform one specific instructor task…
Descriptors: Usability, College Faculty, Decision Making, Models
Tasir, Zaidatun; Pin, Ong Chiek – Computers & Education, 2012
A printed module should consist of media elements, namely text and pictures, which are self-instructional and could cater to the needs of the user. However, the typical platform of such visualization frequently overloads the limited working memory causing split attention and redundancy effects. The purpose of this study is to design and develop a…
Descriptors: Teacher Education, Control Groups, Rating Scales, Short Term Memory
Kroeger, Lori A.; Brown, Rhonda Douglas; O'Brien, Beth A. – Early Education and Development, 2012
Research Findings: This article describes major theories and research on math cognition across the fields of neuroscience, cognitive psychology, and education and connects these literatures to intervention practices. Commercially available math intervention programs were identified and evaluated using the following questions: (a) Did neuroscience…
Descriptors: Intervention, Educational Theories, Computer Assisted Instruction, Cognitive Psychology
Yelamarthi, Kumar – Journal of STEM Education: Innovations and Research, 2012
Multidisciplinary projects involving electrical engineering (EE), mechanical engineering (ME), and computer engineering (CE) students are both exciting and difficult to conceptualize. Answering this challenge, this paper presents a multidisciplinary educational platform on radio frequency identification-based assistive devices. The combination of…
Descriptors: Computer Assisted Instruction, Educational Technology, Assistive Technology, Engineering
Draper, Geoffrey M.; Liu, Baodong; Riesenfeld, Richard F. – Information Systems Education Journal, 2011
The use of computer software to facilitate learning in political science courses is well established. However, the statistical software packages used in many political science courses can be difficult to use and counter-intuitive. We describe the results of a preliminary user study suggesting that visually-oriented analysis software can help…
Descriptors: Political Science, Visualization, Teaching Methods, Computer Software
Mattson, Robert Ray – ProQuest LLC, 2011
Collaborative learning is increasing in popularity in education. This collaborative pedagogy is based on a significant body of research that shows positive learning gains. Additionally, given the nature of much of the information-age work, it is thought that such collaborative activity in school helps develop knowledge, skills and attitudes that…
Descriptors: Cooperative Learning, Self Efficacy, Preservice Teachers, Group Activities
Fehr, Charles Norman – ProQuest LLC, 2011
Learning to read requires knowledge of word meanings for those words most commonly encountered in basic reading materials. Many young students lack the basic vocabulary knowledge needed to facilitate learning to read. Two randomized studies were conducted to test the effects of an online, computer-adaptive vocabulary instruction program designed…
Descriptors: Reading Materials, Intervention, Basic Vocabulary, Vocabulary Development

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