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Baaki, John; Luo, Tian – International Journal of Technology and Design Education, 2019
Responding to a call to create an authentic learning environment where instructional design students find meaning in what is being designed, we asked student design teams to respond to: give us something to react to and make it rich. Student designers took stock in, reacted to, and reflected on rich external representations, for three class…
Descriptors: Instructional Design, Student Attitudes, Intervention, Educational Environment
Alexander, Kara; DePalma, Michael-John; Shaver, Lisa; Williams, Danielle M. – Composition Studies, 2019
In this article, we discuss the three-year process of redesigning our writing major at Baylor University. In tracing our process, we discuss the decisions we made with regard to the redesign of our major and contextualize our decision-making process in relation to existing scholarship on the writing major. Additionally, we highlight the range of…
Descriptors: Undergraduate Students, Majors (Students), Writing (Composition), Curriculum Design
O'Neill, Barbara – Journal of Extension, 2019
It is not enough to simply post text in social media messages. Tweets with images garner three times more engagement, such as through likes, retweets, follows, clicks, and comments. Social media messages without accompanying visuals are a missed opportunity. This article describes 10 simple tools and accompanying techniques for creating attractive…
Descriptors: Social Media, Telecommunications, Handheld Devices, Video Technology
O'Connor, Patrick; Cardona, Josué – Journal of Education, 2019
Gamification has been used as a tool to increase engagement with businesses, build group cohesion, and improve student motivation in Grades K-12. Part of its appeal is in developing autonomy in the "player," and part of its appeal is in participating regularly in a structured progress ladder where the customer, student, or employee can…
Descriptors: Game Based Learning, Design, Undergraduate Students, Educational Games
Yavuzcan, H. Güçlü; Sahin, Damla; Sevgül, Özden; Yavuz, Cemil – Design and Technology Education, 2019
Social design education has become a significant part of industrial design education, thus new methodologies are required and being developed. One of these societal problems is animal welfare and human interaction with stray animals that is not a common topic amongst previous studies. This study presents a toolkit for social design teaching,…
Descriptors: Animals, Design, Social Problems, Program Development
Güney, Zafer – European Journal of Contemporary Education, 2019
The purpose of this study is to discuss the effects of visuals, visual literacy, visualization and multimedia design strategies using instructional design (ID) models for developing projects in education and science education, as well as engineering education. This study discusses and presents ways to evaluate visuals, visualization, and virtual…
Descriptors: Visual Literacy, Visualization, Instructional Design, Educational Environment
Perren, Nicola L. – International Journal of Art & Design Education, 2019
There is a disconnect for a number of applied design students who utilise drawing from online, published and photographic sources, in the development of design collections. In practice they are engaged with a subject that physically demands the direct use of hands in the making of artefacts, particularly within textile fields. Drawing is at the…
Descriptors: Freehand Drawing, Design, Undergraduate Students, Textiles Instruction
Lincoln, James – Physics Teacher, 2019
Python is a free, text-based programming language that has already been used by those who do physics research to great effect. But students can also learn to use it and, through its use, learn other aspects of physics--especially ones that are difficult or impossible to perform as physical labs. This article serves as a most-fundamental start for…
Descriptors: Science Instruction, Physics, Computer Uses in Education, Programming Languages
Westera, Wim – Educational Technology & Society, 2019
This paper aims to improve the design methods for serious games (games for learning) by identifying a set of well-established pedagogical misconceptions and presenting design guidelines to avoid these. It analyses the pedagogical principles and models that are commonly used in serious game design, and contrasts these with evidence and advances in…
Descriptors: Educational Games, Instructional Effectiveness, Learning Experience, Learning Motivation
Hammerness, Karen; Kennedy, Bill – New Educator, 2019
Drawing on our experiences as teacher educators in two programs designed specifically to prepare teachers for particular contexts, this article illustrates how we design our courses to help new teachers link foundational understandings to specific teaching practices in particular school and classroom contexts. We describe our integrated approach,…
Descriptors: Educational Practices, Instructional Design, Beginning Teachers, Teacher Education
Mateus, Julio-César; Hernández, Wilson – Journal of New Approaches in Educational Research, 2019
This article details the process of design, validation and application (N = 501) of an ad-hoc questionnaire that measures Peruvian teachers' knowledge, attitudes, and reasoning in training on media education. With regards to the method, several psychometric validation techniques were applied and the results were analyzed using descriptive…
Descriptors: Questionnaires, Journalism Education, Design, Validity
Janchai, Worawit; Siddoo, Veeraporn; Sawattawee, Jinda – International Journal of Information and Communication Technology Education, 2019
This article presents the research related to the work integrated learning (WIL) model. The objectives were to explore their characteristics and the techniques associated with them. The focus is models linked to the IT industry or IT department in non-IT industries. A systematic literature review (SLR) was applied as the methodology. The authors…
Descriptors: Work Experience Programs, Models, Cooperative Learning, Information Technology
Wilkinson, Ian A. G.; Staley, Bea – Research Papers in Education, 2019
Mixed methodology holds considerable promise for the field of literacy research, yet it continues to be underrepresented in published research. The purpose of this study was to identify potential problems in conducting and publishing reports of mixed methods research in literacy. Predicated on a view of research as principled argument, we…
Descriptors: Research Problems, Literacy, Research Reports, Periodicals
Hartman, Jenifer; Morris, Karla – International Journal of Teaching and Learning in Higher Education, 2019
Increasing numbers of university students seek to take coursework in an online format. However, it is a challenge to successfully translate a highly interactive face-to-face course, such as educational supervision in the educational leadership preparation program, to the online format. Course objectives require candidates to demonstrate effective…
Descriptors: College Students, Instructional Design, Online Courses, Leadership Training
Mertala, Pekka; Meriläinen, Mikko – Global Studies of Childhood, 2019
Although digital games have become a constituent part of young children's lives, not enough is known about the kinds of meanings children give to games and gaming. This qualitative study contributes to resolving this need by engaging 26 5- to 7-year-old Finnish preschoolers in an open-ended drawing task to answer the following research questions:…
Descriptors: Children, Computer Games, Foreign Countries, Freehand Drawing

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