NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 8,296 to 8,310 of 20,629 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Alexander, Curby; Hammond, Thomas C. – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2012
In this article the authors present Five-Picture Charades, an instructional activity designed to introduce preservice and in-service teachers to the technical and pedagogical uses of digital images in the classroom. Because digital images can be repurposed into several different types of digital media projects, Five-Picture Charades is described…
Descriptors: Educational Technology, Instructional Design, Computer Uses in Education, Multimedia Materials
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Oguz, Aytunga – Educational Sciences: Theory and Practice, 2012
The purpose of this study was to develop a scale in order to measure prospective teachers' attitudes towards the Curriculum Development and Instruction course. The study group was composed of 286 prospective teachers. The process of developing the Attitude Scale involved a literature scan, taking student opinions through essays, creating an item…
Descriptors: Curriculum Development, Program Attitudes, Student Teacher Attitudes, Attitude Measures
Peer reviewed Peer reviewed
Direct linkDirect link
Kim, ChanMin – Educational Technology Research and Development, 2012
In this paper, guidelines for designing virtual change agents (VCAs) are proposed to support students' affective and motivational needs in order to promote personalized learning in online remedial mathematics courses. Automated, dynamic, and personalized support is emphasized in the guidelines through maximizing "interactions" between VCAs and…
Descriptors: Electronic Learning, Instructional Design, Online Courses, Web Based Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Edyburn, Dave L.; Edyburn, Keith D. – Intervention in School and Clinic, 2012
Although inclusion has provided access to the general education classroom for students with disabilities, there are significant questions about whether these students have gained full access to the curriculum. To design curricula for diverse learners, designers must have a clear picture of the obstacles and barriers that some students encounter.…
Descriptors: Instructional Design, Multilingualism, Disabilities, Instructional Materials
Peer reviewed Peer reviewed
Direct linkDirect link
Sheehan, Michael D.; Johnson, R. Burke – Educational Technology Research and Development, 2012
The purpose of this research was to probe the philosophical beliefs of instructional designers using sound philosophical constructs and quantitative data collection and analysis. We investigated the philosophical and methodological beliefs of instructional designers, including 152 instructional design faculty members and 118 non-faculty…
Descriptors: Realism, Ethnicity, Research Methodology, Ethics
Peer reviewed Peer reviewed
Direct linkDirect link
Auslander, Wendy; Fisher, Colleen; Ollie, Marcia; Yu, ManSoo – Journal of Teaching in Social Work, 2012
Evidence-based research relevant to social work practice has grown dramatically. This article describes a method that was implemented to teach master's and doctoral social work students how to synthesize and evaluate evidence-based interventions for social work-related problems and populations. The method includes eight steps: conceptualize the…
Descriptors: Evidence, Social Work, Teaching Methods, Intervention
Peer reviewed Peer reviewed
Direct linkDirect link
Brandl, Klaus – ReCALL, 2012
This study investigates the effects of an optional and required (jigsaw) task on learners' quantity and quality of use of language under synchronous and asynchronous conditions. The question raised is: Does performing either of these task types under synchronous conditions cause a compounding effect that either positively or negatively impacts…
Descriptors: Computer Mediated Communication, German, Introductory Courses, Second Language Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Cotti, Chad; Johnson, Marianne – Journal of Economic Education, 2012
Undergraduate students are often interested in and benefit greatly from applications of economic principles. Historical novels drawn from real-world situations can engage students with economic concepts in new ways and provide a useful tool to help enhance instruction. In this article, the authors discuss the use of historical novels generally in…
Descriptors: Undergraduate Students, Economics Education, Microeconomics, Novels
Hannum, Wallace H. – Educational Technology, 2012
Instructional design models have been criticized for being too inflexible and taking too long to follow to be useful in today's fast-paced environment. As a result, some have rejected instructional design. This article offers an alternative view of instructional design as flexible and able to be accomplished in much shorter time periods than…
Descriptors: Instructional Design, Change Strategies, Educational Change, Educational Practices
Downey, Steve – Educational Technology, 2012
In the past decade, virtual worlds have progressed from isolated sectors of the Internet, inhabited by computer and fantasy role-playing enthusiasts, to one of the fastest growing sectors in the gaming industry. In the process, they have established themselves as promising venues for the delivery of online instruction. Unfortunately, during that…
Descriptors: Electronic Learning, Constructivism (Learning), Instructional Design, Online Courses
Peer reviewed Peer reviewed
Direct linkDirect link
Luterbach, Kenneth J.; Rodriguez, Diane; Love, Lakecia – TechTrends: Linking Research and Practice to Improve Learning, 2012
This paper describes an instructional development effort to create effective and compelling instruction for eCommerce students. Results from a small field study inform the development project. Four high school students in an eCommerce course completed the standalone tutorial developed to teach them how to create a web page in the HyperText Markup…
Descriptors: Misconceptions, Instructional Development, High School Students, Student Motivation
Peer reviewed Peer reviewed
Direct linkDirect link
Sedano, Carolina Islas; Sutinen, Erkki; Vinni, Mikko; Laine, Teemu H. – Educational Technology & Society, 2012
Digital technology empowers one to access vast amounts of on-line data. From a learning perspective, however, it is difficult to access meaningful on-site information within a given context. The Hypercontextualized Game (HCG) design model interweaves on-site resources, translated as content, and the digital game. As a local game design process,…
Descriptors: Foreign Countries, Museums, Life Style, History
Peer reviewed Peer reviewed
Direct linkDirect link
Bouyias, Yannis; Demetriadis, Stavros – Computers & Education, 2012
Research on computer-supported collaborative learning (CSCL) has strongly emphasized the value of providing student support with micro-scripts, which should withdraw (fade-out) allowing students to practice the acquired skills. However, research on fading shows conflicting results and some researchers suggest that the impact of fading is enhanced…
Descriptors: Control Groups, Persuasive Discourse, Cooperative Learning, Learning Strategies
Peer reviewed Peer reviewed
Direct linkDirect link
Rengel, R.; Martin, M. J.; Vasallo, B. G. – IEEE Transactions on Education, 2012
This paper presents a series of activities and educational strategies related to the teaching of digital electronics in computer engineering. The main objective of these methodologies was to develop a final tutored coursework to be carried out by the students in small teams. This coursework was conceived as consisting of advanced problems or small…
Descriptors: Educational Strategies, Motivation, Electronics, Learning Activities
Peer reviewed Peer reviewed
Direct linkDirect link
Weppel, Sheri; Bishop, Mj; Munoz-Avila, Hector – Journal of Interactive Learning Research, 2012
Instructional games fluctuate between "restricted play" and "free play." Highly structured games with lots of corrective feedback can be less engaging, whereas unstructured games with minimal feedback can lead to frustration. This mixed methods, formative evaluation study investigated how designers might find the balance between too much and too…
Descriptors: Educational Games, Video Games, Computer Uses in Education, Scaffolding (Teaching Technique)
Pages: 1  |  ...  |  550  |  551  |  552  |  553  |  554  |  555  |  556  |  557  |  558  |  ...  |  1376