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Elmira Uaidullakyzy; Aliya Kurbanovna Oralbekova; Anara Shaimahanovna Dosbenbetova; Baibekov Yerubay; Bauyrzhan Amangazyuly Nauryzbayev; Rakhymzhan Turmanov – South African Journal of Education, 2024
The purpose with this mixed-methods research was to examine students' success in using artificial intelligence. The research sample consisted of 50 first-grade primary school students, 239 parents, and 25 primary school teachers studying in Almaty, Kazakhstan. A descriptive analysis technique was used to analyse the qualitative data. Findings are…
Descriptors: Artificial Intelligence, Technology Uses in Education, Success, Elementary School Teachers
Saida Ulfa; Ence Surahman; Izzul Fatawi; Tsukasa Hirashima – Journal of Educators Online, 2024
There are many problems faced by students in an online discussion forum, specifically regarding platforms that accommodate a large number of students such as the Massive Open Online Courses (MOOCs) platform. One of the problems is that the teacher cannot respond one by one to student comments that may contain questions or ideas. Therefore, the…
Descriptors: Instructional Development, Scaffolding (Teaching Technique), Discussion Groups, Computer Mediated Communication
Fatma Jaupi; Rezart Prifti – Journal of Educators Online, 2024
The purpose of this paper is to analyze factors that affect the behavioral intentions of undergraduate students to use blended learning methods. The research uses the three-tier use model (3-TUM) to explore the influencing behavioral factors of students at the undergraduate level to use LMSs. "The research was carried out at a university and…
Descriptors: Learning Management Systems, Undergraduate Students, Multimedia Instruction, Teaching Methods
Cristina Arranz-Barcenilla; Sara Pavía; María Consuelo Sáiz Manzanares; Lourdes Alameda Cuenca-Romero; Sara Gutiérrez-González – International Journal of Information and Learning Technology, 2024
Purpose: The purpose of the paper is to describe the development and implementation of a specialized Virtual Learning Environment (VLE) designed to enhance the knowledge and skills related to sustainability in students with Down Syndrome. This VLE serves as a means to make sustainable concepts more accessible and comprehensible to this specific…
Descriptors: Foreign Countries, Students with Disabilities, Down Syndrome, Program Implementation
Artis C. Street – ProQuest LLC, 2024
The purpose of this research is to evaluate the use of and the attitude towards smartphone technology for in school and remote learning by urban high school students to reduce digital inequalities. High school students use smartphone technology in today's society as an integral part of their lives. Yet the majority of the large school districts in…
Descriptors: High School Students, Urban Schools, Student Attitudes, Technology Uses in Education
Xingyuan Wang; Yingying Du; Shuyang Wang; Yun Liu – Interactive Learning Environments, 2024
With the large number of online courses currently available, learners may have difficulty choosing the appropriate course, so online education institutions have launched a free trial marketing approach. The factors influencing learners' continuous usage of online courses in the mode of course trial have become a prominent and meaningful topic.…
Descriptors: Electronic Learning, Management Information Systems, Course Content, Usability
Christy David Pathiala – ProQuest LLC, 2024
This quantitative causal-comparative study discusses the effectiveness of eLearning tools in Higher Educational Institutions (HEI). Technology acceptance by the teaching faculty and administrative staff plays a vital role in implementing an effective education using eLearning platforms in HEI. The topic focuses on the perspective of a faculty and…
Descriptors: Technology Integration, Educational Technology, Electronic Learning, Higher Education
Jeongae Kang; Kimberly A. Patton; Stephanie J. Gardiner-Walsh – Journal of Special Education Preparation, 2024
Digital accessibility has become one of the most critical components for post-secondary student success because accessibility is the first step to learning for the diverse college student population. However, emerging studies show that teacher candidates experience challenges in program completion due to inaccessible course materials or course…
Descriptors: Access to Internet, Special Education Teachers, Teacher Education, Usability
Aleshia Hayes; Kevin T. Martinez; Beth Karlin; Patience Wieland; Krisstal Clayton; Iqbal Rubaiyat – International Journal on E-Learning, 2024
VR has been widely acknowledged for its capacity to allow perspective-taking, increase empathy, engage learners, and facilitate experiential learning; however, the availability, accessibility, and limitations of the content have slowed implementation. One instance of this can be seen in implementing XR content to engage global citizens with…
Descriptors: Computer Simulation, Visual Aids, Video Technology, Behavior Change
Audrey Ricke – Journal of the Scholarship of Teaching and Learning, 2024
Adaptive digital learning courseware is becoming part of the instructor tool kit to support student performance and ultimately reduce DFWI rates. However, past studies of the effectiveness of adaptive digital learning platforms in elevating student performance on summative assessment have shown promising yet at times mixed reviews (e.g. Yarnall et…
Descriptors: Resilience (Psychology), Self Esteem, Performance, Reading Comprehension
Özaydin Aydogdu, Yildiz; Yalçin, Nursel – Malaysian Online Journal of Educational Technology, 2020
Adaptive educational hypermedia is an environment that offers an individualized learning environment according to the characteristics, knowledge and purpose of the students. In general, adaptive educational hypermedia, a user model is created based on user characteristics and adaptations are made in terms of text, content or presentation according…
Descriptors: Educational Technology, Hypermedia, Computer System Design, Usability
Kumar, Bimal Aklesh; Goundar, Munil Shiva; Chand, Sailesh Saras – Education and Information Technologies, 2020
Heuristic evaluation is a fast and cheap method that can be used to identify usability flaws in mobile learning applications. In this paper, we proposed a framework for heuristic evaluation of mobile learning applications to ensure that best practices are followed, hence saving time and effort in conducting a heuristic evaluation. Ten case studies…
Descriptors: Heuristics, Usability, Electronic Learning, Computer Oriented Programs
Langfeldt, Liv; Nedeva, Maria; Sörlin, Sverker; Thomas, Duncan A. – Minerva: A Review of Science, Learning and Policy, 2020
Notions of research quality are contextual in many respects: they vary between fields of research, between review contexts and between policy contexts. Yet, the role of these co-existing notions in research, and in research policy, is poorly understood. In this paper we offer a novel framework to study and understand research quality across three…
Descriptors: Research Methodology, Educational Quality, Policy, Novelty (Stimulus Dimension)
Bork, Felix; Lehner, Alexander; Eck, Ulrich; Navab, Nassir; Waschke, Jens; Kugelmann, Daniela – Anatomical Sciences Education, 2021
In the context of gross anatomy education, novel augmented reality (AR) systems have the potential to serve as complementary pedagogical tools and facilitate interactive, student-centered learning. However, there is a lack of AR systems that enable multiple students to engage in collaborative, team-based learning environments. This article…
Descriptors: Instructional Effectiveness, Cooperative Learning, Teamwork, Computer Simulation
Maslov, Ilia; Nikou, Shahrokh; Hansen, Preben – International Journal of Information and Learning Technology, 2021
Purpose: This paper aims to explore the perspectives of university students on the learning management system (LMS) and determine factors that influence user experience and the outcomes of e-learning. Design/methodology/approach: This paper employs a mixed-method approach. For qualitative data, 20 semi-structure interviews were conducted.…
Descriptors: Usability, Learning Management Systems, College Students, Student Attitudes

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