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Terzi, Ragip – Turkish Journal of Education, 2020
This study aims to understand prospective teachers' (PTs) preparedness to teach before they actually start working in the profession. In particular, the causal effects of "understanding the learner" and "techno-pedagogical competency" on "forming effective learning environments" by "designing the instructional…
Descriptors: Instructional Effectiveness, Instructional Design, Educational Environment, Pedagogical Content Knowledge
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Hashim, Haswira Nor Mohamad; Khair, Muhamad Helmi Muhamad; Mahmood, Anida; Zakuan, Zeti Zuryani Mohd – Asian Journal of University Education, 2020
The objective of the research is to explore the aim, application and strategy perceived as important in the development of an outbound open innovation policy for exploitation of intellectual creation, design and creativity in Malaysian public universities (MPUs). Under existing intellectual property, innovation and commercialization policies, a…
Descriptors: Foreign Countries, Creativity, Design, Public Colleges
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Smith, Jennifer; Musharraf, Mashrura; Blundon, Allison; Veitch, Brian – International Journal of Training Research, 2020
To prepare personnel for offshore emergencies, safety training should focus on transferability. Virtual environment (VE) training is designed to support the transfer of acquired egress skills to novel offshore emergencies. Decision trees (DT) are useful tools to evaluate training transfer. DTs use performance data collected during VE training to…
Descriptors: Safety Education, Virtual Classrooms, Transfer of Training, Curriculum Design
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Jones, Stephanie T.; Thompson, JaCoya; Worsley, Marcelo – Computer Science Education, 2020
Background and Context: Sports and technology are often pitted as being at odds with one another. While there are several educational activities that make reference to sports we seldom see sports used as an authentic context for learning computing. Objective: We describe the design of Data in Motion, a curriculum that considers the bi-directional…
Descriptors: Athletics, STEM Education, Summer Programs, Elementary School Students
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Chen, Fu; Cui, Ying; Chu, Man-Wai – International Journal of Artificial Intelligence in Education, 2020
The purpose of this case study is to demonstrate how to utilize machine learning approaches to analyze student process data for validating and informing digital game-based assessments (DGBAs) with an evidence-centered game design (ECgD). The first analysis was conducted to examine whether students' mastery of the overall skill required by the game…
Descriptors: Game Based Learning, Learning Analytics, Design, Evidence Based Practice
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Sun, Poi Hun; Lee, Sek Yan – Malaysian Journal of Learning and Instruction, 2020
Purpose: Given the importance of quality assurance and the enhancement of curriculum in higher education institutions, it is vital to have a systematic process that measures students' performance objectively and effectively for continuous improvement of the programme/curriculum. The purpose of this study is to analyse the process of establishing…
Descriptors: Outcome Based Education, Higher Education, Private Colleges, Educational Quality
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Dowdy, Art; Tincani, Matt; Schneider, W. Joel – Journal of Applied Behavior Analysis, 2020
Publication bias is the disproportionate representation of studies with large effects and statistically significant findings in the published research literature. If publication bias occurs in single-case research design studies on applied behavior-analytic (ABA) interventions, it can result in inflated estimates of ABA intervention effects. We…
Descriptors: Bias, Publications, Effect Size, Research Design
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Ültay, Neslihan; Aktas, Banu – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2020
Although there are many examples of activities for using STEM in the preschool education, the number of studies on how these activities can be used in practice, how children can react, and what kind of products they can design are limited. The aim of this study is to implement the STEM activity called "How do I carry the eggs without…
Descriptors: STEM Education, Preschool Education, Teaching Methods, Learning Activities
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Eichelberger, Ariana; Ngo, Hong – IAFOR Journal of Education, 2020
Through a collaborative effort between an instructional design team and the Biology Department at the University of Hawai'i at Manoa, the OpenStax Biology 2e open, online textbook was modified with new features to improve student engagement and learning outcomes. This study investigated students' perceptions of the customized textbook. A survey of…
Descriptors: Open Educational Resources, Textbooks, Blended Learning, Homework
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Rashkovits, Rami; Lavy, Ilana – Journal of Information Technology Education: Innovations in Practice, 2020
Aim/Purpose: Multi-threaded software design is considered to be difficult, especially to novice programmers. In this study, we explored how students cope with a task that its solution requires a multi-threaded architecture to achieve optimal runtime. Background: An efficient exploit of multicore processors architecture requires computer programs…
Descriptors: Computer Software, Novices, Programming, Difficulty Level
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Hills, Melissa; Harcombe, Kimberley; Bernstein, Nina – Biochemistry and Molecular Biology Education, 2020
Anticipated learning outcomes (LOs) were defined and used for the backward design of a Course-based Undergraduate Research Experience (CURE). These LOs reflect the inquiry-based nature of CUREs and capture key knowledge and skills inherent to scientific practice and essential in research. The LOs were used to plan a formative and summative…
Descriptors: Undergraduate Students, Student Research, College Science, Science Instruction
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Alpak, Elif Merve; Düzenli, Tugba; Mumcu, Sema – International Journal of Technology and Design Education, 2020
The aim of an urban space design is creating successful open spaces that can provide a high level of pleasure and contribute to urban life by meeting human needs and expectations. Successful open spaces are closely related to existence of seating furniture discussed in multiple dimensions and designed in order to provide affordances for various…
Descriptors: Furniture, Urban Areas, Design, Aesthetics
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Choi, Youngok – Journal of Education for Library and Information Science, 2020
This article describes the development of a curriculum specialization, Cultural Heritage Information Management (CHIM), at a library and information science (LIS) graduate program. It was designed to address market needs, created by the convergence of practice in libraries, archives, and museums (LAMs) of emerging practices in managing unique…
Descriptors: Specialization, Competency Based Education, Library Education, Graduate Study
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Ponce, Héctor R.; Mayer, Richard E.; Sitthiworachart, Jirarat; López, Mario J. – Educational Technology Research and Development, 2020
The transition from paper-based tests to corresponding computer-administered tests allows for the incorporation of improved interfaces that support response making. The main research question is whether innovative interfaces affect test response time and/or response accuracy. This study compared performance on banked cloze tests using a…
Descriptors: Cloze Procedure, Eye Movements, Reaction Time, Accuracy
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Akyuz, Halil Ibrahim; Yildiz, Ismail; Bilgici, Göksal – Journal of Educational Technology, 2020
Today, technology needs to be used effectively in the structuring of learning environments where learners can learn by experimenting and exploring knowledge. Parallel to the adoption of the constructivist approach in the development of teaching programmes in Turkey, individuals should be able to live and practice developing and learning by…
Descriptors: Robotics, Programming, Problem Solving, Creative Thinking
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