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Baraldi Cunha, Andrea; Babik, Iryna; Harbourne, Regina; Cochran, Nathanial J.; Stankus, Jaclynn; Szucs, Kimberly; Lobo, Michele A. – Grantee Submission, 2019
Objective: To assess the convergent validity and reliability of joint angle measurements from a new video goniometer iPhone/iPad application separately in adults, older and young children. Design: Cross-sectional. Setting: Child care and university environments. Participants: Fifty-four adults (mean SD=22.5 [plus or minus] 4.5y), 20 older children…
Descriptors: Adults, Children, Measurement, Validity
Elizabeth Ann Berger – ProQuest LLC, 2019
This research revealed promising results by merging old principles to new approaches in visual design education. Initial empirical analysis of participants who tested the "mDes" application applying four of the principles of design in comparison to conventional methodologies showed the most significant results of retention for the…
Descriptors: Handheld Devices, Computer Oriented Programs, Visual Literacy, Graphic Arts
Li Xiangming; Xuening Li; Jingshun Zhang – Interactive Learning Environments, 2024
In this paper, we report a 12-week longitudinal study aiming at exploring the students' reading outcome and cognitive load with individual-based print, mobile app of Rain Classroom and collaboration-based social media of WeChat. Administered to 186 postgraduate students in a research university were the weekly reading materials and comprehension…
Descriptors: Outcomes of Education, Reading, Cognitive Processes, Difficulty Level
Viktor Shurygin; Tatyana Anisimova; Raushan Orazbekova; Nikolay Pronkin – Interactive Learning Environments, 2024
Teachers are increasingly incorporating new learning materials into their classes: mobile apps, VR, and other results of humanity's digital development. The aim of the study was to compare the impact of the traditional approach to teaching mathematics and the use of MalMath application on the academic performance of students in terms of conceptual…
Descriptors: Mathematics Teachers, Preservice Teachers, Preservice Teacher Education, Mathematics Instruction
Kim How, Richeal Phil Thien; Zulnaidi, Hutkemri; Abdul Rahim, Suzieleez Syrene – Contemporary Educational Technology, 2022
The purpose of this study is to identify the teaching styles and problems that are faced by teachers in cultivating digital literacy skills for the topic of quadratic equations. This study helps to overcome and refine all shortcomings that occur in the process of instilling digital literacy skills into the topic of quadratic equations. This study…
Descriptors: Digital Literacy, Equations (Mathematics), Teaching Styles, Foreign Countries
John, Smitha; Renumol, V. G. – International Journal of Learning Technology, 2022
With the recent advances in learning technologies, researchers are exploring the benefits of touch-based applications to reinforce handwriting skills in children with writing difficulties. One of the reasons for writing difficulties is the lack of fine motor skills. Hence, an Android application was developed for children with writing difficulties…
Descriptors: Handwriting, Writing Skills, Psychomotor Skills, Educational Technology
Clendinneng, D.; Yeratziotis, A.; Vanezi, E.; Costa, T.; Muscat, L.; Cassar, M.; Filomeno, L.; MacDonald, C. J.; Mettouris, C.; Papadopoulos, G. A.; La Torre, G. – Cogent Education, 2022
Digital Education Initiatives and Timely Solutions (DIG-IT) is an Erasmus+ project collaboration between university academics, clinical educators, industry partners, healthcare professionals, and technology experts over 5 European Union (EU) states. The objectives are to create digital educational capacity for academic faculty and mobile learning…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Design
Tuncay Saritas, Mustafa – Educational Research and Reviews, 2022
Mobile technologies have started to be preferred as a new learning technology in teaching and learning. Considering the need for adequate and rapid feedback in solving mathematical problems that students have difficulty with reflects the need for a different educational practice and technology. In this study, based on design-based research (DBR)…
Descriptors: Mathematics Education, Electronic Learning, Handheld Devices, Outcomes of Education
Adetayo, Adebowale Jeremy; Gbotoso, Arinola Oluwatoyin – portal: Libraries and the Academy, 2023
Patronage of public libraries in Nigeria has declined over the years and is in urgent need of revitalization. Outreach efforts would revitalize the interest of university students in the patronage of public libraries in Nigeria because they need access to resources, especially when on holidays. The study investigates the outreach programs used to…
Descriptors: Outreach Programs, Library Services, Public Libraries, Users (Information)
McMahon, Don D.; McMahon, Amanda K.; Anglin, Mykala; Abrams, Kathryn; Wilds, Kelley; Aumel, Aidan – Journal of Special Education Technology, 2023
Research on using technology to support students with intellectual and developmental disabilities in exercise, health, and wellness is not as abundant as using technology in academic areas. The purpose of this article is to provide educators with resources that will assist in filling this technology gap. This article provides examples of specific…
Descriptors: Students with Disabilities, Intellectual Disability, Developmental Disabilities, Exercise
Öçal, Mehmet Fatih; Simsek, Mertkan; Kapucu, Serkan – PRIMUS, 2021
The use of smartphones is increasingly gaining popularity in education. Students and teachers can determine scientific concepts using smartphones equipped with sensors such as Global Positioning System (GPS -- a navigation system that provides location information) and orientation (a device to measure coordinates according to a reference frame).…
Descriptors: Telecommunications, Handheld Devices, Measurement Techniques, Scientific Concepts
Langer, Karin; Lietze, Stefanie; Krizek, Gerd Ch. – European Journal of Open, Distance and E-Learning, 2021
After a discussion about the possibilities and status of augmented reality in education, a good practice example of an augmented reality application is presented. This case study examines the use of an augmented reality app in higher education to support abstract STEM content, such as vectors. Based on this example, the implementation of such apps…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Higher Education
Rogerson-Revell, Pamela M. – RELC Journal: A Journal of Language Teaching and Research, 2021
This viewpoint essay considers the current status of computer-assisted pronunciation training (CAPT) before examining some of the current issues and future directions in the field. The underlying premise is the pedagogic potential of CAPT systems and resources for teaching and learning, and the need for greater synergy between technological design…
Descriptors: Computer Assisted Instruction, Pronunciation Instruction, Individualized Instruction, Feedback (Response)
Unahalekhaka, Apittha; Bers, Marina Umaschi – Educational Technology Research and Development, 2021
With a growing number of ScratchJr usage, over 19 million users worldwide, we examined the use in the United States of the free ScratchJr programming language, explicitly designed for young children ages 5-7, to learn how to code. Our objective was to explore children's usage of the ScratchJr tablet app at home and school settings. We analyzed…
Descriptors: Coding, Programming, Educational Technology, Technology Uses in Education
Alsalemi, Abdullah; Alhomsi, Yahya; Bensaali, Faycal; Alinier, Guillaume; Hssain, Ali – IEEE Transactions on Learning Technologies, 2021
Simulation plays an important part in enhancing the outcomes of clinical training worldwide. In particular, extracorporeal membrane oxygenation (ECMO) is a life-saving procedure that utilizes a cardiopulmonary bypass circuit to offer short or mid-term respiratory and circulatory assistance to seriously ill patients. After the current Coronavirus…
Descriptors: Simulation, Diseases, Patients, Medical Education