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Lin, Hao-Chiang Koong; Chen, Mei-Chi; Chang, Chih-Kai – Interactive Learning Environments, 2015
This study integrates augmented reality (AR) technology into teaching activities to design a learning system that assists junior high-school students in learning solid geometry. The following issues are addressed: (1) the relationship between achievements in mathematics and performance in spatial perception; (2) whether system-assisted learning…
Descriptors: Geometry, Secondary School Mathematics, Instructional Effectiveness, Mathematics Instruction
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Wong, Mona; Castro-Alonso, Juan C.; Ayres, Paul; Paas, Fred – Educational Technology & Society, 2015
Humans have an evolved embodied cognition that equips them to deal easily with the natural movements of object manipulations. Hence, learning a manipulative task is generally more effective when watching animations that show natural motions of the task, rather than equivalent static pictures. The present study was completed to explore this…
Descriptors: Gender Differences, Teaching Methods, Animation, Educational Technology
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Solak, Ekrem; Cakir, Recep – Journal of Educators Online, 2015
The purpose of this study was to determine the motivational level of the participants in a language classroom towards course materials designed in accordance with augmented reality technology and to identify the correlation between academic achievement and motivational level. 130 undergraduate students from a state-run university in Turkey…
Descriptors: Foreign Countries, Academic Achievement, Student Motivation, Correlation
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Cai, Su; Chiang, Feng-Kuang; Sun, Yuchen; Lin, Chenglong; Lee, Joey J. – Interactive Learning Environments, 2017
Educators must address several challenges inherent to the instruction of scientific disciplines such as physics -- expensive or insufficient laboratory equipment, equipment error, difficulty in simulating certain experimental conditions. Augmented reality (AR) can be a promising approach to address these challenges. In this paper, we discuss the…
Descriptors: Computer Simulation, Simulated Environment, Science Instruction, Physics
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Zhang, Li; Barnden, John – International Journal of Distance Education Technologies, 2013
Affect detection from open-ended virtual improvisational contexts is a challenging task. To achieve this research goal, the authors developed an intelligent agent which was able to engage in virtual improvisation and perform sentence-level affect detection from user inputs. This affect detection development was efficient for the improvisational…
Descriptors: Affective Behavior, Semantics, Role Playing, Computer Simulation
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Shook, Anthony; Marian, Viorica – Bilingualism: Language and Cognition, 2013
During speech comprehension, bilinguals co-activate both of their languages, resulting in cross-linguistic interaction at various levels of processing. This interaction has important consequences for both the structure of the language system and the mechanisms by which the system processes spoken language. Using computational modeling, we can…
Descriptors: Listening Comprehension, Language Processing, Bilingualism, Oral Language
Carron, Thibault; Pernelle, Philippe; Talbot, Stéphane – International Association for Development of the Information Society, 2013
Our research work deals with the development of new learning environments, and we are particularly interested in studying the different aspects linked to users' collaboration in these environments. We believe that Game-based Learning can significantly enhance learning. That is why we have developed learning environments grounded on graphical…
Descriptors: Educational Games, Simulated Environment, Technology Uses in Education, Teaching Methods
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Heise, David R. – Social Psychology Quarterly, 2013
A new theory of interaction within small groups posits that group members initiate actions when tension mounts between the affective meanings of their situational identities and impressions produced by recent events. Actors choose partners and behaviors so as to reduce the tensions. A computer model based on this theory, incorporating reciprocal…
Descriptors: Group Dynamics, Interaction, Group Membership, Psychological Patterns
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Muñoz-Cristóbal, Juan A.; Jorrín-Abellán, Iván M.; Asensio-Pérez, Juan I.; Martínez-Monés, Alejandra; Prieto, Luis P.; Dimitriadis, Yannis – IEEE Transactions on Learning Technologies, 2015
During the last decades, educational contexts have transformed into complex technological and social ecologies, with mobile devices expanding the scope of education beyond the traditional classroom, creating so-called Ubiquitous Learning Environments (ULEs). However, these new technological opportunities entail an additional burden for teachers,…
Descriptors: Educational Technology, Technology Uses in Education, Elementary Education, Elementary School Teachers
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Kalansooriya, Pradeep; Marasinghe, Ashu; Bandara, K. M. D. N. – IAFOR Journal of Education, 2015
Distance learning has provided an excellent platform for students in geographically remote locations while enabling them to learn at their own pace and convenience. A number of technologies are currently being utilized to conceptualize, design, enhance and foster distance learning. Teleconferences, electronic field trips, podcasts, webinars, video…
Descriptors: Distance Education, Educational Technology, Computer Simulation, Engineering Education
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Saritas, M. T. – Educational Research and Reviews, 2015
The meaningful knowledge creation about molecular geometry has always been the challenge of chemistry learning. In particular, microscopic world of chemistry science (example, atoms, molecules, structures) used in traditional two dimensional way of chemistry teaching can lead to such problem as students create misconceptions. In recent years,…
Descriptors: Preservice Teachers, Student Teacher Attitudes, Computer Attitudes, Technology Integration
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Haris, Norbaizura; Osman, Kamisah – Turkish Online Journal of Distance Education, 2015
Virtual Field Trip is a computer aided module of science developed to study the Colonisation and Succession in Mangrove Swamps, as an alternative to the real field trip in Form for Biology. This study is to identify the effectiveness of the Virtual Field Trip (VFT) module towards the level of achievement in the formative test for this topic. This…
Descriptors: Field Trips, Simulated Environment, Technology Uses in Education, Biology
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Can, Tuncer; Simsek, Irfan – Turkish Online Journal of Distance Education, 2015
The recent developments in computer and Internet technologies and in three dimensional modelling necessitates the new approaches and methods in the education field and brings new opportunities to the higher education. The Internet and virtual learning environments have changed the learning opportunities by diversifying the learning options not…
Descriptors: Foreign Countries, Simulated Environment, Computer Simulation, Technology Uses in Education
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Ewais, Ahmed; De Troyer, Olga – International Journal of Virtual and Personal Learning Environments, 2014
The use of 3D and Virtual Reality is gaining interest in the context of academic discussions on E-learning technologies. However, the use of 3D for learning environments also has drawbacks. One way to overcome these drawbacks is by having an adaptive learning environment, i.e., an environment that dynamically adapts to the learner and the…
Descriptors: Virtual Classrooms, Computer Simulation, Questionnaires, Electronic Learning
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Melero, Javier; Hernandez-Leo, Davinia – Educational Technology & Society, 2014
Multiple evidences in the Technology-Enhanced Learning domain indicate that Game-Based Learning can lead to positive effects in students' performance and motivation. Educational games can be completely virtual or can combine the use of physical objects or spaces in the real world. However, the potential effectiveness of these approaches…
Descriptors: Educational Technology, Educational Games, Puzzles, Teaching Methods
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