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Liu, Kuang Sheng; Hsueh, Sung-Lin – EURASIA Journal of Mathematics, Science & Technology Education, 2016
Along with the constant advance of information technology and the rapid development of the Internet, the diverse functions and characteristics of e-learning break through lots of limitations in traditional instruction. Properly integrating e-learning design with Internet activities could enhance students' learning effect, and applying digital…
Descriptors: Cognitive Style, Transfer of Training, Interior Design, Foreign Countries
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Buphate, Thammanoon; Esteban, Reuben H. – LEARN Journal: Language Education and Acquisition Research Network, 2022
Ideation, a phase of Design Thinking, merged with discussion activities is one innovative tool to encourage learners to speak and think critically towards a given topic. This research was conducted primarily to investigate the effects of ideation discussion activities in Design Thinking to speaking and critical thinking abilities of English as a…
Descriptors: Design, Critical Thinking, Thinking Skills, Creative Thinking
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Zhang, Ling; Jackson, Haidee A.; Yang, Sohyun; Basham, James D.; Williams, Cassandra H.; Carter, Richard Allen – Learning Environments Research, 2022
Universal Design for Learning (UDL) is defined as a scientifically-valid instructional framework for guiding the design of learning environments that support all students. The implementation of UDL often requires proactive considerations of learner variability and iterative instructional designs that meet emergent student needs in a learning…
Descriptors: Instructional Design, Educational Environment, Access to Education, Student Needs
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'Ofamo'oni, Jasmin; Rowe, Nicholas – Higher Education Research and Development, 2022
How are Pacific students redesigning their own learning environments, in response to the cultural distance between Western tertiary education and their needs as Indigenous people? This study explores how Pacific students are applying their cultural values within tertiary learning spaces in which teachers are absent, disrupting educational…
Descriptors: Pacific Islanders, Dance, Undergraduate Students, Cooperative Learning
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Leung, Jac Ka Lok; Chu, Samuel Kai Wah; Pong, Ting-Chuen; Ng, Davy Tsz Kit; Qiao, Shen – IEEE Transactions on Education, 2022
Contribution: While design project courses offer first-year students a practical introduction to engineering, a portion of class time is usually spent on lecturing foundational knowledge instead of practicing engineering design. This article presents a blended design-based learning (bDBL) approach that makes class time more efficient and explores…
Descriptors: Blended Learning, Introductory Courses, Outcomes of Education, Independent Study
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Kim, Jinhee; Lee, Hyunkyung; Cho, Young Hoan – Education and Information Technologies, 2022
Preparing students to collaborate with AI remains a challenging goal. As AI technologies are new to K-12 schools, there is a lack of studies that inform how to design learning when AI is introduced as a collaborative learning agent to classrooms. The present study, therefore, aimed to explore teachers' perspectives on what: (1) curriculum design,…
Descriptors: Artificial Intelligence, Cooperation, Curriculum Development, Elementary Secondary Education
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Knight, Laura; Crampton, Paul; McKeown, Alex; Arora, Arun; Cliffe, Charlotte; O'Keeffe, Catherine; Griffin, Ann – London Review of Education, 2022
The delivery of integrated care requires the establishment of effective professional relationships that foster collaborative working across health systems. Evidence for how to prepare practitioners to work in those settings is limited. By exploring an innovative postgraduate Programme for Integrated Child Health (PICH) this article highlights the…
Descriptors: Graduate Study, Child Health, Health Services, Educational Innovation
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Rumeser, David; Emsley, Margaret – Journal of Applied Research in Higher Education, 2022
Purpose: The purpose of this paper is to help project management (PM) game designers and educators in simulating complexity in PM games and in assessing the effect of simulated project complexity levels on students' learning experience. To achieve this aim, the authors attempt to design and evaluate two computer-based project crashing games (PCGs)…
Descriptors: Educational Games, Management Development, Learning Experience, Computer Games
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Evis, Laura H. – Arts and Humanities in Higher Education: An International Journal of Theory, Research and Practice, 2022
This article examines the development, impact and integration of interdisciplinary approaches in British Higher Education Institutions. It evaluates how the concept of interdisciplinarity has become popularised over time and embraced by disciplines such as archaeology. It then explores the extent to which interdisciplinary approaches have impacted…
Descriptors: Interdisciplinary Approach, Higher Education, Research Design, Foreign Countries
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Gupta, Poornima; Goyal, Preeti – International Journal of Educational Management, 2022
Purpose: The purpose of this paper is to design and incorporate gamebased pedagogy grounded in self-determination theory (SDT) for a higher education course in a business school program. Design/methodology/approach: The study evaluates the learning outcomes of students from higher education in gamified and non-gamified contexts. The study was…
Descriptors: Game Based Learning, Self Determination, Higher Education, Teaching Methods
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Magana, Alejandra J.; Karabiyik, Tugba; Thomas, Paul; Jaiswal, Aparajita; Perera, Viranga; Dworkin, James – Journal of Engineering Education, 2022
Background: We evaluated the effect of three teaching strategies to facilitate teamwork in a systems analysis and design course during the COVID-19 pandemic: (1) offering a HyFlex version of the course, (2) facilitating scheduled online teamwork sessions for all students, and (3) providing conflict resolution training to help teams overcome…
Descriptors: Teamwork, Teaching Methods, Systems Analysis, Design
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Rodrigues, Luiz; Pereira, Filipe D.; Toda, Armando M.; Palomino, Paula T.; Pessoa, Marcela; Carvalho, Leandro Silva Galvão; Fernandes, David; Oliveira, Elaine H. T.; Cristea, Alexandra I.; Isotani, Seiji – International Journal of Educational Technology in Higher Education, 2022
There are many claims that gamification (i.e., using game elements outside games) impact decreases over time (i.e., the novelty effect). Most studies analyzing this effect focused on extrinsic game elements, while fictional and collaborative competition have been recently recommended. Additionally, to the best of our knowledge, no long-term…
Descriptors: Game Based Learning, Novelty (Stimulus Dimension), Familiarity, Learning Processes
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Walsh, Benjamin; Dalton, Bridget; Sánchez, Lenny – Journal of Adolescent & Adult Literacy, 2022
This curriculum case study describes the design and enactment of the Build a Better Book project with a group of Spanish-English bilingual high school students. Within an enriched literacy project-based learning instructional approach, students collaborated to design and fabricate multimodal 3D printed tactile picture books for children who are…
Descriptors: Curriculum Design, Literacy, Student Projects, Active Learning
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Wherfel, Quentin M.; Monda-Amaya, Lisa; Shriner, James G. – Preventing School Failure, 2022
The current emphasis on data-based decision-making ties discussions of accountability, school improvement and educational reform to the notion that gathering and using evidence addresses questions of rigor in our schools and classrooms. The purpose of this research was to survey secondary (middle and high school) general educators (n = 126) to…
Descriptors: Secondary School Teachers, Evidence Based Practice, Student Evaluation, Decision Making
Williams, Lianna Wimberly – ProQuest LLC, 2022
Students enter higher education vocal music programs (HEVMP) with various singing techniques from home and desire to supplement that knowledge with professional classical singing skills. However, often the curricula of these programs are not structured to allow the music perspectives of home to influence students' understanding and application of…
Descriptors: College Students, Music Education, Singing, Music Techniques
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