Publication Date
| In 2026 | 0 |
| Since 2025 | 1373 |
| Since 2022 (last 5 years) | 7708 |
| Since 2017 (last 10 years) | 18165 |
| Since 2007 (last 20 years) | 37806 |
Descriptor
| Instructional Design | 20569 |
| Foreign Countries | 16769 |
| Curriculum Design | 15898 |
| Teaching Methods | 14041 |
| Higher Education | 12213 |
| Research Design | 10160 |
| Program Design | 9795 |
| Design | 8474 |
| Educational Technology | 7401 |
| Elementary Secondary Education | 7400 |
| Models | 6422 |
| More ▼ | |
Source
Author
Publication Type
Education Level
Audience
| Practitioners | 5165 |
| Teachers | 3827 |
| Researchers | 1667 |
| Administrators | 1514 |
| Policymakers | 713 |
| Students | 352 |
| Media Staff | 215 |
| Community | 111 |
| Parents | 109 |
| Counselors | 59 |
| Support Staff | 52 |
| More ▼ | |
Location
| Australia | 1865 |
| Canada | 1494 |
| United Kingdom | 1193 |
| Turkey | 995 |
| California | 880 |
| United States | 830 |
| China | 719 |
| United Kingdom (England) | 692 |
| Taiwan | 617 |
| Texas | 546 |
| New York | 491 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 35 |
| Meets WWC Standards with or without Reservations | 65 |
| Does not meet standards | 82 |
Knutsen, Ketil; Knutsen, Ingunn – Journal of Curriculum Studies, 2020
This article discusses historical competence as reading and understanding use-of-history as it is expressed in different texts. Students need to develop competence in the use-of-history in order to approach the diversity and complexity of uses of history in our time. The use-of-history is also an aim in the curricula of Nordic countries. This…
Descriptors: History, Competence, History Instruction, Curriculum Design
Scott, Emily E.; Wenderoth, Mary Pat; Doherty, Jennifer H. – CBE - Life Sciences Education, 2020
Recent calls in biology education research (BER) have recommended that researchers leverage learning theories and methodologies from other disciplines to investigate the mechanisms by which students to develop sophisticated ideas. We suggest "design-based research" from the learning sciences is a compelling methodology for achieving this…
Descriptors: Biology, Science Education, Educational Research, Design
Graham, Mark A. – Art Education, 2020
The emphasis on science, technology, engineering, and math (STEM) disciplines in schools has caused advocates for art education to propose the addition of the arts to the study of STEM, transforming STEM into STEAM. One method of implementing STEAM is Design Thinking (Henriksen, 2017). STEAM education and Design Thinking are both models for…
Descriptors: STEM Education, Art Education, Problem Solving, Creativity
Kaplan, Avi; Cromley, Jennifer; Perez, Tony; Dai, Ting; Mara, Kyle; Balsai, Michael – Educational Researcher, 2020
In this commentary, we complement other constructive critiques of educational randomized control trials (RCTs) by calling attention to the commonly ignored role of context in causal mechanisms undergirding educational phenomena. We argue that evidence for the central role of context in causal mechanisms challenges the assumption that RCT findings…
Descriptors: Context Effect, Educational Research, Randomized Controlled Trials, Causal Models
Liu, Juhong Christie; Johnson, Elizabeth – TechTrends: Linking Research and Practice to Improve Learning, 2020
Video and interactive media provide visual exposition and review for students to formulate cognitive representations where learning and reflection take place, especially in science laboratories. More inclusively, open educational resources (OER) with interactive content can facilitate access to media-enhanced learning. This paper reports part of a…
Descriptors: Instructional Design, Science Instruction, Open Educational Resources, Educational Media
Richardson, Jennifer C.; Brush, Thomas; Ottenbreit-Leftwich, Anne; Karlin, Michael; Leary, Heather; Shelton, Brett E.; Lowell, Victoria; Exter, Marisa E.; Strycker, Jesse; Shin, Sungwon – TechTrends: Linking Research and Practice to Improve Learning, 2020
During the 2018 Professors in Instructional Design (PIDT) Conference, faculty representing over a dozen institutions met to discuss curricular initiatives that were being implemented across programs, and the challenges and benefits of these initiatives. The discussion focused on several areas, including: interdisciplinary/multidisciplinary…
Descriptors: Instructional Design, Instructional Innovation, Interdisciplinary Approach, Online Courses
Ofosu-Ampong, Kingsley – Journal of Educational Technology Systems, 2020
This article examines gamification literature on education since 2011. Using highlighted themes from Kirriemuir and McFarlane's review on games and education as a starting point, the study identified 32 published papers. Furthermore, the study evaluated and identified previous conceptual and methodological approaches for evaluating gamification in…
Descriptors: Game Based Learning, Educational Games, Educational Trends, Educational Research
Tsikinas, Stavros; Xinogalos, Stelios – Education and Information Technologies, 2020
Designing serious games (SGs) for people with intellectual disability (ID) and autism spectrum disorder (ASD), requires proper planning and decision making. In this article, a proposal of a serious games design framework (GDF) that aims to assist designers and special education teachers and professionals develop successful SGs for people with ID…
Descriptors: Autism, Pervasive Developmental Disorders, Intellectual Disability, Games
Lawrence, Liz – Primary Science, 2020
The focus on curriculum in the new inspection framework in England has increased the likelihood of detailed scrutiny of both science and design and technology (D&T), and with all other subjects also coming into the spotlight and timetables stretched, cross-curricular linking is a popular way to accomplish curricular goals. However, solutions…
Descriptors: Foreign Countries, Learning Activities, Elementary Education, Technology
Borlaug, Siri Brorstad; Langfeldt, Liv – Studies in Higher Education, 2020
Centres of Excellence (CoE) have become a common research policy instrument in several OECD countries the last two decades. The CoE schemes are in general modelled on the organisational and research practices in the natural and life sciences. Compared to 'Big science', the humanities have been characterised by more individual research, flat…
Descriptors: Humanities, Research, Foreign Countries, Cooperation
Hubbard, Lea; Datnow, Amanda – American Journal of Education, 2020
A growing number of schools across the globe have implemented design thinking (DT) as an instructional approach to increase student engagement, motivate creative thinking, and teach students to problem solve. Although offering significant opportunity to students, implementing DT can involve pushing against the traditional "grammar of…
Descriptors: Middle Schools, Magnet Schools, Design, Leadership
Mulligan, Neil W.; Buchin, Zachary L.; West, John T. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2020
The testing effect is 1 of several memory effects moderated by experimental design, such that the effect on free recall is larger in a mixed-list than pure-list design (Mulligan, Susser, & Smith, 2016). The current experiments assess hypotheses regarding why this pattern is found. Three extant accounts of design effects (Nguyen & McDaniel,…
Descriptors: Testing, Research Design, Recall (Psychology), Memory
Hay, Rachel; Eagle, Lynne – International Journal of Sustainability in Higher Education, 2020
Purpose: This paper aims to compare the findings from a survey of a cohort of students at an Australian regional university across two time points: immediately on commencing their first semester of study and at the end of their final semester of study to determine whether, and in what ways, these students' views concerning sustainability appear to…
Descriptors: Undergraduate Students, Business Administration Education, Sustainability, Student Attitudes
Power, Jason; Lynch, Raymond; McGarr, Oliver – British Journal of Educational Technology, 2020
Serious games are becoming increasingly popular due to their association with increased learning outcomes when compared to traditional self-regulated learning activities. However, the majority of research examining the outcomes of serious games has focused almost exclusively on learning outcomes. This has resulted in a lack of research examining…
Descriptors: Self Efficacy, Educational Games, Instructional Effectiveness, Learner Engagement
Kusaka, Satoshi – Journal of Education and Learning, 2020
The paper firstly clarified the characteristic of competencies being discussed in African countries by comparing them with competencies being discussed in developed countries. It has become clear that both countries are very similar. In other words, against the background of rapidly increasing internationalization and globalization, the…
Descriptors: Foreign Countries, Competency Based Education, Mathematics Curriculum, Curriculum Design

Peer reviewed
Direct link
