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Sato, Takeshi; Suzuki, Akio – Research-publishing.net, 2012
The aim of this study is to optimize CALL environments as a learning tool rather than a gloss, focusing on the learning of polysemous words which refer to spatial relationship between objects. A lot of research has already been conducted to examine the efficacy of visual glosses while reading L2 texts and has reported that visual glosses can be…
Descriptors: Visual Aids, Reading Comprehension, Vocabulary Development, Intentional Learning
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Chai, Ching Sing; Wong, Lung-Hsiang; Sim, Seok Hwa; Deng, Feng – Turkish Online Journal of Educational Technology - TOJET, 2012
Computer-based writing is already a norm to a large extent in social communication for any major language around the world. From this perspective, it would be pedagogically sound for students to master the Chinese input system as early as possible. This poses some challenges to students in Singapore, most of which are learning Chinese as a second…
Descriptors: Foreign Countries, Writing (Composition), Chinese, Writing Tests
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Keskitalo, Tuulikki – Australasian Journal of Educational Technology, 2012
Expectations for simulations in healthcare education are high; however, little is known about healthcare students' expectations of the learning process in virtual reality (VR) and simulation-based learning environments (SBLEs). This research aims to describe first-year healthcare students' (N=97) expectations regarding teaching, studying, and…
Descriptors: Foreign Countries, Adult Learning, Adult Students, Expectation
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Nadolski, Rob J.; Hummel, Hans G. K.; Slootmaker, Aad; van der Vegt, Wim – Simulation & Gaming, 2012
Multiuser immersive learning scenarios hold strong potential for lifelong learning as they can support the acquisition of higher order skills in an effective, efficient, and attractive way. Existing virtual worlds, game development platforms, and game engines only partly cater for the proliferation of such learning scenarios as they are often…
Descriptors: Foreign Countries, Educational Games, Simulation, Video Games
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Bedwell, Wendy L.; Pavlas, Davin; Heyne, Kyle; Lazzara, Elizabeth H.; Salas, Eduardo – Simulation & Gaming, 2012
The serious games community is moving toward research focusing on direct comparisons between learning outcomes of serious games and those of more traditional training methods. Such comparisons are difficult, however, due to the lack of a consistent taxonomy of game attributes for serious games. Without a clear understanding of what truly…
Descriptors: Taxonomy, Comparative Analysis, Video Games, Computer Games
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Finamore, Dora C. D.; Hochanadel, Aaron J.; Hochanadel, Cathleen E.; Millam, Loretta A.; Reinhardt, Michelle M. – Online Journal of Distance Learning Administration, 2012
Motivation, engagement, goal attainment and effective interaction are essential components for college students to be successful in the online educational environment. The popularity and influx of electronic media applications has allowed educators the opportunity to incorporate social media (Facebook, Twitter), and volitional messages (Simple…
Descriptors: Student Motivation, Motivation Techniques, Learner Engagement, Interaction
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Liu, Jun; Sha, Sha; Zheng, Qinghua; Zhang, Wei – International Journal of Distance Education Technologies, 2012
Assigning difficulty level indicators to the knowledge units helps the learners plan their learning activities more efficiently. This paper focuses on how to use the topology of a knowledge map to compute and rank the difficulty levels of knowledge units. Firstly, the authors present the hierarchical structure and properties of the knowledge map.…
Descriptors: Foreign Countries, Knowledge Level, Difficulty Level, Educational Technology
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Huang, Tzu-Hua; Liu, Yuan-Chen; Chang, Hsiu-Chen – Educational Technology & Society, 2012
This study developed a computer-assisted mathematical problem-solving system in the form of a network instruction website to help low-achieving second- and third-graders in mathematics with word-based addition and subtraction questions in Taiwan. According to Polya's problem-solving model, the system is designed to guide these low-achievers…
Descriptors: Computer Assisted Instruction, Mathematics, Mathematics Instruction, Mathematics Education
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Wu, Longkai; Looi, Chee-Kit – Educational Technology & Society, 2012
Recent research has emphasized the importance of reflection for students in intelligent learning environments. This study tries to investigate whether agent prompts, acting as scaffolding, can promote students' reflection when they act as tutor through teaching the agent tutee in a learning-by-teaching environment. Two types of agent prompts are…
Descriptors: Scaffolding (Teaching Technique), Prompting, Reflection, Intelligent Tutoring Systems
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Grimley, Mick – E-Learning and Digital Media, 2012
Recent developments in digital technology have resulted in the unprecedented uptake of digital technology engagement as a leisure-time pursuit across the age span. This has resulted in the speculation that such use of digital technology is responsible for changes in cognition and learning behaviour. This study investigated two groups of…
Descriptors: Foreign Countries, Information Literacy, Information Skills, Research Skills
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Litherland, Kate; Stott, Tim A. – Technology, Pedagogy and Education, 2012
The authors investigate the potential of semantic web technologies to enhance "Virtual Fieldwork" resources and learning activities in the Geosciences. They consider the difficulties inherent in the concept of Virtual Fieldwork and how these might be reconciled with the desire to provide students with "authentic" tools for…
Descriptors: Foreign Countries, Educational Technology, Semantics, Science Instruction
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Smith, Dennie; McLaughlin, Tim; Brown, Irving – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2012
This study explored computer animation vignettes as a replacement for live-action video scenarios of classroom behavior situations previously used as an instructional resource in teacher education courses in classroom management strategies. The focus of the research was to determine if the embedded behavioral information perceived in a live-action…
Descriptors: Classroom Techniques, Preservice Teacher Education, Preservice Teachers, Education Courses
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Kuo, Chun Min – Journal of Educational Multimedia and Hypermedia, 2012
Having used a quasi-experimental research model and the ADDIE (Analyze, Design, Develop, Implement, and Evaluate) calibration method to gather and implement data, the researcher developed an interactive multimedia assisted learning (MAL) program promoting proper service attitudes in the hospitality industry. In order to gauge MAL program's…
Descriptors: Foreign Countries, Hospitality Occupations, Conventional Instruction, Concept Mapping
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Cheong, Christopher; Bruno, Vince; Cheong, France – Journal of Information Technology Education: Innovations in Practice, 2012
An important aspect of education is to promote higher-order thinking skills to learners. However, in the lecture environment, learners are passively engaged and it is unlikely for higher-order thinking to occur. Although interventions such as "clickers" can be used to increase engagement in lectures, this does not necessarily promote…
Descriptors: Foreign Countries, Instructional Design, Handheld Devices, Computer Software
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Harnisch, Henriette; Taylor-Murison, Lou – British Journal of Educational Technology, 2012
This paper tackles two issues which are closely related: transition from pre-entry learning to studying at university and the role blended learning strategies might have in supporting this transition. It draws on the pilot delivery of two credit-bearing modules which were delivered in two pre-entry institutions. The modules followed two different…
Descriptors: Foreign Countries, Transitional Programs, College School Cooperation, Barriers
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