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Koomson, William K. – International Association for Development of the Information Society, 2019
The purpose for this study was to add to the body of research and to further examine how mobile learning can help remedy the limitations e-learning poses for students who live in Ghana with lack of access to electrical power and internet connectivity issues. Qualitative approach was employed with a total sample size of 807 students, composed of 58…
Descriptors: Foreign Countries, Access to Education, Computer Oriented Programs, Computer Mediated Communication
Bouck, Emily C.; Park, Jiyoon – Education and Training in Autism and Developmental Disabilities, 2020
Virtual manipulatives are an emerging intervention to support students with disabilities in mathematics. Through a multiple probe across participants design, researchers examined use of an intervention package consisting of a virtual manipulative (i.e., the Two-Color Counter app-based manipulative) and the system of least prompts (SLP) to support…
Descriptors: Computer Oriented Programs, Manipulative Materials, Assistive Technology, Prompting
Huynh, Minh; Ghimire, Prashant – Journal of Information Technology Education: Innovations in Practice, 2017
Aim/Purpose: As smartphones proliferate, many different platforms begin to emerge. The challenge to developers as well as IS [Information Systems] educators and students is how to learn the skills to design and develop apps to run on cross-platforms. Background: For developers, the purpose of this paper is to describe an alternative to the complex…
Descriptors: Handheld Devices, Telecommunications, Computer Oriented Programs, Technology Uses in Education
Blitz-Raith, Alexandra H.; Liu, Jianxin – International Journal of Instruction, 2017
Interactivity is an important indicator of an educational app's reception. Since most educational apps are multimodal, it justifies a methodological initiative to understand meaningful involvement of multimodality in enacting and even amplifying interactivity in an educational app. Yet research so far has largely concentrated on algorithm…
Descriptors: Interaction, Computer Oriented Programs, Educational Technology, Educational Games
Dunbar, Laura – General Music Today, 2017
Padlet, an easy-to-use app, can be used to enhance student discussions and interactions with music content.
Descriptors: Computer Oriented Programs, Music, Music Education, Music Teachers
Bailey, Sean D. – ProQuest LLC, 2017
An ever-growing trend in education is the integration of mobile devices in the school setting, especially considering the abundance of research available on BYOD (Bring Your Own Device). Not surprisingly, a common concern found is the lack of student interest in educational applications. This capstone reports a summary of the research, design, and…
Descriptors: Educational Games, Handheld Devices, Technology Integration, Computer Oriented Programs
Praphamontripong, Upsorn – ProQuest LLC, 2017
Web application software uses new technologies that have novel methods for integration and state maintenance that amount to new control flow mechanisms and new variables scoping. While modern web development technologies enhance the capabilities of web applications, they introduce challenges that current testing techniques do not adequately test…
Descriptors: Internet, Web Sites, Computer Software, Computer Software Evaluation
MacDonald, Amy Joy – ProQuest LLC, 2017
Despite advances in smartphone technologies and development of myriad apps that can support self-management efforts for chronic disease like diabetes, initial acceptance of such apps by actual users was characterized by low consistent use by these users. Few studies conducted by researchers on acceptance and use outcomes of mobile apps focused on…
Descriptors: Handheld Devices, Telecommunications, Diabetes, Case Studies
Yassin, Baderaddin; Abugohar, Mohammed Abdulgalil – Teaching English with Technology, 2022
The lack of opportunities to practice the English language outside the English as a Foreign Language (EFL) classroom can prevent English language learners (ELLs) from promoting their language proficiency to high standards. This lack makes the progress from one level of English to the next one a hard mission for Arab students. Subsequently,…
Descriptors: Gamification, Computer Assisted Instruction, Handheld Devices, Second Language Learning
Celusnak, Brian M. – Journal of Visual Impairment & Blindness, 2016
Moving from a conventional telephone keypad to a cellular telephone with a touchscreen can seem quite challenging for some people. When one is visually impaired, there is always the option of using VoiceOver, the iPhone's built-in access technology that is designed to allow individuals with visual impairments the ability to access the visual…
Descriptors: Visual Impairments, Assistive Technology, Handheld Devices, Telecommunications
Djelil, Fahima; Albouy-Kissi, Adelaide; Albouy-Kissi, Benjamin; Sanchez, Eric; Lavest, Jean-Marc – Journal of Interactive Learning Research, 2016
Object-Oriented paradigm is a common paradigm for introductory programming courses. However, many teachers find that transitioning to teaching this paradigm is a difficult task. To overcome this complexity, many experienced teachers use microworlds to give beginner students an intuitive and rapid understanding of fundamental abstract concepts of…
Descriptors: Programming, Models, Introductory Courses, Programming Languages
Serafini, Frank; Kachorsky, Danielle; Aguilera, Earl – Reading Teacher, 2016
The design, publication, and features of contemporary narrative picturebooks have been impacted by the digital revolution and the emerging popularity of digital reading devices. Considering both the affordances and the limitations of digital picturebook apps can help readers, teachers, parents, and other educators make better decisions about the…
Descriptors: Picture Books, Electronic Publishing, Computer Oriented Programs, Educational Technology
Spitzer, Michael; Nanic, Ibrahim; Ebner, Martin – Education Sciences, 2018
With the everyday growth of technology, new possibilities arise to support activities of everyday life. In education and training, more and more digital learning materials are emerging, but there is still room for improvement. This research study describes the implementation of a smart glasses app and infrastructure to support distance learning…
Descriptors: Distance Education, Educational Technology, Technology Uses in Education, Video Technology
Shemahonge, Ramadhani; Mtebe, Joel S. – International Journal of Education and Development using Information and Communication Technology, 2018
Universities in sub-Saharan Africa have been adopting various forms of blended distance courses to meet the demand of higher education. However, the lack of reliable and efficient support services for students taking various blended programs has continued to be the main challenge. This study developed a mobile application for enabling instructors…
Descriptors: Foreign Countries, Distance Education, Blended Learning, Educational Technology
Pánek, Jirí; Glass, Michael – Journal of Geography in Higher Education, 2018
Mobile technology is increasingly widespread in geographic instruction, raising questions about how to integrate and analyse data from multiple users. Collector for ArcGIS allows researchers to gather multi-sensory field data, and is therefore a prospective way to integrate qualitative and quantitative information. We evaluate students' experience…
Descriptors: Handheld Devices, Technology Uses in Education, Geographic Information Systems, Place Based Education