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Iredale, Alison; Stapleford, Katharine; Tremayne, Diana; Farrell, Lyn; Holbrey, Christine; Sheridan-Ross, Jakki – Technology, Pedagogy and Education, 2020
Several previous studies have reviewed the literature surrounding the use of technology in teacher education. This literature review takes a specific focus as it addresses the use of social media in initial teacher education (ITE). It seeks to explore what constitutes effective use of social media in supporting the development of new teachers in…
Descriptors: Social Media, Technology Uses in Education, Preservice Teacher Education, Educational Principles
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Davis, Brittany; Coryell, Joellen E. – Adult Learning, 2020
This study examines the role relationships have in learning among graduate students during a short-term cross-cultural field study in Italy. During group and personal reflections, students expressed the value of relationships and engagement, and how they perceived these experiences to influence their learning. Using relational learning and…
Descriptors: Foreign Countries, Adult Education, Study Abroad, Graduate Students
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Hipple, Britton – Technology and Engineering Teacher, 2020
Clean energy is a topic of increasing political and cultural significance in the age of climate change, and as such can be an interesting topic with which to engage students. One avenue to produce large quantities of power is through harnessing nuclear reactions; however, the social stigma and fear of expanding nuclear power have placed several…
Descriptors: Power Technology, Nuclear Energy, Chemistry, Secondary School Science
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Brown, Kylie; Fridman, Ilya – International Journal of Art & Design Education, 2020
This article presents the development and application of group feedback videos (GFVs) in design education. A case study shows how visually-rich GFVs were developed in a practice-based design studio subject where learners were required to work in teams and independently calibrate an ability to form judgements on the qualities of their own work.…
Descriptors: Art Education, Studio Art, Design, Feedback (Response)
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Lee, Ji Eun; Recker, Mimi; Yuan, Min – Online Learning, 2020
This study investigates the validity and instructional value of a rubric developed to evaluate the quality of online courses offered at a midsized public university. This rubric is adapted from an online course quality rubric widely used in higher education, the Quality Matters rubric. We first examine the reliability and preliminary construct…
Descriptors: Scoring Rubrics, Online Courses, Course Evaluation, Educational Quality
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Loh, Wei Leong Leon – Design and Technology Education, 2020
The current study aimed to identify and clarify students' critical thinking processes in problem exploration. The current study will adopt the definitions of critical thinking conceptualized by Paul and Elder and, at the same time, attempt to apply the concept of elements of reasoning and intellectual standards to achieve the objectives of this…
Descriptors: Critical Thinking, Teaching Methods, Design, Thinking Skills
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Ohlson, Matthew A.; Shope, Shane C.; Johnson, Jerry D. – Rural Educator, 2020
Faculty from two universities in Florida and Ohio designed, developed, and implemented programs to work with youth from their respective service regions to support college and career readiness initiatives. Both programs were directed by university faculty and utilized university resources to support K-12 students' career development skills. In…
Descriptors: College School Cooperation, Rural Schools, College Readiness, Career Readiness
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Faraon, Montathar; Rönkkö, Kari; Wiberg, Mikael; Ramberg, Robert – Education and Information Technologies, 2020
As information technology continues to evolve rapidly in society, coding skills become increasingly essential to develop. The purpose of this article is to examine differences between the learner-centered and sociocultural approaches when teaching and learning coding in higher education. A quasi-experiment was applied over six academic semesters…
Descriptors: Higher Education, Computer Science Education, Computer System Design, Web Sites
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Mou, Tsai-Yun – Asia-Pacific Education Researcher, 2020
This study investigated college students' experiences with project-based learning in 3D design, specifically for 3D modeling. A total of 49 college students from a Visual Arts program participated in this study. By implementing a project-based assignment throughout one semester, each student was responsible for completing his or her proposed…
Descriptors: College Students, Student Projects, Active Learning, Visual Arts
Ruder, Suzanne; Brown, Patrick J. P.; Stanford, Courtney – Journal on Excellence in College Teaching, 2020
Process Oriented Guided Inquiry Learning (POGIL) is an active-learning pedagogy that emphasizes content mastery as well as the development of process skills like critical thinking and problem solving. Although published POGIL materials are available in several STEM disciplines, there are still a number of courses within a variety of disciplines…
Descriptors: Inquiry, Active Learning, Learning Activities, Critical Thinking
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Watson, Sunnie Lee; Yu, Ji Hyun; Alamri, Hamdan; Watson, William R. – Journal of Technology and Teacher Education, 2020
Preservice teachers' beliefs and attitudes impact the likelihood they will integrate technology in their future teaching. Consequently teacher preparation programs should provide courses designed to enhance preservice teachers' attitudes and beliefs towards technology use in the classroom. However, many programs instead focusing solely on…
Descriptors: Preservice Teachers, Student Attitudes, Technology Integration, Attitude Change
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Nagashima, Tomohiro; Yang, Kexin; Bartel, Anna N.; Silla, Elena M.; Vest, Nicholas A.; Alibali, Martha W.; Aleven, Vincent – Grantee Submission, 2020
When designing an instructional tool and using it in pedagogical activities, it is essential that designers and users understand what pedagogical affordances and constraints the tool provides to support its successful integration into targeted pedagogical activities. Toward this end, we developed "Pedagogical Affordance Analysis (PAA)."…
Descriptors: Teaching Methods, Pedagogical Content Knowledge, Mathematics Instruction, Middle School Students
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Horstman, Theresa; Tierney, Gavin; Tzou, Carrie – Information and Learning Sciences, 2020
Purpose: This paper aims to focus on two areas of digital badge design that impact learner experience: the value and meaning of badges outside of their original context and badge function and platform functionality that impact learner experience. Design/methodology/approach: This research uses a design-based research approach. For this paper,…
Descriptors: Educational Technology, Student Experience, Recognition (Achievement), Informal Education
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Sankaranarayanan, Sreecharan; Kandimalla, Siddharth Reddy; Cao, Mengxin; Maronna, Ignacio; An, Haokang; Bogart, Chris; Murray, R. Charles; Hilton, Michael; Sakr, Majd; Penstein Rosé, Carolyn – Information and Learning Sciences, 2020
Purpose: In response to the evolving COVID-19 pandemic, many universities have transitioned to online instruction. With learning promising to be online, at least in part, for the near future, instructors may be thinking of providing online collaborative learning opportunities to their students who are increasingly isolated from their peers because…
Descriptors: Curriculum Development, Cooperative Learning, Active Learning, Student Projects
Watkins, Caren; Treviranus, Jutta; Roberts, Vera – Commonwealth of Learning, 2020
Globally, children with disabilities are disadvantaged in the school environment. They are also disproportionately represented among out-of-school children. Inclusive Design for Learning provides a means to address this crisis of exclusion of persons with identified and unidentified disabilities, which may be permanent or episodic. This Knowledge…
Descriptors: Inclusion, Access to Education, Curriculum Development, Distance Education
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