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Ghiara, Virginia – Journal of Mixed Methods Research, 2020
In the mixed methods research (MMR) literature, the term paradigm is used in a number of ways to support very different accounts. This article aims to contribute to the ongoing dialogue about the relationship between MMR and paradigms by analyzing two main claims discussed in the literature: (a) MMR is a new paradigm and (b) MMR mixes different…
Descriptors: Mixed Methods Research, Epistemology, Models, Research Design
Corple, Danielle J.; Linabary, Jasmine R. – International Journal of Social Research Methodology, 2020
Many ethical concerns in online big data research stem from a pervasive assumption that data are disembodied and place-less. While some scholars have begun addressing the ethical dilemmas of big data, few offer approaches or tools that fully grapple with the situatedness of online data and its ethical implications. We draw on feminist new…
Descriptors: Feminism, Ethics, Research, Epistemology
Qureshi, Saad Mahmood Qureshi – International Journal of Sustainability in Higher Education, 2020
Purpose: By using experiential learning theory, this study aims to examine how students engage in sustainable living practices that can improve their sustainability literacy and behaviours. It also explores their motivations and enablers. In doing so, the research seeks to develop a curriculum model that may assist educators in designing learning…
Descriptors: Sustainability, Literacy, Experiential Learning, Curriculum Development
Wong, Lung-Hsiang; Chan, Tak-Wai; Chen, Wenli; Looi, Chee-Kit; Chen, Zhi-Hong; Liao, Calvin C. Y.; King, Ronnel B.; Wong, Su Luan – Research and Practice in Technology Enhanced Learning, 2020
Numerous studies have shown that learning is enhanced when students show interest in the subject matter. However, educators continue to grapple with the challenges, or simply do not recognize their potential roles, in the development of students' academic interest and interest in learning in general. This conceptual paper is written under the…
Descriptors: Student Interests, Learner Engagement, Skill Development, Creativity
Kerr, Jeremy; Lawson, Gillian – International Journal of Art & Design Education, 2020
The rapid and ongoing development of digital technologies continues to create new opportunities for education. Over the last decade this has enabled the establishment of blended learning approaches and online education. More recently, Augmented Reality (AR) has emerged as a unique technology that can transform learning experiences across diverse…
Descriptors: Computer Simulation, Architectural Education, Horticulture, College Freshmen
Ensmann, Suzanne; Ward, Angela; Fonseca, Andrea; Petersen, Erika – TechTrends: Linking Research and Practice to Improve Learning, 2020
Well-designed instructional programs seamlessly promote human performance. Students are often unaware of countless iterations of formative evaluation completed to improve effectiveness, efficiency, motivation, and flow of that instructional design. This paper examines one research-based, comprehensive, systematic evaluation approach as applied by…
Descriptors: Program Evaluation, Instructional Design, Graduate Study, Training
Karsli, Umut Tuglu; Özker, Serpil – Design and Technology Education, 2020
Biomimetic design is the process of creating innovative ideas inspired by nature. This approach adapts processes of natural organisms to solve design problems and guides design in interior architecture, similar to many other disciplines. This study aims to present the process of implementing the biomimetic approach to interior architectural design…
Descriptors: Interior Design, Informal Education, Architectural Education, Workshops
Galliussi, Jessica; Perondi, Luciano; Chia, Giuseppe; Gerbino, Walter; Bernardis, Paolo – Annals of Dyslexia, 2020
Over the last years, several studies have suggested a possible link between dyslexia and deficits in low-level visual processing (e.g., excessive crowding). At the same time, specially designed "dyslexia-friendly" fonts appeared on the market. This class of fonts presents two main features: the particular graphic characteristics of the…
Descriptors: Alphabets, Proximity, Layout (Publications), Design
Engaging Industry in Curriculum Design and Delivery in Public Policy Teaching: A Strategic Framework
Manwaring, Rob; Holloway, Josh; Coffey, Brian – Teaching Public Administration, 2020
Public policy is frequently characterised as a sub-discipline of political science which is practically oriented and concerned with what government does and does not do. Further, policy analysis can also be characterised as concerned with either the analysis 'of policy' or 'for policy'. This clearly has implications for the design and delivery of…
Descriptors: Foreign Countries, Industry, School Business Relationship, Curriculum Design
Yata, Chikahiko; Ohtani, Tadashi; Isobe, Masataka – International Journal of STEM Education, 2020
Background: School education should improve science, technology, engineering, and mathematics (STEM) ability not only in science and mathematics but also in technology and engineering. However, practice and research are being conducted without clear definitions and methods for STEM education. Moreover, the positioning and characteristics of the…
Descriptors: Foreign Countries, STEM Education, National Curriculum, Educational Improvement
Ustun, Ahmet Berk; Tracey, Monica Walch – Education and Information Technologies, 2020
Online learning is common in higher education, but has its drawbacks. As a result, blended learning (BL) has emerged as an alternative to alleviate the challenges of online learning. The purpose of this design-based research study was to determine what elements were needed to assist a higher education instructor inexperienced in designing and…
Descriptors: Instructional Design, Blended Learning, Higher Education, Teaching Methods
Quan, Gina M.; Gupta, Ayush – Journal of Engineering Education, 2020
Background: Tinkering, an ad hoc approach to solving a problem, involves manipulating objects to characterize and build knowledge about a particular system in an exploratory way, often with the goal of getting some product/idea to produce desired behavior. Tinkering contrasts more deliberate activity toward understanding how a phenomenon works.…
Descriptors: Design, Problem Solving, Object Manipulation, Productivity
McGann, Jamie; Issartel, Johann; Hederman, Lucy; Conlan, Owen – British Journal of Educational Technology, 2020
Sedentary past-times such as video gameplay are cited as having a negative effect on children's Fundamental Motor Skills (FMS) acquisition. Conversely, "exergames" utilise 3D sensor control systems (eg, Kinect®) to offer full body interactive user experiences in which FMS outputs are often part of the game "play" experience.…
Descriptors: Psychomotor Skills, Skill Development, Video Games, Motion
Anglin, Kylie; Boguslav, Arielle; Hall, Todd – Grantee Submission, 2020
Text classification has allowed researchers to analyze natural language data at a previously impossible scale. However, a text classifier is only as valid as the the annotations on which it was trained. Further, the cost of training a classifier depends on annotators' ability to quickly and accurately apply the coding scheme to each text. Thus,…
Descriptors: Documentation, Natural Language Processing, Classification, Research Design
Ryan, Sharon, Ed.; Graue, M. Elizabeth, Ed.; Gadsden, Vivian L., Ed.; Levine, Felice J., Ed. – American Educational Research Association (AERA), 2020
This volume employs a multidisciplinary approach to research on a high-profile topic very much on the agenda of state and national policy leaders: early childhood development and education. It aims to reflect how scholarly perspectives shape the contours of knowledge generation, and to illuminate the gaps that prevent productive interchange among…
Descriptors: Early Childhood Education, Educational Research, Capacity Building, Interdisciplinary Approach

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