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Patton, Ryan; Sweeny, Robert W.; Shin, Ryan; Lu, Lilly – Studies in Art Education: A Journal of Issues and Research in Art Education, 2020
In this article, art education researchers from four universities share a multisite research project dealing with teaching digital game design to preservice art educators. The research project was initially designed in response to recent trends to develop 21st-century skills in education, digital media, and art/design education, as advocated by…
Descriptors: Preservice Teachers, Art Teachers, Design, Video Games
Njiku, Joseph; Mutarutinya, Védaste; Maniraho, Jean Francois – Journal of Digital Learning in Teacher Education, 2020
This review of the literature analyzed twenty-eight survey instruments that were designed and validated by different researchers in order to measure teachers' technological pedagogical content knowledge. The analysis was done to find out the nature and synthesis of survey items across domains of the technological pedagogical content knowledge…
Descriptors: Pedagogical Content Knowledge, Technological Literacy, Educational Research, Teacher Surveys
Waters, Carolyn; Cook, Kristin – Journal of College Science Teaching, 2020
With increased urgency to address environmental issues comes the need to engage more than self-identified environmentalists in solutions. Photo-elicitation techniques, such as PhotoVoice (Wang & Burris, 1994) described here, have been shown to support the development of student engagement with environmental science topics that relate directly…
Descriptors: Environmental Education, Curriculum Design, Photography, Social Action
Heermann, Melanie L.; Getty, Kelly J. K.; Yucel, Umut – Journal of Food Science Education, 2020
Hands-on learning is a proven method of improving students' critical thinking skills. Undergraduate research projects are encouraged to help students develop research and laboratory skills. If properly designed and implemented, research opportunities can be embedded in existing student coursework, which increases the number of students who can…
Descriptors: Undergraduate Students, Cooking Instruction, Foods Instruction, Food
López, Ruth M.; Valdez, Esmeralda C.; Pacheco, Hope S.; Honey, Maria L.; Jones, Raven – International Journal of Qualitative Studies in Education (QSE), 2020
This study takes place at a Hispanic Serving Institution (HSI) and examines the experience of women who are part of a research collective studying a Latina college mentoring program. As of Fall 2018, Latina undergraduates made up the largest group at this university, totaling more than 7,000 of 37,000 undergraduate students. In Fall 2016, a…
Descriptors: Higher Education, Mexican Americans, Feminism, Action Research
Wittayakhom, Nawarat; Piriyasurawong, Pallop – Higher Education Studies, 2020
The purposes of this study were: 1) design Learning Management STEAM Model on Massive Open Online Courses Using Augmented Reality to enhance Creativity and Innovation, 2) suitability assessment of a Learning Management STEAM Model on Massive Open Online Courses Using Augmented Reality to enhance Creativity and Innovation. The research methodology…
Descriptors: Art Education, STEM Education, Engineering Education, Higher Education
Wragg, Nicole – Studies in Higher Education, 2020
Traditions associated with the physical studio in design education have obstructed translation to an online model. Literature on design pedagogy reveals the studio is considered essential for design education. This perception can be traced to the "atelier" model in the fine arts, in which students practised under a master. This method…
Descriptors: Foreign Countries, Studio Art, Design, Art Education
Van Ranken, Fred; Goodson, Lori – Educational Considerations, 2020
USD 240 Twin Valley School District, consisting of Bennington Grade School and Bennington Junior High/High School in Bennington and Tescott Grade School and Tescott Junior High/High School, was one of seven districts initially selected in August 2017 as part of the first cohort of Kansas State Department of Education's Kansas Can School Redesign…
Descriptors: School Districts, Educational Facilities Design, Educational Facilities Improvement, Educational Change
Mioduser, David; Kuperman, Asi – Design and Technology Education, 2020
Despite the fact that the sophisticated technologies are a substantial component of children's everyday environment, of the space within which they act, play and learn--the world of complex technological systems (their characteristics, and the knowledge and skills involved in operating, designing and programming them) is almost ignored in the…
Descriptors: Kindergarten, Robotics, Information Technology, Programming
Wardak, Dewa – Designs for Learning, 2020
The aim of this study is to contribute to a better understanding of the nuances of multimodal communication through which educational designers construct shared meanings and ideas. Educational design is a broad and multi-faceted area. Meaning-making in face-to-face educational design meetings is a complex process but is yet to gain attention as a…
Descriptors: Instructional Design, Verbal Communication, Nonverbal Communication, Meetings
Erümit, Ali Kürsat; Çetin, Ismail – Education and Information Technologies, 2020
The aim of this study is to examine adaptation elements and Intelligent Tutoring System (ITS) elements used in Adaptive Intelligent Tutoring Systems (AITSs), using meta-synthesis methods to analyze the results of previous research. Toward this end, articles appearing in the Web of Science, Google Scholar, Eric and Science Direct databases in 2000…
Descriptors: Intelligent Tutoring Systems, Educational Technology, Design, Information Technology
Neumann, Michelle M.; Herodotou, Christothea – Education and Information Technologies, 2020
YouTube has become a popular digital media platform used by young children. However, concerns have been raised around inappropriate video content and limited quality. A lack of research and theoretical discussion exists on how best to evaluate the quality of YouTube videos made for children. In this study, we reviewed research and developed a set…
Descriptors: Video Technology, Web Sites, Educational Technology, Educational Quality
Mouton, Marnel – Journal of Biological Education, 2020
First-year undergraduate curricula and their delivery should assist students in the transition from previous learning experiences to learning in higher education. However, the so-called articulation gap or discontinuity between secondary and higher education has been identified as a key structural curriculum problem for first-year success in South…
Descriptors: Foreign Countries, Student Projects, Active Learning, Science Curriculum
Lundstrum, Leonard L. – Journal of International Education in Business, 2020
Purpose: The purpose of this paper is to set forth a less-costly, more flexible approach to teaching the analysis of international business development opportunities. Design/methodology/approach: The approach capitalizes upon the high-quality business condition metrics, which are necessary to inform the development decision, that have recently…
Descriptors: Business Administration Education, Critical Thinking, Thinking Skills, Teaching Methods
Annetta, Leonard; Lamb, Richard; Bressler, Denise M.; Vallett, David B. – International Journal of Game-Based Learning, 2020
The purpose of this study was to identify the underlying cognitive attributes used during the design and development of science-based serious educational games. Study methods rely on a modification of cognitive diagnostics, item response theory, and Bayesian estimation with traditional statistical techniques such as factor analysis and model fit…
Descriptors: Educational Games, Cognitive Processes, Artificial Intelligence, 21st Century Skills

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