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Ayyüce Kurt Dizbay; Füsun Gülderen Alacapinar – Journal of Educators Online, 2024
This research investigated the effect of the use of mobile-assisted digital content on students' English lesson achievement. This study employed a quasi-experimental design with a pretest and posttest given to both an experimental group and a control group. The study consisted of 29 9th Grade students at a public school in Turkey. The pretest was…
Descriptors: Handheld Devices, Telecommunications, High School Students, Public Schools
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George Koutromanos; Anastasios T. Mikropoulos; Dimitrios Mavridis; Christos Christogiannis – Education and Information Technologies, 2024
This study examines the factors that affect pre-service and in-service teachers' intention to use Mobile Augmented Reality (MAR) in their teaching through the proposed Mobile Augmented Reality Acceptance Model (MARAM). The MARAM builds on the existing Technology Acceptance Model (TAM) to incorporate four other components namely perceived relative…
Descriptors: Preservice Teachers, Physical Environment, Simulated Environment, Synthesis
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Hsu, Yu-Chang; Ching, Yu-Hui; Callahan, Janet; Bullock, Doug – TechTrends: Linking Research and Practice to Improve Learning, 2021
STEM major students often enter colleges with a need to strengthen their foundational mathematics, such as trigonometry. We designed an innovative undergraduate course that aims to strengthen students' trigonometry knowledge application through programming mobile apps. We explored how students applied trigonometry concepts in developing their…
Descriptors: Undergraduate Students, STEM Education, Majors (Students), Mathematics Skills
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Georgiou, Yiannis; Ioannou, Andri – TechTrends: Linking Research and Practice to Improve Learning, 2021
The turn of the millennium has witnessed an increased interest in technology-enhanced embodied approaches for learning in mathematics due to the rapid advancement of motion-based technologies. However, the emergence of technology-enhanced embodied learning brings to the foreground new challenges due to the lack of learning experience (LX) designs,…
Descriptors: Technology Uses in Education, Mathematics Education, Electronic Learning, Learning Experience
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Soni, Nikita; Darrow, Alice; Luc, Annie; Gleaves, Schuyler; Schuman, Carrie; Neff, Hannah; Chang, Peter; Kirkland, Brittani; Alexandre, Jeremy; Morales, Amanda; Stofer, Kathryn A.; Anthony, Lisa – International Journal of Computer-Supported Collaborative Learning, 2021
This paper draws upon the theory of embodied cognition to provide a robust account of how gestural interactions with and around multi-touch tabletops can play an important role in facilitating collaborative meaning-making, particularly in the context of science data visualizations. Embodied cognition is a theory of learning that implies that…
Descriptors: Science Education, Cooperative Learning, Educational Technology, Manipulative Materials
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Falomo Bernarduzzi, Lidia; Bernardi, Ester Maria; Ferrari, Alberto; Garbarino, Maria Carla; Vai, Andrea – Science & Education, 2021
The Pavia University History Museum, which houses historic items mainly connected to the physics and medicine fields, has focused in the past years on new ways to involve its public and to attract new audiences. Among different approaches, digital technologies have proven important to both external and internal communication. Lately, an Augmented…
Descriptors: Foreign Countries, Colleges, Museums, History
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Otchie, Wilson O.; Pedaste, Margus; Bardone, Emanuele; Chounta, Irene-Angelica – Electronic Journal of e-Learning, 2021
The potential of social media technology has made its use a daily habit among individuals, institutions, and communities. However, several studies on technology adoption, especially social media use in education, focus more on its impact on the student than the teacher, who is generally perceived as a key stakeholder. This study used purposive…
Descriptors: Social Media, Ecology, Affordances, Teacher Attitudes
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Soparno, Desica Rinanda; Tarjana, Sri Samiati – International Online Journal of Education and Teaching, 2021
The study aimed to find out the students' perceptions and the factors influencing students' perceptions toward the use of mobile application in learning English particularly speaking. In the study, case study research method was used based on qualitative data. The data were collected through semi-structured interview forms and an observation sheet…
Descriptors: Foreign Countries, Student Attitudes, Handheld Devices, Computer Oriented Programs
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Havey, Nicholas – Journal of Women and Gender in Higher Education, 2021
LGBQ college students are at a distinct disadvantage when it comes to sexual education. An early lack of information has negative implications for LGBQ college students' sexual identity development, sexual exploration, and mental and physical health. Similarly, heterosexist stigmatization of queer sexualities makes it difficult for students to…
Descriptors: LGBTQ People, College Students, Sex Education, Social Bias
Levi King – ProQuest LLC, 2021
An intelligent computer-assisted language learning (ICALL) system is an application to provide users instruction and practice as they learn a second language. In order to be more effective and more widely adopted, ICALL must better align with second language acquisition (SLA) research, moving away from menu-based or fill-in-the-blank exercises and…
Descriptors: Visual Aids, Sentences, Educational Technology, Language Acquisition
Jiawen Zhu – ProQuest LLC, 2021
Social media with diverse functionalities enables people to communicate, make connections, exchange information, and transfer knowledge without time and location restrictions. The number of informal learning communities based on social media is growing, but the knowledge about how these communities work is still limited. Three main issues for…
Descriptors: Social Media, Informal Education, Communities of Practice, Web Sites
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Edwards, Susan; Mantilla, Ana; Grieshaber, Susan; Nuttall, Joce; Wood, Elizabeth – Oxford Review of Education, 2020
This paper discusses characteristics of converged play for early childhood education. The characteristics were derived from a four-year study of teachers' interpretation and use of 'web-mapping' as an explicit conceptual tool, designed to mediate teaching practices and learning outcomes according to a definition of pedagogy as the relationship…
Descriptors: Play, Early Childhood Education, Computer Uses in Education, Multiple Literacies
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Yavich, Roman; Malev, Sergey; Rotkin, Vladimir – Higher Education Studies, 2020
What constitutes learning in the 21st century is the capacity for e-learning. Integral components of e-education are training content management systems. Existing content generators more transform content than create original content. Creating a methodology and technology for generating original content is important and relevant. In order to form…
Descriptors: Geometric Concepts, Electronic Learning, Mathematics Education, Computation
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Purnami, Agustina Sri; Mulyoto; Winoto, Bekti – Journal of Education and Learning (EduLearn), 2020
This study aimed to develop an Android-based learning media to improve shopping skills in retarded students. The research method was the design validation stage which is part of the research development. The instruments used in this study were: (1) the practicality of the research product questionnaire; and (2) the validation sheet to measure the…
Descriptors: Intellectual Disability, Handheld Devices, Telecommunications, Daily Living Skills
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Martins, Nicole; King, Andy; Beights, Rebecca – Journal of Autism and Developmental Disorders, 2020
Most research on the media use of children with autism spectrum disorder (ASD) focuses on media device use and less on content preferences of these children. We interviewed parents (N = 31) of children with ASD to examine parental observations of their children's audiovisual media content preferences. Thematic analysis of the in-depth interviews…
Descriptors: Autism, Pervasive Developmental Disorders, Children, Parent Attitudes
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