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Bui, Phuong; Rodríguez-Aflecht, Gabriela; Brezovszky, Boglárka; Hannula-Sormunen, Minna M.; Laato, Samuli; Lehtinen, Erno – Educational Technology Research and Development, 2020
Serious games for learning have received increased attention in recent years. However, empirical studies on students' gaming experiences throughout the developmental process of serious games and discussions regarding game design are missing. The aims of the present study were to analyze students' gaming experiences while playing four consecutive…
Descriptors: Student Experience, Educational Games, Design, Mathematics Instruction
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Tawfik, Andrew A.; Schmidt, Matthew; Hooper, Chelsy P. – Journal of Computing in Higher Education, 2020
Despite the prevalence of case-based reasoning in systems design, many of the established design principles are based on theory rather than empirical studies. This study describes the evolution of a case library learning environment and its transition to a game-based learning approach using educational design research (EDR). We discuss our…
Descriptors: Concept Mapping, Game Based Learning, Case Method (Teaching Technique), Instructional Design
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Watson, Scott B.; Barthlow, Michelle J. – Science Teacher, 2020
Ms. Jones stared at the stack of biology quizzes and wondered what went wrong. She thought about the lesson plans and wondered what she should have done differently. Ms. Jones is not alone in wondering how to improve student learning and classroom instruction. To improve student achievement, educators must determine what is working and what is…
Descriptors: Action Research, Science Teachers, Science Instruction, Instructional Improvement
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Shepherd, Ryan P.; Johnson, David T.; Fletcher, Sue; Mauck, Courtney A.; Barber, Christopher J. – Composition Studies, 2020
ENG 7980: History and Theories of Composition (HTC) is a course required for all MA and PhD students in rhetoric and composition at Ohio University. This section of HTC was designed with two specific goals in mind. The first was to introduce students to multiple theories of composition, and the second was to not only teach but also to facilitate…
Descriptors: Curriculum Design, Writing (Composition), Rhetoric, Graduate Students
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Davis, Tarrah C.; Autin, Nancy P. – Research Issues in Contemporary Education, 2020
In a traditional classroom of mixed ability levels, it is recommended that differentiation is the answer to helping all students achieve success (Heacox, 2012). This necessitates a shift from a "one size fits all" approach to one of greater emphasis on the individual in the learning process. While teachers seek ways to look at teaching,…
Descriptors: Instructional Design, Instructional Effectiveness, Formative Evaluation, Feedback (Response)
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Ward, Phillip; Ayvazo, Shiri; Dervent, Fatih; Iserbyt, Peter; Kim, Insook – Quest, 2020
Given that the primary task of teaching is to teach the content of physical education, attention to how instructional tasks operationalize the curriculum and progress learning is essential knowledge for teachers. Task progression in physical education occurs when tasks are designed to successively and incrementally present physical education…
Descriptors: Teaching Methods, Physical Education, Task Analysis, Course Content
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Hall, Jacob Andrew; Lei, Jing – Research Issues in Contemporary Education, 2020
Amidst the significant optimism for blended learning and flipped classrooms, there is a need for a model to guide the systematic design of flipped instruction. An effective flipped model could potentially improve learning outcomes and provide guidelines for designing future blended instruction. This paper presents a model for designing flipped…
Descriptors: Blended Learning, Models, Instructional Design, Educational Technology
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Günster, Stephan Michael; Weigand, Hans-Georg – ZDM: Mathematics Education, 2020
In this paper we introduce a theoretical framework concerned with fostering functional thinking in Grade 8 students by utilizing digital technologies. This framework is meant to be used to guide the systematic variation of tasks for implementation in the classroom while using digital technologies. Examples of problems and tasks illustrate this…
Descriptors: Grade 8, Mathematics Instruction, Educational Technology, Technology Uses in Education
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Conklin, Sheri; Morgan, Zach; Easow, Ginu; Hanson, Erika – Journal of Educators Online, 2020
As the number of online programs continues to increase, more faculty are concerned with the quality of their courses. Many institutions subscribe to Quality Matters (QM) for professional development and guidance on components associated with high-quality asynchronous courses. However, determining how professional development impacts the actual…
Descriptors: Educational Quality, Faculty Development, Student Attitudes, College Faculty
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Holec, Victoria; Marynowski, Richelle – Teaching & Learning Inquiry, 2020
Active learning has experienced a recent resurgence with the advent of specialized active learning classrooms. While the fundamental theory behind active learning is anything but new, a relatively recent finding is that active learning pedagogies thrive in suitable active learning classrooms. To date, studies of active learning have focused on…
Descriptors: Learner Engagement, Active Learning, Self Evaluation (Individuals), Classroom Environment
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Chung, Sungwon; Cheon, Jongpil – Journal of Computer Assisted Learning, 2020
Emotional design for multimedia learning can be implemented primarily using aesthetic design elements (e.g., color, shape and layout); however, we still have limited understanding on emotional design using content features visually depicting motivational cues. This study examines how valence and arousal of emotional learning content, generated by…
Descriptors: Psychological Patterns, Multimedia Instruction, Design, Motivation
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Stapleton, David C.; Bell, Stephen H.; Hoffman, Denise; Wood, Michelle – American Journal of Evaluation, 2020
The Benefit Offset National Demonstration (BOND) tested a $1 reduction in benefits per $2 earnings increase above the level at which Social Security Disability Insurance benefits drop from full to zero under current law. BOND included a rare and large "population-representative" experiment: It applied the rule to a nationwide, random…
Descriptors: Federal Programs, Public Policy, Experiments, Comparative Analysis
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Brandle, Shawna M. – Journal of Political Science Education, 2020
Throwing as much fun and pop culture into an international relations class as possible, with the goal of improving student learning (and the likelihood of the course running again). Games proved most effective, while movies were less useful in increasing student learning on international relations.
Descriptors: International Relations, Teaching Methods, Popular Culture, Games
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Katz-Buonincontro, Jen; Anderson, Ross C. – Journal of Creative Behavior, 2020
This paper reports on an integrative literature review of published articles that used either quantitative or qualitative observation methods to research creativity in learning contexts. Observation is an empirical research method used in quantitative and qualitative naturalistic studies focused on understanding behavior and interactions as they…
Descriptors: Educational Research, Research Methodology, Qualitative Research, Statistical Analysis
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Wilhelm-Chapin, Mary K.; Koszalka, Tiffany A. – TechTrends: Linking Research and Practice to Improve Learning, 2020
This study focused on student-content interactions and engagement in an online graduate course. Student descriptions of their experiences and learning processes in relation to digital course resources were examined to understand how and why resources were used. Fourteen students provided detailed explanations of their use and perceived value of…
Descriptors: Graduate Students, Online Courses, Educational Resources, Electronic Publishing
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