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Showing 901 to 915 of 1,882 results Save | Export
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Paul, Parneet – Education Sciences, 2015
This project work addresses the crucial need to encourage undergraduate civil and environmental engineering students to gain employment skills and training right from the start of their studies so that their overall employability increases; their confidence level in networking with industry and within the workplace increases; and so that they are…
Descriptors: Undergraduate Students, Engineering, Job Skills, Employment Qualifications
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Zimmerman, Heather Toomey; Land, Susan M.; McClain, Lucy R.; Mohney, Michael R.; Choi, Gi Woong; Salman, Fariha H. – International Journal of Science Education, Part B: Communication and Public Engagement, 2015
This research examines the "Tree Investigators" project to support science learning with mobile devices during family public programmes in an arboretum. Using a case study methodology, researchers analysed video records of 10 families (25 people) using mobile technologies with naturalists at an arboretum to understand how mobile devices…
Descriptors: Telecommunications, Teaching Methods, Handheld Devices, Case Studies
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Craig, Scotty D.; Twyford, Jessica; Irigoyen, Norma; Zipp, Sarah A. – Journal of Educational Computing Research, 2015
Virtual humans are becoming an easily available and popular component of multimedia learning that are often used in online learning environments. There is still a need for systematic research into their effectiveness. The current study investigates the positioning of a virtual human's gestures when guiding the learner through a multimedia…
Descriptors: Multimedia Instruction, Multimedia Materials, Simulated Environment, Electronic Learning
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Lau, Kung Wong – Learning Organization, 2015
Purpose: This study aims to deepen understanding of the use of stereoscopic 3D technology (stereo3D) in facilitating organizational learning. The emergence of advanced virtual technologies, in particular to the stereo3D virtual reality, has fundamentally changed the ways in which organizations train their employees. However, in academic or…
Descriptors: Technology Uses in Education, Computer Simulation, Simulated Environment, On the Job Training
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Wilkerson-Jerde, Michelle Hoda; Wilensky, Uri J. – Journal of the Learning Sciences, 2015
The learning sciences community has made significant progress in understanding how people think and learn about complex systems. But less is known about how people make sense of the quantitative patterns and mathematical formalisms often used to study these systems. In this article, we make a case for attending to and supporting connections…
Descriptors: Statistical Analysis, Behavior, Interviews, High School Students
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Furió, D.; Juan, M.-C.; Seguí, I.; Vivó, R. – Journal of Computer Assisted Learning, 2015
Different methods can be used for learning, and they can be compared in several aspects, especially those related to learning outcomes. In this paper, we present a study in order to compare the learning effectiveness and satisfaction of children using an iPhone game for learning the water cycle vs. the traditional classroom lesson. The iPhone game…
Descriptors: Telecommunications, Technology Uses in Education, Teaching Methods, Handheld Devices
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Schmitz, Birgit; Klemke, Roland; Specht, Marcus – International Journal of Mobile and Blended Learning, 2013
Mobile and in particular pervasive games are a strong component of future scenarios for teaching and learning. Based on results from a previous review of practical papers, this work explores the educational potential of pervasive games for learning by analysing underlying game mechanisms. In order to determine and classify cognitive and affective…
Descriptors: Blended Learning, Educational Technology, Technology Uses in Education, Telecommunications
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Colazzo, Luigi; Molinari, Andrea; Villa, Nicola – International Journal of Distance Education Technologies, 2013
The paper presents a discussion on the different approaches that the authors have found in learning settings respect to ICT platforms that support the educational activities. The authors discuss three different approaches in pursuing learning activities in real educational contexts. The considered approaches are different in the sense of the…
Descriptors: Educational Technology, Technology Uses in Education, Web 2.0 Technologies, Internet
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Wilson, Amy Blank; Brown, Suzanne; Wood, Zoe Breen; Farkas, Kathleen J. – Journal of Teaching in Social Work, 2013
Social work programs increasingly are engaged in deploying distance education models, yet questions remain about how to teach direct practice skills within this context. As field agency changes have limited practice opportunities for social work students, methods for helping interns develop direct practice skills in diverse field practicum…
Descriptors: Social Work, Distance Education, Computer Simulation, Counselor Client Relationship
Zank, Cláudia; Behar, Patricia Alejandra – International Association for Development of the Information Society, 2013
The various tools available on Web 2.0 enable the interactions in a Community of Practice (CoP) to be optimized and may discourage the participation of members. Thus, the choice of the tools is fundamental for the growth and maintenance of a CoP. With a focus on this and, from the analysis of the characteristics of the group and the activities…
Descriptors: Communities of Practice, Collaborative Writing, Editing, Web 2.0 Technologies
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Del-Moral, María-Esther; Guzmán-Duque, Alba-Patricia – Journal of New Approaches in Educational Research, 2014
This paper has as its aim to analyze how CityVille, a videogame hosted on Facebook and oriented to the construction of a virtual city, can favor collaboration between gamers along with the exchange of strategies, equally contributing to learning transfer and skill acquisition. The first step consists in identifying the opportunities which the said…
Descriptors: Video Games, Social Media, Simulated Environment, Educational Games
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Deale, Deb; Pastore, Ray – Computers in the Schools, 2014
This study uses theory-based design principles to evaluate the effectiveness of an instructional simulation, simSchool. It begins by examining the simulation and evaluation literature, followed by an evaluation of the simSchool software. It is a Web-based simulation designed to emulate various students (reactions) in order to provide practice for…
Descriptors: Virtual Classrooms, Simulated Environment, Electronic Learning, Computer Assisted Instruction
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Kara, Nuri; Aydin, Cansu Cigdem; Cagiltay, Kursat – Interactive Learning Environments, 2014
Because computers generally make children passive listeners, new technological devices need to support children's storytelling activities. This article introduces the StoryTech, a smart toy that includes a virtual space comprised of computer-based graphics and characters as well as a real space that involves stuffed animals, background cards…
Descriptors: Toys, Story Telling, Design, Educational Technology
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Bacca, Jorge; Baldiris, Silvia; Fabregat, Ramon; Graf, Sabine; Kinshuk – Educational Technology & Society, 2014
In recent years, there has been an increasing interest in applying Augmented Reality (AR) to create unique educational settings. So far, however, there is a lack of review studies with focus on investigating factors such as: the uses, advantages, limitations, effectiveness, challenges and features of augmented reality in educational settings.…
Descriptors: Educational Technology, Computer Simulation, Simulated Environment, Teaching Methods
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Esteve-Mon, Francesc M.; Cela-Ranilla, Jose María; Gisbert-Cervera, Mercè – Journal of Educational Computing Research, 2016
The acquisition of teacher digital competence is a key aspect in the initial training of teachers. However, most existing evaluation instruments do not provide sufficient evidence of this teaching competence. In this study, we describe the design and development process of a three-dimensional (3D) virtual environment for evaluating the teacher…
Descriptors: Foreign Countries, Preservice Teachers, Undergraduate Students, Technological Literacy
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