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Edwards, Kirsten D.; Gotwals, Amelia Wenk; Wright, Tanya S. – Science and Children, 2020
Young children love opportunities to build, discover, and solve problems. Teachers can take advantage of these natural tendencies by introducing students to aspects of engineering design while they engage in classroom activities. Engineering also lends itself to supporting students in developing disciplinary literacy practices such as learning…
Descriptors: Engineering, Kindergarten, Interdisciplinary Approach, Language Arts
Hughes, Andrew J.; Merrill, Chris – Technology and Engineering Teacher, 2020
Design is often accepted as a fundamental aspect of engineering (Dym, et al., 2005). The design process is frequently portrayed as a set of steps. However, the design process is more complex than just a set of steps in a relatively fixed process. The complex nature of design, design thinking, questioning, and decision making is exactly what…
Descriptors: Engineering Education, STEM Education, Design, Manufacturing
MacDonald, Abbey; Wise, Kit; Tregloan, Kate; Fountain, Wendy; Wallis, Louise; Holmstrom, Neil – International Journal of Art & Design Education, 2020
A significant contention underpinning the commentary around STEM/STEAM is the evidence of discipline hierarchies, and inherent binary perspectives and/or biases that lend themselves to privileging one or more disciplines over another in an interdisciplinary education context. The current focus on increasing engagement with STEM in Australian…
Descriptors: STEM Education, Art Education, Foreign Countries, Barriers
Aburas, Rehab – International Journal of Art & Design Education, 2020
Interior design students should be able to use research and evidence-based design outcomes to make decisions that promote health, safety and wellbeing. This approach will contribute to resolving social, environmental and community issues through design-oriented thinking Accordingly, the aim of this research in a senior design studio course is to…
Descriptors: Foreign Countries, Interior Design, Student Projects, Community Needs
Moore, Alison L.; Klein, James D. – TechTrends: Linking Research and Practice to Improve Learning, 2020
While the majority of workplace learning is informal, most organizational resources devoted to learning are allocated to more formal means, such as training. The purpose of this study was to investigate how instructional designers facilitate informal learning in the workplace. Three hundred eighty-five practitioners completed an online survey…
Descriptors: Informal Education, Workplace Learning, Training, Instructional Design
Radley, Keith C.; Dart, Evan H.; Fischer, Aaron J.; Collins, Tai A. – Psychology in the Schools, 2020
Single-case design (SCD) is a research methodology that may be utilized to establish the presence of a functional relation between an independent and dependent variable. Recent research has found the design to frequently be used within school psychology in the evaluation of intervention procedures. However, the overall prevalence of the design…
Descriptors: Trend Analysis, School Psychology, Intervention, Incidence
Küçüksayraç, Elif; Ariburun Kirca, Layika Ney Ece – International Journal of Sustainability in Higher Education, 2020
Purpose: Although the methods and approaches of sustainable design have been developing for more than 20 years, their application in design education and the design process is still under-examined. This study aims to investigate how to integrate sustainability into project-based undergraduate courses in industrial design education, where…
Descriptors: Undergraduate Students, Active Learning, Student Projects, Design
Klepsch, Melina; Seufert, Tina – Instructional Science: An International Journal of the Learning Sciences, 2020
Instructional design deals with the optimization of learning processes. To achieve this, three aspects need to be considered: (1) the learning task itself, (2) the design of the learning material, and (3) the activation of the learner's cognitive processes during learning. Based on Cognitive Load Theory, learners also need to deal with the task…
Descriptors: Instructional Design, Learning Activities, Instructional Materials, Cognitive Processes
Kadioglu, Merve; Tacgin, Zeynep; Sahin, Nevin – Contemporary Educational Technology, 2020
The purpose of this study is to demonstrate the most delicate parts of eLearning material development process and tools from the Instructional Design (ID) perspective. In this context, the birth lesson eLearning material modules have been progressed in accordance with the design-based research approach. The selected two modules have been completed…
Descriptors: Instructional Design, Material Development, Electronic Learning, Obstetrics
Tahir, Rabail; Wang, Alf Inge – Electronic Journal of e-Learning, 2020
Educational games are now seen as effective learning tools. However, there is a gap in the literature regarding the core dimensions of Game-based learning (GBL) for comprehensive design, analysis, and evaluation due to inconsistent use of elements. The literature on GBL reports an extensive diversity of elements used for the design and evaluation…
Descriptors: Educational Games, Game Based Learning, Instructional Design, Instructional Material Evaluation
Goktepe Yildiz, Sevda; Ozdemir, Ahmet Sukru – International Journal of Technology and Design Education, 2020
The spatial ability is defined as the combination of some abilities such as imagining the movements of objects, mental rotation, and spatial transformations. Students' spatial abilities can be enhanced through specific education programs. This study investigated the effects of engineering design-based instruction on spatial abilities of 8th grade…
Descriptors: Spatial Ability, Middle School Students, Grade 8, Engineering
Wargo, Jon M.; Alvarado, Jasmine – Literacy, 2020
A pedagogical perspective for rendering ways of knowing, being and being known, "making" and the larger maker movement are shaping contemporary educational places, practices and discourses. Despite these advances, its intersection with early literacy and childhood education are nascent. Thinking with theories of multiliteracies and…
Descriptors: Design, Emergent Literacy, Early Childhood Education, Multiple Literacies
Warr, Melissa; Mishra, Punya; Scragg, Ben – Educational Technology Research and Development, 2020
Theoretical work is essential to the progress of any discipline. Theories, models, and frameworks are underdetermined representations of a phenomenon that help us understand and take action in a domain. However, the field of learning design and technology (LDT) has traditionally struggled with developing a solid theoretical foundation that is…
Descriptors: Instructional Design, Educational Technology, Educational Theories, Problem Based Learning
Meriläinen, Mikko; Aurava, Riikka; Kultima, Annakaisa; Stenros, Jaakko – International Journal of Game-Based Learning, 2020
Game jams are intensive events focusing on creation. Their popularity and visibility have soared in recent years. The phenomenon has attracted the attention of scholars interested in education and learning, and the potential of game jams has been studied in various ways. Increasingly, game jams have come to be viewed as a site for learning. They…
Descriptors: Video Games, Design, Educational Games, STEM Education
Ashton, Emily Johanna; Mah, Kai Wood; Rivers, Patrick Lynn – Journal of Curriculum Studies, 2020
From Froebel and the constructivists's early educational theories to more recent posthumanist thinking, early childhood development (ECD) has been understood to be optimal when it occurs at the level of senses and bodies. 'Integration' discourses prevalent in ECD educational policy and curriculum debates have pointed towards sensing bodies in…
Descriptors: Foreign Countries, Early Childhood Education, Child Development, Educational Environment

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