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Flippin, Michelle; Clapham, Emily D.; Tutwiler, M. Shane – Learning Environments Research, 2021
The ability for students to maintain attention to classroom instruction is a critical factor for learning because loss of instructional time due to off-task behaviour has negative impacts on academic achievement. Early studies suggest that use of kinesthetic equipment in place of traditional seating in classrooms can improve student on-task…
Descriptors: Instructional Effectiveness, Classroom Techniques, Classroom Design, Educational Equipment
Kessner, Taylor M.; Parekh, Priyanka; Aguliera, Earl; Pérez Cortés, Luis E.; Tran, Kelly M.; Siyahhan, Sinem; Gee, Elisabeth R. – Information and Learning Sciences, 2021
Purpose: This paper aims to explore how making tabletop board games elicited adolescents' design thinking during their participation in a summer game design camp at their local library. Design/methodology/approach: This study leverages qualitative approaches to coding transcripts of participants' talk. This study uses the design thinking framework…
Descriptors: Design, Games, Summer Programs, Library Services
Bjornen, Kay K.; Ippoliti, Cinthya – Issues in Science and Technology Librarianship, 2021
When librarians at Oklahoma State University (OSU) began creating services to support data intensive research they found plenty of published guidance about doing surveys and outreach to get started. However, they also found that offering the prescribed workshops and consultations didn't assure that researchers would use them. A Sparks! grant from…
Descriptors: Program Administration, State Universities, Academic Libraries, Library Services
Spruce, Jon; Thomas, Pete; Moriarty, Sarah – Design and Technology Education, 2021
The enforced move to remote teaching delivery over the last year has brought many challenges to studio-based courses and the traditional modes of delivery that are often associated with UK Art Schools. Central to these challenges has been the loss of the design studio as a focal point for engagement and learning within a community of practice.…
Descriptors: Electronic Learning, Educational Technology, Undergraduate Students, Design
Crosslin, Matt – Current Issues in Education, 2021
In the Fall of 2014, several universities came together to offer a unique "dual-layer" open online course. This course was designed with two complete layers from two different course design modalities (instructivism and connectivism). Learners were granted the freedom to create an individualized pathway through the course involving…
Descriptors: Open Education, Online Courses, Universities, Learning Processes
Blankenship, Rebecca J., Ed. – IGI Global, 2021
Choosing the right technologies to match student learning outcomes in today's technology-integrated classrooms presents educators and instructional designers with multiple curricula and instructional design challenges including selecting appropriate technologies to match desired student learning outcomes. As students continue to have broad access…
Descriptors: Educational Technology, Technology Integration, Instructional Design, Selection
Hillman, Garnet; Stalets, Mandy – Solution Tree, 2021
When designed in ways that inspire and motivate, assessment is a gift to our students. With this resource as your guide, you will embrace a fresh mindset where assessment becomes a process that propels meaningful learning for all. Authors Garnet Hillman and Mandy Stalets dive deep into how you can work individually or collaboratively to…
Descriptors: Student Evaluation, Evaluation Methods, Formative Evaluation, Summative Evaluation
Chandler, Jesse; Hartog, Jacob; Lipman, Erin; Gellar, Jonathan – Regional Educational Laboratory Mid-Atlantic, 2021
Education policymakers view transparency and accountability as critical to the success of schools. To support these goals, the District of Columbia Office of the State Superintendent of Education (OSSE) has developed an online school report card for communicating information about the characteristics and performance of schools. To support OSSE's…
Descriptors: Records (Forms), School Effectiveness, Institutional Characteristics, Usability
Regional Educational Laboratory Mid-Atlantic, 2021
This Study Snapshot highlights key findings from a study on the effect of school report card design on usability, understanding, and satisfaction. The Every Student Succeeds Act requires state education agencies to produce school report cards that present information about school characteristics and performance in a user-friendly way. The District…
Descriptors: Records (Forms), School Effectiveness, Institutional Characteristics, Usability
Regional Educational Laboratory Mid-Atlantic, 2021
The "Effect of School Report Card Design on Usability, Understanding, and Satisfaction" study examined the District of Columbia Office of the State Superintendent of Education (OSSE) online school report card. The study assessed the effect of different designs on how easy the report cards are to use and understand, how easy it is to find…
Descriptors: Records (Forms), School Effectiveness, Institutional Characteristics, Usability
Pujolà, Joan-Tomàs – Research-publishing.net, 2021
Gamification is a methodological strategy that uses "game design elements in non-game contexts" (Deterding, Dixon, Khaled, and Nacke 2011). The purpose of gamification is to engage people, motivate action, promote learning, and solve problems. This chapter describes examples of Spanish content gamifications that integrate different game…
Descriptors: Second Language Learning, Second Language Instruction, Game Based Learning, Spanish
Hoffman, Nancy; Mawhinney, Joanna; O'Connor, Anna – Jobs for the Future, 2021
Massachusetts's education agencies support expanding early college high school programs based on their initial success. In fact, think tank MassINC is calling for annual early college enrollment to increase to 45,000 students. This report outlines strategies for reaching that ambitious target: expanding access to early college programs to students…
Descriptors: Dual Enrollment, High Schools, Higher Education, Acceleration (Education)
Bloomberg, Linda Dale – Teachers College Press, 2021
The Spring of 2020 saw educational institutions around the world abruptly convert to online teaching formats. While this transition may be unfamiliar--and even uncomfortable--the skills and techniques needed to engage and empower online learners can be learned and mastered to serve the current and ever-expanding need. This indispensable resource…
Descriptors: Instructional Design, Instructional Effectiveness, Web Based Instruction, Adult Students
Leong, Yew Hoong; Cheng, Lu Pien – Mathematics Education Research Group of Australasia, 2021
This paper reports on one aspect of a bigger project: teachers' design of instructional materials. We found a number of design moves used by the teachers in our study. In this paper, we report three of them: Making things explicit, making connections, and resequencing practice examples. [This paper is the fourth in a symposium of four papers. For…
Descriptors: Foreign Countries, Mathematics Instruction, Mathematics Teachers, Instructional Materials
Moser, Luca – International Association for Development of the Information Society, 2021
Despite the positive effects of mobile augmented reality (MAR)-tools for learning, MAR-tools are not commonly used in classrooms. The scientific discourse identified a lack of concepts that guide the practical application of mobile augmented reality (MAR)-tools in education. Teachers often feel insecure when designing and applying digital learning…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education

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