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Yogini Joglekar; Sabra Brock – Sage Research Methods Cases, 2023
This case discusses the importance of pilot studies within business research. It covers the procedures, evaluation, and lessons learned from conducting a pilot study for an upcoming product launch. The intended product launch was the Edstutia Instructor Certification in Immersive Technologies (EICIT) pilot program. The program focused on extended…
Descriptors: Business, Research, Industry, Computer Simulation
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Lopez-Caudana, Edgar; López-Orozco, Christian Fernando; Mendoza Bárbara, César; Baltazar Reyes, Germán Eduardo; Ponce, Pedro; Chong-Quero, J. Enrique – Australasian Journal of Educational Technology, 2021
The dynamic society we live in requires constant adaptation and innovation on every aspect of our daily lives, allowing us to improve the necessities of different people by doing it. For this study, we used a new approach with project-based learning to go beyond the typical environment in higher education and bring solutions to real-life…
Descriptors: Foreign Countries, Physical Therapy, Undergraduate Students, Student Projects
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Jones, Patrice W.; Davenport, Elizabeth K. – Journal of Negro Education, 2021
Many high school students first "visit" colleges and universities through digital means. For some students, institutional websites are the only exposure they have to the campus until fully admitted and enrolled. Thus, institutional websites are one of the most important media for potential students to secure information, and web presence…
Descriptors: Web Sites, Usability, Black Colleges, Higher Education
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Buabeng-Andoh, Charles – Education and Information Technologies, 2021
A substantial number of learning organizations have embraced the tools to boost mobile learning. But, research into the determinants of its acceptance is in its infancy phase. This study empirically explored the validity of the integrated model of the theory of planned behavior and technology acceptance model in explaining the determinants that…
Descriptors: College Students, Intention, Educational Technology, Handheld Devices
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Sk, Md Ajimuddin; Jana, Sibsankar; Khatun, Samima – Higher Education for the Future, 2021
We are in the age of information and communication technology (ICT), where the learning communities (i.e., learners, teachers, scholars, etc.), mainly in higher education domains, are more technology dependent. The stakeholders always handle advanced research, study and technologies, and therefore they need some authentic and updated information…
Descriptors: Open Source Technology, Computer Software Selection, Selection Criteria, Integrated Learning Systems
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Sexton, Sarah J.; Yang, Lihua; Hamby, Deborah – Infants and Young Children, 2021
This article presents findings from an online early intervention orientation program developed to provide one state with an economical and systematic means for onboarding new early intervention providers, administrators, and service coordinators. The quantitative findings suggest the courses were a successful method of delivering training to…
Descriptors: Early Intervention, Validity, Online Courses, Professional Development
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Obienu, A. C.; Amadin, F. I. – Education and Information Technologies, 2021
The continuing quest to ensure user acceptance is an ongoing management challenge and one that has occupied information systems researchers to such an extent that technology acceptance research is now considered to be among the more mature areas of exploration. Several models have been developed and validated in different contexts to help explain…
Descriptors: Adoption (Ideas), Educational Innovation, Usability, Models
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Lyons, Leilah; Mallavarapu, Aditi – Educational Technology & Society, 2021
In this paper we define the concept of collective usability, a complex systems perspective on usability that positions an entire group, not an individual, as the unit of analysis. Shared XR experiences have inherent temporal and spatial properties that produce emergent, collective impacts which can impede learners' engagement. Assembling large…
Descriptors: Computer Simulation, Usability, Educational Technology, Technology Uses in Education
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AlQenaei, Zainab M.; Khalil, Omar; Aldekheel, Abrar Y. – Journal of Information Technology Education: Research, 2021
Aim/Purpose: This study collects empirical evidence to investigate the extent to which high school teachers adopted the tablet computer in their instruction within the context of the Tablet Project in Kuwait and explores what drove their adoption behavior. Background: The role of information technology in education is prominent and takes different…
Descriptors: Foreign Countries, High School Teachers, Technology Integration, Handheld Devices
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Quintana, Rebecca M.; Pinto, Juan D.; Tan, Yuanru – Online Learning, 2021
We compared discussion posts from a data science ethics MOOC that was hosted on two platforms. We characterized one platform as "open" because learners can respond to discussion prompts while viewing and responding to others. We characterized the other platform as "locked" because learners must respond to a discussion prompt…
Descriptors: Electronic Learning, Online Courses, Computer Mediated Communication, Prompting
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Laeeq, Kashif; Memon, Zulfiqar Ali – Interactive Learning Environments, 2021
The existing Learning Management Systems (LMSs) are profoundly effective in empowering the organization of e-learning, however, lacking in usability and learnability. The complex navigation and an immature search system are catalysing the issues that needs vigorous improvement. This paper aims to enhance the usability of LMSs by introducing an…
Descriptors: Integrated Learning Systems, Artificial Intelligence, Natural Language Processing, Information Retrieval
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Kundu, Arnab; Bej, Tripti; Dey, Kedar Nath – International Journal of Web-Based Learning and Teaching Technologies, 2021
The purpose of this empirical study was to investigate the effect of two important factors, self-efficacy and ICT infrastructure, on the teachers' ability of ICT use in school pedagogy. The study employed a descriptive survey method within an ex-post-facto research design taking 400 teachers as samples from hundred purposively selected Indian…
Descriptors: Foreign Countries, Secondary School Teachers, Self Efficacy, Technology Uses in Education
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Roche, Lionel; Cunningham, Ian; Rolland, Cathy – Journal of Technology and Teacher Education, 2021
360° video offers a valuable tool for bridging the divide between coursework and fieldwork during pre-service teacher (PST) internships. The purpose of this study was to explore the usefulness of 360° video integration into the scaffolding of PST education. Quantitative feedback from 82 student teachers during a teacher education course showed a…
Descriptors: Technology Uses in Education, Video Technology, Internship Programs, Preservice Teacher Education
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Barker, Amy E. G.; Hoffman, Ashley T. – College & Research Libraries, 2021
In this mixed-methods study, librarians at Kennesaw State University Library System conducted a year-long design research project to create a flexible subject guide "blueprint" for undergraduate students using LibGuides. Methods included a card sorting study with 18 undergraduate students and usability testing with 40 undergraduate…
Descriptors: Library Services, Academic Libraries, Library Instruction, Guides
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Nikou, Shahrokh; Maslov, Ilia – International Journal of Information and Learning Technology, 2021
Purpose: During the COVID-19 pandemic, educational institutions were forced to shut down, causing massive disruption of the education system. This paper aims to determine the critical factors for the intention to participate in e-learning during COVID-19. Design/methodology/approach: Data were collected by surveying 131 university students and…
Descriptors: Student Attitudes, Electronic Learning, Student Participation, COVID-19
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