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Wong, Lai-Wan; Tan, Garry Wei-Han; Hew, Jun-Jie; Ooi, Keng-Boon; Leong, Lai-Ying – Journal of Marketing for Higher Education, 2022
This paper explores the characteristics of mobile social media marketing adoption in the context of digital natives via an extended Mobile Technology Acceptance Model. Specifically, mobile usefulness and mobile ease of use were studied together with (1) networks relationship properties: homophily and tie-strength to understand their impacts on…
Descriptors: Social Media, Marketing, Usability, Social Influences
Sefcik, Lesley; Veeran-Colton, Terisha; Baird, Michael; Price, Connie; Steyn, Steve – Australasian Journal of Educational Technology, 2022
This study aimed to understand the effects of a custom-developed, artificial intelligence-based, asynchronous remote invigilation system on the student user experience. The study was conducted over 3 years at a large Australian university, and findings demonstrate that familiarity with the system over time improved student attitudes towards remote…
Descriptors: Usability, Users (Information), Student Attitudes, Supervision
Locklair, Oliver – ProQuest LLC, 2022
The purpose of the current study was to employ the technology acceptance model to determine the relationship between perceived ease of use, perceived usefulness, and behavioral intention to use mobile learning technology among undergraduate students in the United States. Before technological systems can provide organizational value, they must be…
Descriptors: Information Technology, Telecommunications, Handheld Devices, Correlation
National Center on Improving Literacy, 2022
There are many available screeners for reading and other education or social-emotional outcomes. This brief outlines important things to consider when choosing and using a screener.
Descriptors: Screening Tests, Literacy, Social Emotional Learning, Decision Making
Weber, Felix – International Association for Development of the Information Society, 2022
Digital Study Assistants (DSA) are an emerging type of software that combines web-based software architectures, various data sources, and algorithms from artificial intelligence (AI) to assist learners in improving their learning-related behaviors. In this paper, we summarize the implementation and results of a field study with a DSA for…
Descriptors: Goal Orientation, Computer Software, Artificial Intelligence, Universities
Jennifer Maio – New England College Journal of Applied Educational Research, 2022
How teachers interact with students is important, not only for students' intellectual growth but also for their social and emotional growth. In the classroom, it is easier to see when students are misunderstanding or are confused about some aspect of the lesson. By walking around the class, I can view what my students are producing, and I can see…
Descriptors: Learner Engagement, Distance Education, Teacher Student Relationship, Compliance (Psychology)
Tewari, Alok; Singh, Ram; Mathur, Smriti; Pande, Sushil – International Journal of Information and Learning Technology, 2023
Purpose: The current study employs a modified framework of the unified theory of acceptance and use of technology (UTAUT) to predict students' intention to adopt online learning in India. The moderating role of openness to change in influencing the proposed relationships is also assessed. Design/methodology/approach: A structured questionnaire was…
Descriptors: Intention, Educational Technology, Online Courses, Student Attitudes
Tlili, Ahmed; Shehata, Boulus; Adarkwah, Michael Agyemang; Bozkurt, Aras; Hickey, Daniel T.; Huang, Ronghuai; Agyemang, Brighter – Smart Learning Environments, 2023
Artificial Intelligence (AI) technologies have been progressing constantly and being more visible in different aspects of our lives. One recent phenomenon is ChatGPT, a chatbot with a conversational artificial intelligence interface that was developed by OpenAI. As one of the most advanced artificial intelligence applications, ChatGPT has drawn…
Descriptors: Computer Mediated Communication, Educational Technology, Technology Uses in Education, Artificial Intelligence
Esparza Puga, Danelly Susana; Aguilar, Mario Sánchez – International Journal of Mathematical Education in Science and Technology, 2023
YouTube is one of the most popular sources of mathematical help among young students. In this study we explore the perspectives of engineering students on the use of YouTube videos with the intention of broadening our understanding of the general characteristics of the mathematical help that students obtain through this type of videos,…
Descriptors: College Students, Student Attitudes, Engineering Education, Help Seeking
Yildirim-Erbasli, Seyma N.; Bulut, Okan; Demmans Epp, Carrie; Cui, Ying – Journal of Educational Technology Systems, 2023
Conversational agents have been widely used in education to support student learning. There have been recent attempts to design and use conversational agents to conduct assessments (i.e., conversation-based assessments: CBA). In this study, we developed CBA with constructed and selected-response tests using Rasa--an artificial intelligence-based…
Descriptors: Artificial Intelligence, Intelligent Tutoring Systems, Computer Mediated Communication, Formative Evaluation
Barrett, Alex; Pack, Austin; Guo, Yajing; Wang, Ningjuan – Interactive Learning Environments, 2023
Virtual reality is a rapidly developing technology and its applications are being explored in a variety of educational fields. While an increasing amount of attention is being paid to VR as a language learning tool, there remains less research on using VR with languages other than English. Adapting the Technology Acceptance Model, this study…
Descriptors: Second Language Learning, Chinese, Educational Technology, Technology Uses in Education
Bikanga Ada, Mireilla – Technology, Knowledge and Learning, 2023
This paper reports an evaluation of a mobile web application, "MyFeedBack", that can deliver both feedback and marks on assignments to students from their lecturer. It enables them to use any device anywhere, any time to check on, and receive their feedback. It keeps the feedback private to the individual student. It enables and…
Descriptors: Technology Uses in Education, Feedback (Response), Student Evaluation, Computer Oriented Programs
Sunday, Kissinger; Oyelere, Solomon Sunday; Agbo, Friday Joseph; Aliyu, Muhammad Bello; Balogun, Oluwafemi Samson; Bouali, Nacir – Technology, Knowledge and Learning, 2023
Many empirical studies have shown that educational games and recent technologies impact education and increase learning effectiveness, students' motivation and engagement. The overall aim of this study is to evaluate the usability of Imikode, a virtual reality (VR) game that was developed to introduce the concepts of object-oriented programming to…
Descriptors: Usability, Program Evaluation, Instructional Effectiveness, Computer Games
Villena-Taranilla, Rafael; Cózar-Gutiérrez, Ramón; González-Calero, José Antonio; Diago, Pascual D. – Technology, Pedagogy and Education, 2023
Virtual Reality (VR) is an emerging technology with an increasing number of studies assessing its benefits in educational settings. However, there is a shortage of empirical studies aimed at evaluating the acceptance of this technology in primary education. The authors propose an extended version of the Technological Acceptance Model to examine…
Descriptors: Educational Technology, Computer Simulation, Electronic Learning, Elementary School Students
Peabody, Michael R. – Measurement: Interdisciplinary Research and Perspectives, 2023
Many organizations utilize some form of automation in the test assembly process; either fully algorithmic or heuristically constructed. However, one issue with heuristic models is that when the test assembly problem changes the entire model may need to be re-conceptualized and recoded. In contrast, mixed-integer programming (MIP) is a mathematical…
Descriptors: Programming Languages, Algorithms, Heuristics, Mathematical Models

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