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Shishakly, Rima – EURASIA Journal of Mathematics, Science and Technology Education, 2021
Universities benefit from the merging of classroom lecturing and the use of technological resources to provide an innovative environment for their students. E-learning resources facilitate the process of teaching and learning. Although students use these resources widely, their usage behaviours and the factors the dominate the instructor-students…
Descriptors: Electronic Learning, Undergraduate Students, Private Colleges, Technology Integration
Muljana, Pauline Salim – TechTrends: Linking Research and Practice to Improve Learning, 2021
During the pandemic, instructional designers in higher education were busy helping the faculty members transition to remote teaching within a matter of days. However, urgent instructional design (ID) support was not uncommon before the pandemic, especially when supporting adjunct faculty members. After all, design constraints tend to exist in ID…
Descriptors: Pandemics, COVID-19, Instructional Design, Distance Education
Rock, Carly A.; Whitworth, Brooke A. – Science Teacher, 2021
At the core of an effective model-based inquiry (MBI) unit is a scientifically rich, complex phenomenon that serves as the reason for engagement and drives student sensemaking and investigations throughout the unit. Engaging in iterative attempts to explain phenomena over the course of an MBI unit allows the opportunity for students to construct…
Descriptors: Science Instruction, Models, Inquiry, Teaching Methods
Paxton, Julia – Journal of Economic Education, 2021
Supported by the Learning by Giving Foundation or other philanthropic sources, many college courses are allowing students to give away charitable grants to nonprofit organizations. In this article, the author shares the experience of a Learning by Giving Economics of Altruism class taught at an introductory level. The class is taught using best…
Descriptors: Introductory Courses, Economics Education, Altruism, Microeconomics
Eickholt, Jesse; Johnson, Matthew R.; Seeling, Patrick – IEEE Transactions on Education, 2021
Contribution: Practical active learning stations (PALSs)-equipped classrooms function similar to prototypical active learning classrooms (ALCs). They support student collaboration and active learning pedagogies but at a fraction of the cost. Background: Active learning pedagogies and active learning technology are revitalizing STEM education and…
Descriptors: Active Learning, Classroom Environment, Computer Uses in Education, Classroom Design
Lee, Ahhyun; Griffin, Cynthia C. – Journal of Education for Teaching: International Research and Pedagogy, 2021
In this study, three interactive, online modules on Universal Design for Learning (UDL) were delivered over four weeks with teacher candidates to improve their skills and knowledge for developing and implementing lesson plans based on UDL principles. Eight teacher candidates who were in a dual certification degree programme (i.e. general and…
Descriptors: Preservice Teachers, Preservice Teacher Education, Lesson Plans, Access to Education
Severino, Lori; Petrovich, Mark; Mercanti-Anthony, Samantha; Fischer, Samuel – IAFOR Journal of Education, 2021
The COVID-19 pandemic abruptly shut down schools in an urban based school district in the Spring of 2020. As the closures persisted over months, an immediate educational need arose for online curricula that could help alleviate the learning gaps caused by the shutdown. The purpose of this study was to create a process and model for the development…
Descriptors: Design, Thinking Skills, Asynchronous Communication, Distance Education
Ng, Chiew Hong; Koh, Noi Keng; Ling, Hua Loon – Education and Information Technologies, 2021
This paper examines the incorporation of new literacies to an adapted framework by Parsons et al. in "Journal of Computers," 2(4), 1-8, (2007) to design mobile learning applications for "Elements of Business Skills (EBS)" for a group of lower academic ability secondary school learners in Singapore. Accounts of the actual…
Descriptors: Instructional Design, Secondary School Students, Middle School Students, Electronic Learning
Villanueva, Ana; Liu, Ziyi; Kitaguchi, Yoshimasa; Zhu, Zhengzhe; Peppler, Kylie; Redick, Thomas; Ramani, Karthik – International Journal of Educational Technology in Higher Education, 2021
Augmented reality (AR) is a unique, hands-on tool to deliver information. However, its educational value has been mainly demonstrated empirically so far. In this paper, we present a modeling approach to provide users with mastery of a skill, using AR learning content to implement an educational curriculum. We illustrate the potential of this…
Descriptors: Simulated Environment, Experiential Learning, Mastery Learning, Curriculum Implementation
Bearman, Margaret; Lambert, Sarah; O'Donnell, Marcus – Higher Education Research and Development, 2021
In online education, learning design has a significant role in mediating student experience. Centralised approaches to learning design provide students with a coherent teaching approach across online units but little is known about their impact on the student. Understanding the influence of these overarching learning design features may be a…
Descriptors: Instructional Design, Online Courses, Instructional Materials, Student Experience
Billings, Meredith S.; Gándara, Denisa; Li, Amy Y. – New Directions for Community Colleges, 2021
Promise programs are an increasing popular solution to improving college affordability, reducing educational inequities, and promoting economic development. Promise programs are distinct from other forms of financial aid because they emphasize residency in their eligibility criteria, where students must live and/or attend school in specific…
Descriptors: Tuition Grants, Scholarship Funds, Eligibility, Place of Residence
Szalay, L.; Toth, Z.; Borbas, R. – Chemistry Education Research and Practice, 2021
This paper reports the findings of the second and the third year of a four year longitudinal empirical research into the modification of 'step-by-step' instructions to practical activities which require one or more steps to be designed by the students. This method had been successfully applied for a short period for 14-15 years old students.…
Descriptors: Science Process Skills, Research Design, Science Experiments, Instructional Effectiveness
Schenkel, Kathleen; Barton, Angela Calabrese; Wiersma, Chelsey; Eiden, Olivia; Tan, Edna; Barton, Scott Calabrese – Science and Children, 2021
It is well established that drawing upon students' Funds of Knowledge (FoK) supports powerful learning outcomes, especially for youth whose life experiences are not always valued in dominant classroom spaces. Yet, teachers can struggle to find ways to do so (Gonzalez, Moll, and Amanti 2005). In this article, the authors introduce an…
Descriptors: Engineering Education, Cultural Background, Outcomes of Education, Guidelines
Çoban, Murat; Kayserili, Alperen – Computers in the Schools, 2021
This study aimed to investigate the perception of "presence" of 43 prospective teachers participating in a virtual reality (VR) environment with an immersion function and to describe their opinions and experiences regarding the implementation process. The case study model, a qualitative research approach, was used. Participants…
Descriptors: Foreign Countries, Preservice Teachers, Preservice Teacher Education, Computer Simulation
Sürüç Sen, Nur – Journal of Learning and Teaching in Digital Age, 2021
The present article provides a review of 48 studies related to mobile assisted language learning, published mostly in the last decade with the aim of demonstrating a mind map of how mobile devices have been put into learning experience among learners with diverse backgrounds and learning settings such as formal, informal, blended, etc. In this…
Descriptors: Computer Assisted Instruction, Second Language Learning, Handheld Devices, Technology Integration

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