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Bawa, Papia – ProQuest LLC, 2017
The study investigated the use of Massively Multiplayer Online Games (MMOG) in English and Business classrooms in Higher Education from the context of learners' performance outcomes, as well as stakeholders' (learners, administrators, and faculty) perceptions pertaining to their experiences when using an MMOG based curriculum. The findings…
Descriptors: Computer Games, Simulated Environment, Educational Technology, Technology Uses in Education
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Thompson, Meredith; Owho-Ovuakporie, Kesiena; Robinson, Kevin; Kim, Yoon Jeon; Slama, Rachel; Reich, Justin – Journal of Digital Learning in Teacher Education, 2019
Interactive simulations allow preservice teachers to connect education theory and pedagogy in scaffolded environments. We created digital simulations with scenarios from in-person simulations and used them to prepare novice teachers for conversations with parents. Using a design-based approach we implemented the simulations in an education class,…
Descriptors: Computer Simulation, Simulated Environment, Preservice Teacher Education, Preservice Teachers
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Abril, Carlos R.; Robinson, Nicole R. – International Journal of Music Education, 2019
The purpose of this study was to examine the impact of two distinct learning approaches to preparing culturally responsive music teachers. In this article we will describe the two different learning experiences, one in a graduate-level course and another as part of a preservice music teacher professional development session, and interpret the…
Descriptors: Music Teachers, Music Education, Culturally Relevant Education, Preservice Teacher Education
Sobel, Kiley – Joan Ganz Cooney Center at Sesame Workshop, 2019
What do we know about immersive media--virtual, augmented, mixed, and cross realities (VR, AR, MR, and XR)--and young children? So far, designers, developers, and media producers have been focusing on creating hardware, software, and content for and conducting studies with adolescents and adults--but children find these technologies incredibly…
Descriptors: Computer Simulation, Simulated Environment, Young Children, Child Development
Warren, Michelle B. – ProQuest LLC, 2015
Nurse educators are faced with the challenges of facilitating student learning in shorter time frames along with decreasing student opportunities to further their learning experiences in real-world clinical situations (LaFond & Van Hulle Vincent, 2012; Smith & Barry, 2013). There is an identifiable need for safe environments where students…
Descriptors: Nursing Education, Simulated Environment, Student Satisfaction, Self Esteem
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Gan, Hong Seng; Tee, Nicholas Yee Kwang; Bin Mamtaz, Mohammad Raziun; Xiao, Kevin; Cheong, Brandon Huey-Ping; Liew, Oi Wah; Ng, Tuck Wah – Biochemistry and Molecular Biology Education, 2018
The appreciation and understanding of gas generation through processes is vital in biochemical education. In this work, an augmented reality tool is reported to depict the redox reaction between hydrogen peroxide and sodium hypochlorite solutions, two ubiquitous oxidizing agents, to create oxygen, a combustible gas. As it operates out of…
Descriptors: Science Instruction, Teaching Methods, Simulated Environment, Scientific Concepts
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Teng, Chin-Hung; Chen, Jr-Yi; Chen, Zhi-Hong – Journal of Educational Computing Research, 2018
Although the learning of programming language is critical in science and technology education, it might be difficult for some students, especially novices. One possible reason might be the fact that programming language, especially for three-dimensional (3D) applications, is too complex and abstract for these students to understand. Programming…
Descriptors: Computer Simulation, Simulated Environment, Programming, Computer Science Education
Alvarez, Anthony M. – ProQuest LLC, 2018
This dissertation is the product of several individual multi-disciplinary investigations that cover a variety of topics in mathematics, physics, geology, and geoscience education. The first chapter formulates a better understanding of the timings, magma source, and relationships between dikes and associated magmatic bodies of the Red Bluff…
Descriptors: Mathematics Education, Science Education, Physics, Geology
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Buchner, Josef; Zumbach, Jörg – International Association for Development of the Information Society, 2018
In this study the impact of a mobile augmented reality learning environment on motivation, learning effects and cognitive load was tested. Students participated in a two-hour history lesson while using their smartphones to turn static pictures into animations with an Augmented Reality (AR) application. Interest, perceived competence and perceived…
Descriptors: Telecommunications, Handheld Devices, Computer Simulation, Simulated Environment
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Pejoska, Jana; Bauters, Merja; Purma, Jukka; Leinonen, Teemu – British Journal of Educational Technology, 2016
Our design proposal of social augmented reality (SoAR) grows from the observed difficulties of practical applications of augmented reality (AR) in workplace learning. In our research we investigated construction workers doing physical work in the field and analyzed the data using qualitative methods in various workshops. The challenges related to…
Descriptors: Construction Industry, Simulated Environment, Computer Simulation, Workplace Learning
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Sturikova, Marina V.; Albrekht, Nina V.; Kondyurina, Irina M.; Rozhneva, Svetlana S.; Sankova, Larisa V.; Morozova, Elena S. – International Journal of Environmental and Science Education, 2016
The relevance of the research problem driven by the necessity of formation of future specialists' communicative competence as a component of professional competence with the aim of further professional mobility of graduates. The purpose of the article is to justify the possibility and necessity of formation of the required competencies in language…
Descriptors: Communicative Competence (Languages), Language Skills, Foreign Countries, Russian
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Stavroulia, Kalliopi Evangelia; Makri-Botsari, Evanthia; Psycharis, Sarantos; Kekkeris, Gerassimos – International Journal of Information and Learning Technology, 2016
Purpose: Over the years, game-based learning approaches have been adapted in teaching and learning both to engage and motivate students during learning activities. Game technology, such as serious and simulation games, have been used as a new generation of training educational tools enhancing students' learning and academic performance. An…
Descriptors: Psychological Patterns, Emotional Response, Simulated Environment, Classroom Environment
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Fasihuddin, Heba; Skinner, Geoff; Athauda, Rukshan – Education and Information Technologies, 2017
Open learning represents a new form of online learning where courses are provided freely online for large numbers of learners. MOOCs are examples of this form of learning. The authors see an opportunity for personalising open learning environments by adapting to learners' learning styles and providing adaptive support to meet individual learner…
Descriptors: Online Courses, Open Education, Individualized Instruction, Cognitive Style
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Godwin-Jones, Robert – Language Learning & Technology, 2017
The iPhone turns 10 years old in 2017. For the occasion, Apple is rumored to be adding significant new features for the model to be released this year. Whatever those may be, they are not likely to have the same impact that the release of the original iPhone had 10 years ago. That event led to a radical new vision for the design and capability of…
Descriptors: Telecommunications, Handheld Devices, Second Language Learning, Teaching Methods
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Politis, Yurgos; Olivia, Louis; Olivia, Thomas; Sung, Connie – International Journal of E-Learning & Distance Education, 2017
This paper presents the development phase of the of the Virtual World that is going to be used by the Virtual Learning for People with Autistic Spectrum Disorder (VL4ASD) project, which aims to create training materials on conversation skills. This project is geared towards addressing the communication deficits of ASD populations, by exploring the…
Descriptors: Program Development, Autism, Pervasive Developmental Disorders, Communication Problems
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