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Aderonke A. Oni; David Ajayi; Oluwarotimi A. Randle – Educational Process: International Journal, 2025
Background/purpose: Although the adoption of mobile games among African students has increased significantly, the factors that influence this adoption have not been fully explored. The goal is to understand mobile gaming adoption in Africa by examining both psychological and external factors. Materials/methods: This study explored the key factors…
Descriptors: Foreign Countries, Telecommunications, Handheld Devices, Video Games
Noah Glaser; Mohan Yang; Shangman Eunice Li; K. Rende Mendoza – TechTrends: Linking Research and Practice to Improve Learning, 2024
This study examines learner experiences in the Museum of Instructional Design (MID), a 3D Virtual Learning Environment (VLE) developed using Mozilla Spoke and Hubs, focusing on Instructional Design and Technology (IDT) education. The MID utilizes a museum theme as a fundamental design element and allows learners to interact, converse, and develop…
Descriptors: Museums, Instructional Design, Educational Environment, Virtual Classrooms
Yanying Chen; Yaoxin Tan; Yuhui Wang – Interactive Learning Environments, 2024
We designed a microbial science popularization product based on virtual reality technology, "Micro World -- Exploring the Microbial Kingdom," and conducted usability tests. Participants used head-mounted VR glasses to experience virtual scenarios teaching microbiological knowledge. The product's user experience was evaluated through a…
Descriptors: Computer Simulation, Science Education, Microbiology, Computer Peripherals
Justinus R. Setshedi; Micheal M. van Wyk – International Journal of Contemporary Educational Research, 2024
Literature reflects that universities freely share their teaching materials as Open Educational Resources (OER). The primary objective of this study was to investigate the views of lecturers at faculties of education on the usefulness of OER for academic purposes at selected South African universities. This study is grounded in the Technology…
Descriptors: Teacher Educators, Teacher Education Programs, Open Educational Resources, Foreign Countries
Jae-Yeop Jeong; JiYeon Oh; Jin-Woo Jeong – Education and Information Technologies, 2024
Pre-recorded lectures have become a prevalent approach in online education due to the proliferation of MOOC platforms and the COVID-19 pandemic. However, due to the lack of real-time interactions between instructors and learners, learners have encountered various difficulties in understanding the lectures and actively engaging with the learning…
Descriptors: Learning Experience, Teaching Methods, Cues, Video Technology
Peter Sin Howe Tan; Ai Na Seow; Yuen Onn Choong; Chi Hau Tan; Siew Yong Lam; Chee Keong Choong – Journal of Applied Research in Higher Education, 2024
Purpose: Numerous academic institutions have embarked on the pursuit of hybrid learning as an alternative approach, catering to students who opt for replacing a fraction of their conventional in-person meeting schedule with remote teaching. However, these new remote learning patterns have brought forth new stands against students' expectations.…
Descriptors: Student Attitudes, Program Effectiveness, Blended Learning, Distance Education
Zachry William Warren – ProQuest LLC, 2024
The purpose of this research is to better understand how perceived usefulness (PU) and perceived ease of use (PEU) predict how frequently science teachers use digital learning tools in the physical classroom. The research was based on the widely used Technology Acceptance Model (TAM), originally developed by Davis (1989). The research is…
Descriptors: Educational Technology, Technology Uses in Education, Usability, Value Judgment
Hannah M. Weiss – ProQuest LLC, 2024
As next-generation space exploration missions require increased autonomy from astronaut crews, real-time diagnostics of astronaut health and performance are essential for mission operations, especially for determining Extravehicular Activity (EVA) readiness. Exposure to microgravity leads to changes in astronaut physiology such as loss of bone…
Descriptors: Computer Simulation, Brain Hemisphere Functions, Sensory Experience, Psychomotor Skills
Donnie Adams; Kee-Man Chuah; Edward Devadason; Muhammad Shamshinor Abdul Azzis – Education and Information Technologies, 2024
The emergence of chatbots and language models, such as ChatGPT has the potential to aid university students' learning experiences. However, despite its potential, ChatGPT is relatively new. There are limited studies that have investigated its usage readiness, and perceived usefulness among students for academic purposes. This study investigated…
Descriptors: Foreign Countries, College Students, Student Behavior, Help Seeking
Jennifer Jacobs; Karla Scornavacco; Charis Clevenger; Abhijit Suresh; Tamara Sumner – Educational Technology Research and Development, 2024
Technological tools that provide automated feedback on classroom teaching afford a unique opportunity for educators to engage in self-reflection and work towards improvement goals, in particular to ensure that their instructional environment is equitable and productive for students. More information is needed about how teachers experience…
Descriptors: Automation, Feedback (Response), Teacher Attitudes, Mathematics Teachers
Fatih Koca; Sena Kiliç; Ibrahim Dadandi – Technology, Knowledge and Learning, 2024
The present study aimed to examine the mediator role of academic self-efficacy and the moderator role of gender in the relation between attitude towards distance education and academic life satisfaction. The Study Group consisted of 452 participants who were studying at 3 different state universities in Turkey. The Attitude Scale towards Distance…
Descriptors: Foreign Countries, Distance Education, Universities, Self Efficacy
Thomas Anthony Chun Hun Chan; Jason Man-Bo Ho; Michael Tom – RELC Journal: A Journal of Language Teaching and Research, 2024
To create a more collaborative and communicative learning environment, digital tools are often looked to as possible solutions. Miro, an online whiteboard, is one such tool that allows students to easily share ideas and exchange information using a range of different media. Its strengths are its ability to allow real-time sharing and creation of…
Descriptors: Learning Management Systems, Electronic Learning, Educational Technology, Cooperative Learning
Elissa Dwi Lestari; Riatun Riatun – Cogent Education, 2024
Indonesian higher education rarely employed e-learning until COVID-19. Many students tried online learning for the first time during the pandemic. After the pandemic ended in 2022, universities switched to blended learning, but student adaptation, system integration, and learning effectiveness remain challenges. This study examines these…
Descriptors: Foreign Countries, Higher Education, Electronic Learning, Blended Learning
Sarah Renkert; Jung Han; Sherylyn Briller; Todd Kelley; Abrar Hammoud – Design and Technology Education, 2024
In design technology education, educators value student outcomes centered on concrete design ideas and a comprehensive understanding of prototyping. However, technology education must consider not only the general technology design process and quality but also human-technology interactions. Inevitably, designs for people are enmeshed in complex…
Descriptors: Design, Human Factors Engineering, Technology Education, Social Environment
Moses K. Asamoah; Yaw Oheneba-Sakyi; Michael Tagoe – E-Learning and Digital Media, 2024
Despite huge investments in Ghanaian universities for e-learning education, there exist lecturers who struggle with the adoption and use of open-source Learning Management Systems (LMSs) in teaching. The purpose of this study was to investigate the dominant drivers of the adoption and usage of LMS by faculty to enhance e-learning education in…
Descriptors: Learning Management Systems, Adoption (Ideas), Technology Uses in Education, Educational Technology

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