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Victor K. Y. Chan – International Association for Development of the Information Society, 2024
This article seeks to explore the convergent validity of (and thus the consistency between) a few popular generative artificial intelligence (AI) robots in evaluating popular mobile learning apps' usability. The three robots adopted in the study were Microsoft Copilot, Google PaLM, and Meta Llama, which were individually instructed to accord…
Descriptors: Computer Oriented Programs, Handheld Devices, Telecommunications, Usability
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Yu-Yin Wang; Yu-Wei Chuang – Interactive Learning Environments, 2024
A review of the literature shows that much academic effort has been expended studying information system usage and information technology adoption. However, these theories/models based on psychological research are not specific to the virtual reality context and may not fully capture the nature of virtual reality-based learning system (VR-BLS)…
Descriptors: Computer Simulation, Electronic Learning, Technology Uses in Education, Learning Management Systems
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Salah Zogheib; Bashar Zogheib – Journal of Information Technology Education: Research, 2024
Aim/Purpose: The aim of this study is to explore the factors that influence higher education students' adoption of ChatGPT by incorporating constructs from the Technology Acceptance Model (TAM) and Self-Determination Theory (SDT) with trust, social influence, and personal innovativeness. Background: Even though the use of ChatGPT has become more…
Descriptors: College Students, Student Behavior, Natural Language Processing, Public Colleges
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Rizki Zakwandi; Edi Istiyono; Wipsar Sunu Brams Dwandaru – Education and Information Technologies, 2024
Computational Thinking (CT) skill was a part of the global framework of reference on Digital Literacy for Indicator 4.4.2, widely developed in mathematics and science learning. This study aimed to promote an assessment tool using a two-tier Computerized Adaptive Test (CAT). The study used the Design and Development Research (DDR) method with four…
Descriptors: Computer Assisted Testing, Adaptive Testing, Student Evaluation, Computation
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Eduarda Sousa-Sá; Natalie Lander; Ahmad Abu Alqumsan; Shehab Alsanwy; Darius Nahavandi; Nicole Toomey; Shady Mohamed; Steven Lewis; Lisa M. Barnett – Journal of Teaching in Physical Education, 2024
Purpose: To refine a motor competence assessment app prototype, enabling its redesign. Method: Workshops were conducted to inform the prototype development. App's usability was evaluated on its ability to communicate relevant information to the teachers (n = 9). A "think out loud" protocol was applied by the users. Results: Both…
Descriptors: Physical Education Teachers, Student Evaluation, Psychomotor Skills, Computer Oriented Programs
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Caroline Ewers; Jo Patterson; Laura-Jayne Watson – International Journal of Language & Communication Disorders, 2024
Background: The COVID-19 pandemic resulted in rapid changes to head and neck cancer (HNC) services. Multidisciplinary team (MDT) face-to-face appointments were converted to telehealth appointments (telephone and video-call) to reduce the risk of COVID-19 transmission. The literature exploring HNC patient experience of these appointment types is…
Descriptors: Videoconferencing, Access to Health Care, COVID-19, Pandemics
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Karolína Dockalová Burská; Jakub Rudolf Mlynárik; Radek Ošlejšek – Education and Information Technologies, 2024
In cyber security education, hands-on training is a common type of exercise to help raise awareness and competence, and improve students' cybersecurity skills. To be able to measure the impact of the design of the particular courses, the designers need methods that can reveal hidden patterns in trainee behavior. However, the support of the…
Descriptors: Computer Science Education, Information Security, Computer Security, Training Methods
Dannielle P. Smith – ProQuest LLC, 2024
Teachers across the United States struggle with meeting students' needs in their classrooms amidst the growing diversity of children in their classrooms and the amplification of standardized testing. Time and again, teaching with the heart and action of inclusivity is placed on the back burner as teachers feel the pressure for students to perform…
Descriptors: Usability, Learning Processes, Teaching Methods, Culturally Relevant Education
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Hüseyin Ates; Juan Garzón; Georgios Lampropoulos – Interactive Learning Environments, 2024
Flipped learning has become an ally in education. However, although the literature has identified multiple benefits of using this strategy to improve student learning outcomes, its adoption and implementation by teachers in science education remain scarce. This study examines antecedents of science teachers' flipped teaching readiness to act,…
Descriptors: Science Teachers, Flipped Classroom, Readiness, Teaching Methods
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Hira Javed; Muhammad Athar Hussain; Mubeshera Tufail – Bulletin of Education and Research, 2024
Traditional teaching practices lack student-focused learning, critical thinking, interactivity, creativity and student's engagement in the classroom, which results in boredom and low motivation among students. Moreover, these practices disregard diversification or variability in learners in a classroom. To engage such learners and create better…
Descriptors: Usability, Grade 5, Elementary School Students, Academic Achievement
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Hery Sawiji – Cogent Education, 2024
The aim of this study is to explore and identify the factors influencing the intentions of vocational high school teachers in Indonesia to utilize web-based e-learning platforms. Utilizing the Technology Acceptance Model (TAM) as the theoretical framework, this research expands to include three additional external variables: motivation to use,…
Descriptors: Foreign Countries, Vocational Education Teachers, High School Teachers, Intention
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Vlasios Kasapakis; Elena Dzardanova; Spyros Vosinakis; Androniki Agelada – Interactive Learning Environments, 2024
Non-Verbal Cues (NVCs) add to communication effectiveness among individuals in both real and virtual world. Thus, NVCs transference between the two receives increased attention from both the industry and research community. Their efforts lead to sophisticated technological solutions which allow high fidelity NVCs to be transferred from real…
Descriptors: Sign Language, Nonverbal Communication, Cues, Computer Simulation
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Li Li – SAGE Open, 2024
Grounded in the expectation-confirmation theory and the D&M Information Success Model, this study investigates the factors influencing college students' continuance intention to use mobile learning from three perspectives: educational institutions, instructors, and learners. About 421 college students were randomly selected to participate in a…
Descriptors: Intention, Undergraduate Students, Influences, Electronic Learning
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Celeste Combrinck – SAGE Open, 2024
We have less time and focus than ever before, while the demand for attention is increasing. Therefore, it is no surprise that when answering questionnaires, we often choose to strongly agree or be neutral, producing problematic and unusable data. The current study investigated forced-choice (ipsative) format compared to the same questions on a…
Descriptors: Likert Scales, Test Format, Surveys, Design
Jessica E. Dennis – ProQuest LLC, 2024
To engage interests and connect with 21st-century learners, educators must be able to effectively use technologies in their classrooms. The problem this study addressed was the limited understanding that language arts educators in urban school districts have of effectively using technological tools while teaching digital literacy. The purpose of…
Descriptors: High School Teachers, Teacher Attitudes, Technology Uses in Education, Digital Literacy
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