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Lindsey, Georg N. – 1972
Concepts of general systems theory, cybernetics and the like may provide the methodology for communication theory to move from a level of technology to a level of pure science. It was the purpose of this paper to (1) demonstrate the necessity of applying systems theory to the construction of communication theory, (2) review relevant systems…
Descriptors: Communication (Thought Transfer), Conceptual Schemes, Cybernetics, Game Theory
Taylor, John L.; Walford, Rex – 1972
The contemporary art of simulation is discussed in this short guide. The intent of the authors is to introduce classroom simulation to a more general audience by reviewing the state of the art. Six games from a variety of subjects in secondary school curriculum are described in detail. Of particular utility to the reader is the annotated directory…
Descriptors: Bibliographies, Class Activities, Directories, Educational Games
Peer reviewedShaw, D. E. – American Journal of Physics, 1978
Discusses an experiment involving a linear chain of falling dominoes. The time for a chain of N equally spaced dominoes to fall is measured and a plot is made between the time and N. The experimental data are compared with the predictions of theory. (Author/GA)
Descriptors: College Science, Game Theory, Higher Education, Instructional Materials
Peer reviewedMalandro, Loretta A.; Barker, Larry L. – Journal of Applied Communication Research, 1977
Discusses the current state of research in experiential learning and looks at its future as a training method for communication skills in business and education. (MH)
Descriptors: Business Education, Communication Skills, Game Theory, Higher Education
Peer reviewedHatch, Charles W. – Education, 1984
Presents model aimed at resolution of discrepancies between group objectives and individual behavior under certain conditions using step-by-step analysis based on game theory. May be applied by administrators or managers to educational, industrial, or bureaucratic situations where these "people problems" are present. (NEC)
Descriptors: Conflict Resolution, Elementary Secondary Education, Expectation, Game Theory
Jamieson, G. H. – Programmed Learning and Educational Technology, 1973
A theoretical article which sets out to demonstrate the relevance of concepts derived from contemporary research into skill to a theory of simulation. (Author)
Descriptors: Educational Strategies, Educational Theories, Game Theory, Models
Talbot, R. J. – Programmed Learning and Educational Technology, 1973
Paper outlines a prototype group discussion game called GRIPS 1 (Gaming, Random Interfacing and Problem Structuring). Antecedents of the game included development and teaching problems related to a multi-disciplinary systemic approach to design problems, a strong interest in pre-problem solving activities (e.g. problem identification, goals…
Descriptors: Educational Development, Educational Strategies, Educational Technology, Educational Theories
Teather, D. C. B. – Programmed Learning and Educational Technology, 1973
Three categories of the use of film and television in gaming-simulation are identified. The most typical use, monitoring interaction between participants, demands the greatest departure from conventional film-making practices. Different methods of monitoring this interaction are briefly considered, and potential sources of error resulting from the…
Descriptors: Closed Circuit Television, Communication Skills, Educational Media, Educational Technology
Peer reviewedWyer, Robert S., Jr.; Polen, Steven J. – Journal of Personality and Social Psychology, 1971
Descriptors: Affective Behavior, Attitudes, Behavior Patterns, Behavioral Science Research
Peer reviewedJones, Robert G.; Welsh, James B. – Journal of Personality and Social Psychology, 1971
Descriptors: Ability, Behavior Patterns, Behavioral Science Research, College Students
Peer reviewedWahba, Mahmoud A. – Psychological Reports, 1971
Descriptors: Behavior Patterns, Behavioral Science Research, College Students, Game Theory
Peer reviewedKleinke, Chris L.; Pohlen, Paul D. – Journal of Personality and Social Psychology, 1971
Descriptors: Attitudes, Behavior Patterns, College Students, Game Theory
Kershenbaum, Brenda R.; Komorita, S. S. – J Personality Soc Psychol, 1970
Descriptors: Ambiguity, Behavioral Science Research, College Students, Conflict Resolution
Gunn, Angus M. – Soc Educ, 1969
Descriptors: Conflict, Economic Factors, Game Theory, Geography
Peer reviewedGoetz, Albert – Mathematics Teacher, 2000
Presents a typical cost-allocation problem with possible solutions, including geometric and combinatoric ones. Provides students with a real-life application of the mathematics that they know. (KHR)
Descriptors: Game Theory, Graphs, Interdisciplinary Approach, Mathematical Applications


