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Martinez, Luis A. – ProQuest LLC, 2009
In the United States, 21% of all energy is used in residential buildings (40% of which is for heating and cooling homes). Promising improvements in residential building energy efficiency are underway such as the Building America Program and the Passive House Concept. The ability of improving energy efficiency in buildings is enhanced by building…
Descriptors: Structural Elements (Construction), Conservation (Concept), Energy Conservation, Energy
Liang, Hai-Ning; Sedig, Kamran – Interactive Learning Environments, 2009
Interactive learning environments (ILEs) are increasingly used to support and enhance instruction and learning experiences. ILEs maintain and display information, allowing learners to interact with this information. One important method of interacting with information is navigation. Often, learners are required to navigate through the information…
Descriptors: Computer Interfaces, Hypermedia, Models, Evaluation Methods
Pliskow, Tia – Tech Directions, 2008
Science educators face the challenge of piquing students' interest in subjects whose concepts are often entirely foreign to them. The author wanted to give her students a hands-on, "real world" experience rooted in scientific concepts. What evolved was an engineering design competition. The point of the project was two-fold: to work on real-world…
Descriptors: Design Requirements, Student Interests, Science Interests, Competition
Strauss, Judy; Corrigan, Hope; Hofacker, Charles F. – Marketing Education Review, 2011
Sensory overload and split attention result in reduced learning when instructors read slides with bullet points and complex graphs during a lecture. Conversely, slides containing relevant visual elements, when accompanied by instructor narration, use both the visual and verbal channels of a student's working memory, thus improving the chances of…
Descriptors: Constructivism (Learning), Learner Engagement, Short Term Memory, Long Term Memory
Foley, Alan – Journal of Educational Multimedia and Hypermedia, 2011
In this paper, data obtained from a university website accessibility and usability validation process are analyzed and used to demonstrate how the design process can affect the online experience for users with disabilities. Interviews, observations, and use data (e.g. where users clicked on a page or what path taken through a site) were collected.…
Descriptors: Standards, Special Needs Students, Testing, Evaluation Criteria
Lang, Dale Christopher – DesignShare (NJ1), 2007
Seattle Public Schools recently underwent a revolutionary change in their educational specifying process. Led by facilities Executive Director John Vacchiery and Director Nan Stavnshoj, the district now requires that all new or remodeled middle and high school projects funded by the district follow a student centered dynamic, rather than a…
Descriptors: Building Design, Design Requirements, Educational Facilities Design, Educational Change
Lawrence, Charles; And Others – 1964
Development of criteria for the judgment of architectural quality is presented according to an eight-part system. Each criterion is explained in terms of a general statement and definitive questions to be asked. The standards developed are--(1) concept, (2) structure, (3) physical environment, (4) emotional environment, (5) materials, (6)…
Descriptors: Architectural Character, Building Design, Design Requirements
Ford, Barbara – Design and Environment, 1971
Descriptors: Aerospace Technology, Behavior, Design Requirements, Research
American School and University, 1981
A new on-campus apartment complex at a Texas university contains eight units, each containing four apartments, whose design was based on the amenities students valued both in an apartment complex and in individual units. (Author/MLF)
Descriptors: College Housing, Design Requirements, Higher Education
Peer reviewedPeters, Vincent; Vissers, Geert; Heijne, Gerton – Simulation & Gaming, 1998
Explores the concept of validity in relation to games and simulations, including four aspects of validity that apply to simulations and games (psychological reality, structural validity, process validity, and predictive validity). Factors that may threaten validity during game design are discussed, and suggestions are made to avert these threats.…
Descriptors: Design Requirements, Games, Models, Simulation
Peer reviewedBlackburn, Steve; Moore, Tim – Athletic Business, 1996
Explains why installing a well-designed indoor climbing wall can draw new users to an athletic facility. Climbing-wall design elements and gear are discussed and a checklist for working with contractors is provided.(GR)
Descriptors: Design Requirements, Facility Improvement, Higher Education
Tucker, Michael; Hill, Grant – Journal of Physical Education, Recreation & Dance (JOPERD), 2009
Creating a physical education department web site is an excellent way to promote a positive image of the program, because students and parents are able to find important information and improve the lines of communication. A well-designed physical education web site can even encourage students to increase their physical activity levels. Improved…
Descriptors: Check Lists, Physical Education, Physical Activities, Physical Education Teachers
Roushias, Christos; Barton, Angela Calabrese; Drake, Corey – Educational Media International, 2009
The purpose of this paper is to present the rationale and principles that guided the design and development of PARENTS, a multimedia case-based environment. Following a development research approach, the tenets of constructivist learning, and the advantages of case-based instruction, we developed a multimedia program in which we utilized and…
Descriptors: Constructivism (Learning), Urban Schools, Science Teachers, Multimedia Materials
Lee, Jieun – British Journal of Educational Technology, 2010
Blended learning, mixing online and face-to-face learning modes, has been increasingly adopted in training with the expectation that it will help solve transfer problems and will lend other educational benefits. While there is a set of knowledge about design for facilitating transfer, it has not been investigated in a blended environment context.…
Descriptors: Design Requirements, Qualitative Research, Focus Groups, Educational Benefits
A Web-Based Lean Simulation Game for Office Operations: Training the Other Side of a Lean Enterprise
Kuriger, Glenn W.; Wan, Huang-da; Mirehei, S. Moussa; Tamma, Saumya; Chen, F. Frank – Simulation & Gaming, 2010
This research proposes a Web-based version of a lean office simulation game (WeBLOG). The game is designed to be used to train lean concepts to office and administrative personnel. This group belongs to the frequently forgotten side of a lean enterprise. Over four phases, the game presents the following seven lean tools: one-piece flow,…
Descriptors: Educational Games, Administrators, Manufacturing, Business Administration

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