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Sarah Rutherford – International Journal of Designs for Learning, 2020
This design case documents the motivations, decisions, and results of an experimental course that involved students in the curriculum development process through the use of design thinking methodology. Primary points of student input were determining assignment topics, developing learning objectives, and contributing to the design of grading…
Descriptors: Student Participation, Curriculum Development, Curriculum Design, College Students
Louise Maddens; Fien Depaepe; Annelies Raes; Jan Elen – International Journal of Designs for Learning, 2020
In today's complex world, the acquisition of research skills is considered an important goal in education. Consequently, there is a growing body of literature that recognizes the value of well-designed learning environments for effectively supporting the development of this complex set of skills. However, a clear consensus on how these research…
Descriptors: Instructional Design, Electronic Learning, Online Courses, Research Skills
Mäkelä, Tiina; Helfenstein, Sacha; Lerkkanen, Marja-Kristiina; Poikkeus, Anna-Maija – Learning Environments Research, 2018
The present educational design research involved analysing Finnish upper secondary school students' participation in the improvement of their psychosocial and technology-enhanced physical learning environment (LE). It examined which LE characteristics students considered important when redesigning their LE, and whether they felt that their ideas…
Descriptors: Foreign Countries, Student Participation, Secondary School Students, Educational Environment
Coclasure, Blake C.; Thoron, Andrew C. – Journal of Agricultural Education, 2018
The purpose of this synthesis of literature was to identify and analyze existing research that used experimental or quasi-experimental design in school-based agricultural education. This study utilized published articles in the "Journal of Agricultural Education" from the years 2006 through 2016. The study identified 35 articles that met…
Descriptors: Agricultural Education, Educational Research, Research Design, Quasiexperimental Design
Serapiglia, Anthony – Information Systems Education Journal, 2018
The following is an applied database scenario based on a single season in the FIA Formula One (F1) World Championship of auto racing. This scenario builds database understanding and skills through data modeling, data acquisition, creation of a database schema through a database management system, query construction, and report creation. In the…
Descriptors: Database Management Systems, Database Design, Motor Vehicles, Competition
Weeby, Jason – Bellwether Education Partners, 2018
Human-centered design is an approach to creating solutions for problems and opportunities through a focus on the needs, contexts, behaviors, and emotions of the people that the solutions will serve. More recently, public agencies have begun to use human-centered design methods to define problems, generate solutions, and test them to improve the…
Descriptors: Equal Education, Educational Policy, Delivery Systems, Instructional Design
Boitshwarelo, Bopelo; Vemuri, Sivaram – International Journal for Academic Development, 2017
Improved clarity concerning the relationship between curriculum and pedagogy in higher education is needed to address issues concerning learning and teaching quality. This paper explores the relationship between curriculum and pedagogy and argues for a stronger and more explicit link between the two. On that basis, the paper proposes a conceptual…
Descriptors: Higher Education, Teaching Methods, Instruction, Correlation
Rimland, Emily; Raish, Victoria – Journal of Electronic Resources Librarianship, 2017
Digital badges give libraries greater flexibility in delivering impactful instruction to students. They serve as flexible, stackable microcredentials that sequence an information literacy experience across the curriculum. Design considerations rooted in learning theory have a foundation through which to drive decisions. Information literacy badges…
Descriptors: Design Requirements, Credentials, Electronic Publishing, Technology Uses in Education
Bülbül, Mustafa Sahin – Journal of Science Education for Students with Disabilities, 2017
In this century, technological and educational needs increase drastically. Out of local language, educators need to teach robotic language and use necessary technologies to design robots like with the Arduino set. Users may develop their own robots with this set. It also improves design and implementation skills. However, it is not a suitable…
Descriptors: Robotics, Curriculum Design, Student Centered Learning, Self Efficacy
Puente, S. M. Gómez; Jansen, J. W. – European Journal of Engineering Education, 2017
This paper aims at presenting the experience of the Power Conversion project in teaching students to design a proof-of-principle contactless energy transfer system for the charging of electrical vehicles. The Power Conversion is a second-year electrical engineering (EE) project in which students are to gather and apply EE knowledge to design and…
Descriptors: Engineering Education, Student Projects, Energy, Motor Vehicles
Mayer, R. E. – Journal of Computer Assisted Learning, 2017
This paper reviews 12 research-based principles for how to design computer-based multimedia instructional materials to promote academic learning, starting with the multimedia principle (yielding a median effect size of d = 1.67 based on five experimental comparisons), which holds that people learn better from computer-based instruction containing…
Descriptors: Multimedia Instruction, Multimedia Materials, Electronic Learning, Instructional Materials
Cheng, Meng-Tzu; Lin, Yu-Wen; She, Hsiao-Ching; Kuo, Po-Chih – British Journal of Educational Technology, 2017
Many studies have shown the positive impact of serious gaming on learning outcomes, but few have explored the relationships between game immersion and science learning. Accordingly, this study was conducted to investigate the effectiveness of learning by playing, as well as the dynamic process of game immersion experiences, and to further identify…
Descriptors: Multivariate Analysis, Grade 7, Quasiexperimental Design, Research Design
Bevan, Bronwyn – Studies in Science Education, 2017
"Making" is a rapidly emerging form of educational practice that involves the design, construction, testing, and revision of a wide variety of objects, using high and low technologies, and integrating a range of disciplines including art, science, engineering, and mathematics. It has garnered widespread interest and support in both…
Descriptors: STEM Education, Science Education, Design, Problem Solving
Beamish, Julia O.; Hwang, Eunju; Parrott, Kathleen; Carneal, Margaret – Journal of Family and Consumer Sciences, 2017
Universal design is a concept in design that addresses the usability of products and spaces that meet the needs of the most people possible. Principles guide the design process for various spaces and products. The Center for Real Life Design at Virginia Tech renovated two kitchens that incorporated many universal design features. The Universal…
Descriptors: Access to Education, Case Studies, Usability, Interior Space
Broumi, Said, Ed. – IGI Global, 2023
Fuzzy sets have experienced multiple expansions since their conception to enhance their capacity to convey complex information. Intuitionistic fuzzy sets, image fuzzy sets, q-rung orthopair fuzzy sets, and neutrosophic sets are a few of these extensions. Researchers and academics have acquired a lot of information about their theories and methods…
Descriptors: Theories, Mathematical Logic, Intuition, Decision Making

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