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Ebubekir Kaba; Engin Kursun; Alper Aslan; Yigit Emrah Turgut – Asian Journal of Distance Education, 2024
This action research aims to investigate the determinants of asynchronous interaction among students, interaction between students and instructors, and interaction with course content in an online learning environment. The study involves fifteen graduate students from a state university as participants. The research employed multiple data…
Descriptors: Asynchronous Communication, Computer Mediated Communication, Online Courses, Electronic Learning
Si Xu; Pengfei Chen; Ge Zhang – SAGE Open, 2024
Artificial Intelligence (AI) tools are having a significant impact on the field of education, particularly when used by educators. This study aims to explore the acceptance of AI tools among university-level educators. Researchers adapted the UTAUT2 (Unified Theory of Acceptance and Use of Technology) model to the Chinese educational context and…
Descriptors: Foreign Countries, College Faculty, Teacher Attitudes, Intention
Lorraine Raqueno Catienza – ProQuest LLC, 2024
Western Pacific educational institutions are investing heavily in technology in classrooms to meet the needs of K-12 students. Measuring the effective use of digital technologies in the learning environment has become a routine part of monitoring and evaluating classroom instruction. One area of technology integration that has seen tremendous…
Descriptors: Elementary Secondary Education, Elementary School Teachers, Secondary School Teachers, Game Based Learning
Hacer Efe; Ünsal Umdu Topsakal – Interactive Learning Environments, 2024
Interactive learning environments are new generation learning environments that support the use of technology in education. The most popular and most entertaining of these technological learning environments are digital games. Within the scope of the study, digital games and health education related keywords were searched in ProQuest, Web of…
Descriptors: Interaction, Educational Technology, Video Games, Health Education
Salah Zogheib – Journal of Information Technology Education: Research, 2024
Aim/Purpose: This study aims to explore factors influencing engineering students' acceptance of the Google Classroom platform in communication skills courses to ensure more active engagement and better performance. Background: In response to the underutilization and hesitancy in adopting educational technologies, this study investigates the…
Descriptors: Learning Experience, Engineering Education, Computer Software, Computer Mediated Communication
Lijuan Han; Siti Zuraidah Md Osman; Jing Che – Eurasian Journal of Applied Linguistics, 2024
Students' emotional engagement in the context of second language and foreign language classrooms can be seen as a multidimensional construct to include cognitive, behavioral, social, and emotional dimensions of engagement. In Applied linguistics research, however, the term "engagement" is shared intuitively and optimally for language…
Descriptors: Online Courses, Learning Experience, Emotional Experience, Learner Engagement
Kumar, Bimal Aklesh; Goundar, Munil Shiva; Chand, Sailesh Saras – Education and Information Technologies, 2019
Mobile learning application developers have to overcome inherent limitations imposed by mobile devices in order to produce usable applications. There are usability guidelines available to assist in the design process but with technological improvements, these guidelines should be updated and extended. In this research, we proposed an updated…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
Payan, Anita M.; Keller-Margulis, Milena; Burridge, Andrea B.; McQuillin, Samuel D.; Hassett, Kristen S. – Assessment for Effective Intervention, 2019
National test data indicate that some students do not perform well in writing, suggesting a need to identify students at risk for poor performance. Research supports Written Expression Curriculum-Based Measurement (WE-CBM) as an indicator of writing proficiency, but it is less commonly used in practice. This study examined the usability of WE-CBM…
Descriptors: Curriculum Based Assessment, Writing Tests, Usability, Reading Tests
Software Review of IRTEQ, STUIRT, and POLYEQUATE for Item Response Theory Scale Linking and Equating
Malatesta, Jaime; Lee, Won-Chan – Measurement: Interdisciplinary Research and Perspectives, 2019
This article reviews several software programs designed to conduct item response theory (IRT) scale linking and equating. The programs reviewed include IRTEQ, STUIRT, and POLYEQUATE. Features and functionalities of each program are discussed and an example analysis using the common-item non-equivalent groups design in IRTEQ is provided.
Descriptors: Item Response Theory, Equated Scores, Computer Software, Computer Interfaces
Kaplan, Sandra N. – Gifted Child Today, 2019
This column describes how to differentiate differentiation using a two-step process. Step 1 differentiates the basic curriculum to meet the general traits of the gifted and Step 2 amends the selected general differentiated elements to respond to the unique differences that represent the specific gifted students to whom the curriculum will be…
Descriptors: Individualized Instruction, Academically Gifted, Student Needs, Readiness
Matsunobu, Koji – Research Studies in Music Education, 2023
Reflecting their dominance within music education, most musical instruments used in schools are of Western origin. In stark contrast, the adoption of folk instruments for the purposes of facilitating students' music-making and learning in the educational context is rarely encountered. This article reports the empirical data of a study in which a…
Descriptors: Folk Culture, Musical Instruments, Music Education, Usability
Ali, Ramiz – Interactive Technology and Smart Education, 2023
Purpose: The purpose of this study is to describe university students' motivations for using Facebook as an informal learning tool and explore the key barriers that may inhibit learning on the social media platform. Design/methodology/approach: A case study approach was adopted in this study. Participants were 82 university students who…
Descriptors: Electronic Learning, Technology Uses in Education, Social Media, Informal Education
Sprenger, David A.; Schwaninger, Adrian – British Journal of Educational Technology, 2023
The technology acceptance model (TAM) uses perceived usefulness and perceived ease of use to predict the intention to use a technology which is important when deciding to invest in a technology. Its extension for e-learning (the general extended technology acceptance model for e-learning; GETAMEL) adds subjective norm to predict the intention to…
Descriptors: Video Technology, Demonstrations (Educational), Prediction, Intention
Dash, Ganesh – Athens Journal of Education, 2023
This study tries to assess the impact of e-learning on the stakeholders, especially teachers and students, and the differences. COVID-19, the current pandemic, is taken as the context. A structural equation modeling approach is undertaken, and PLS-SEM (partial least squares) (multi-group) method is chosen. Perceived Usefulness and Perceived Ease…
Descriptors: Foreign Countries, Electronic Learning, COVID-19, Pandemics
Liu, Yiming; Sun, Jerry Chih-Yuan; Chen, Ssu-Kuang – Interactive Learning Environments, 2023
This study integrated augmented reality (AR) and three-dimensional (3D) maps into mobile learning for library use instruction. To maximize the benefits of mobile library applications (MLAs), their technology acceptance was examined. Because of the e-learning context, the General Extended Technology Acceptance Model for E-Learning (GETAMEL)…
Descriptors: Computer Simulation, Maps, Telecommunications, Handheld Devices

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