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Tang, Stephen; Hanneghan, Martin; Carter, Christopher – Electronic Journal of e-Learning, 2013
Game-based learning (GBL) combines pedagogy and interactive entertainment to create a virtual learning environment in an effort to motivate and regain the interest of a new generation of "digital native" learners. However, this approach is impeded by the limited availability of suitable "serious" games and high-level design…
Descriptors: Models, Engineering, Instructional Design, Computer Games
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Nelson, Regina K.; Chesler, Naomi C.; Strang, Kevin T. – Advances in Physiology Education, 2013
Physiology is a core requirement in the undergraduate biomedical engineering curriculum. In one or two introductory physiology courses, engineering students must learn physiology sufficiently to support learning in their subsequent engineering courses and careers. As preparation for future learning, physiology instruction centered on concepts may…
Descriptors: Physiology, Scientific Concepts, Biomedicine, Engineering Education
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Schwier, Richard A.; Seaton, J. X. – Canadian Journal of Learning and Technology, 2013
Does learner participation vary depending on the learning context? Are there characteristic features of participation evident in formal, non-formal, and informal online learning environments? Six online learning environments were chosen as epitomes of formal, non-formal, and informal learning contexts and compared. Transcripts of online…
Descriptors: Instructional Design, Electronic Learning, Online Courses, Informal Education
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Liao, Guan-Ze; Shih, Yi-Jyun – Designs for Learning, 2013
Sudoku is an intelligence game that has fascinated many people. In addition to offering entertainment, it also attracts players to solve more challenging Sudoku questions. Sudoku novices tend to fail to focus on understanding the operation rules because the grid, words, and numbers of Sudoku are too complicated. The main purpose of this study is…
Descriptors: Games, Elementary School Students, Grade 3, Foreign Countries
Cinnamon, Brian S. – ProQuest LLC, 2013
The purpose of this qualitative case study was to examine perceptions of East Tennessee State University (ETSU) cohort members on the experience of redesigning the leadership preparation program requirements. Particularly, cohort participants in the "Greene-King" cohort were chosen by an admission process to participate in a grant…
Descriptors: Leadership Training, Instructional Design, Cohort Analysis, Instructional Leadership
Ortiz-Arteaga, Carmen A. – ProQuest LLC, 2013
Instructional designers must design and develop online learning environments that present the content in a way that learners will find important and useful. Faculty and novice designers are being tasked to design and develop online learning environments without having the necessary knowledge or experience in instructional design in order to select…
Descriptors: Delphi Technique, Expertise, Educational Media, Cooperative Learning
Irwin, Ruth E. – ProQuest LLC, 2013
It is not sufficient to just make changes in a nursing curriculum without a plan to evaluate the impact on program outcomes. This study sought to determine the outcomes of teaching the nursing process to Foundation of Nursing students in an Associate Degree Nursing program using a factorial design study. Four groups of students were taught the…
Descriptors: Nursing, Nursing Education, Nursing Students, Lecture Method
Halloran, Jo-Ann – ProQuest LLC, 2013
Government entities set criteria for institutions that have teacher educator programs to use online assessment tools to show continuous ongoing evaluation, and use data from the tools to guide the improvement of courses. The purpose of this qualitative, multi-case study was to discover how Instructional Designers-by-Assignment (IDBA) are using…
Descriptors: Instructional Design, Student Evaluation, Computer Assisted Testing, Evaluation Methods
Hixson, Katharine – ProQuest LLC, 2013
Due to the long-duration and long distance nature of future exploration missions, coupled with significant communication delays from ground-based personnel, NASA astronauts will be living and working within confined, isolated environments for significant periods of time. This extreme environment poses concerns for the flight crews' ability to…
Descriptors: Space Exploration, Computer Assisted Instruction, Teamwork, Electronic Learning
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Kohn, Jennifer L. – Journal of Management Education, 2013
Business students typically do not read James Madison's "Federalist #10", a seminal work in political theory on the causes of and remedies for factions. I make the case that they should and offer suggestions for teaching and assessment. Factions are a subset of stakeholders that have interests "adverse" to the…
Descriptors: Political Science, Diversity (Institutional), Business Administration Education, Stakeholders
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Jiang, Dayu; Renandya, Willy A.; Zhang, Lawrence Jun – Computer Assisted Language Learning, 2017
Using the cognitive theory of multimedia learning, this study aimed to evaluate the design of one multimedia courseware used for teaching English as a foreign language (EFL) in China and to compare the attitudinal differences in the teachers' and students' evaluation of the courseware. A questionnaire was developed and validated. Results indicated…
Descriptors: Foreign Countries, Second Language Instruction, English (Second Language), Multimedia Instruction
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Mercer, Theresa G.; Kythreotis, Andrew P.; Robinson, Zoe P.; Stolte, Terje; George, Sharon M.; Haywood, Stephanie K. – International Journal of Sustainability in Higher Education, 2017
Purpose: The purpose of this paper is to discuss a novel life cycle approach to education for sustainable development (ESD) where the students become "design thinkers". Design/methodology/approach: A case study on the creation, development and utilisation of educational games by university students is presented. The paper discusses the…
Descriptors: Foreign Countries, Educational Games, Instructional Design, Play
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Roskos, Kathleen A.; Zuzolo, Nicole; Primm, Ashley – Early Child Development and Care, 2017
A small-scale feasibility study was conducted to explore the implementation of academic language time (ALT) in primary grade classrooms with and without access to digital devices. Academic language time is a structural change that dedicates a portion of language arts instructional time to direct vocabulary instruction using evidence-based…
Descriptors: Language Arts, Feasibility Studies, Access to Computers, Time Factors (Learning)
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Sarré, Cédric, Ed.; Whyte, Shona, Ed. – Research-publishing.net, 2017
This volume intends to address key issues related to research in English for Specific Purposes (ESP) teaching and learning by bringing together current research at the intersection of the theoretical and practical dimensions of ESP. Readers will discover a treasury of information they will find useful to their own understanding of research into…
Descriptors: English for Special Purposes, Second Language Learning, Second Language Instruction, Needs Assessment
Berry, Ayora – ProQuest LLC, 2017
The purpose of this study was to investigate the effects of a curriculum design-based (CDB) professional development model on K-12 teachers' capacity to integrate engineering education in the classroom. This teacher professional development approach differs from other training programs where teachers learn how to use a standard curriculum and…
Descriptors: Engineering Education, Curriculum Design, Faculty Development, Teacher Evaluation
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