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Rönkkö, Marja-Leena; Yliverronen, Virpi; Kangas, Kaiju – Design and Technology Education, 2021
The present study explored pre-primary students' investigative activity during a longitudinal, integrative technology education project: the Power Creatures project. Investigative activity refers to the way young children act in a learning context that combines inquiry-based activities with creative hands-on activities, such as designing and…
Descriptors: Preschool Children, Technology Education, Preschool Education, Investigations
Morris, Amanda – Education as Change, 2021
Incorporating socially just concepts into classrooms means students' needs are considered and pedagogic activities recognise everyone and make sure that student voices are heard, acknowledged and affirmed. Art has historically provided alternative ways of making sense of our worlds, commenting on them, questioning practices and structures, and…
Descriptors: Foreign Countries, Student Diversity, Student Needs, College Students
Heredia, Sara C.; Tan, Edna – Journal of Educational Research, 2021
Making and makerspaces are becoming increasingly popular in K-12 schools. However, professional development on making for practicing teachers is under researched. We present case studies of two teachers' sensemaking of making in a one semester graduate course on teaching and learning in makerspaces. The course was designed around three course…
Descriptors: Shared Resources and Services, Teaching Methods, Social Justice, College Faculty
Rapanta, Chrysi; Vrikki, Maria; Evagorou, Maria – Curriculum Journal, 2021
Cultural literacy, as a set of values and dispositions developed through dialogue and constructive argumentation with people representing different cultural identities, is an essential skillset of a twenty-first-century citizen in any part of today's world. Especially within the current European landscape of continuous immigration and change, the…
Descriptors: Cultural Literacy, Persuasive Discourse, Self Concept, Citizenship Education
Charungkaittikul, Suwithida; Areesophonpichet, Sornnate; Malaiwong, Watcharapol – International Journal of Adult Education and Technology, 2021
University-industry engagement is an essential factor for students' learning outcomes in higher education. This study aims to describe the unique educational process using foresight and skills anticipation through the university-industry engagement of future signs for the Thailand project as a good practice to foster self-direction of…
Descriptors: Undergraduate Students, School Business Relationship, Foreign Countries, Outcomes of Education
Foster, Colin; Francome, Tom; Hewitt, Dave; Shore, Chris – Journal of Curriculum Studies, 2021
The curriculum resources used for teaching secondary mathematics vary considerably from school to school. Some schools base their teaching largely on a single published scheme, while others design their own schemes of learning, curating their resources from a range of (often free) online sources. Both approaches seem problematic from the…
Descriptors: Mathematics Curriculum, Curriculum Design, Secondary School Students, Teaching Skills
Saqlain, Nadeem – Journal of Education and Educational Development, 2021
Due to COVID-19, almost all educational institutions were temporarily closed across the globe. As a result, many educators have focused on delivering courses through emergency remote teaching. Preparation for remote teaching was itself a great challenge. In this reflective paper, I have presented my own experience of preparation for emergency…
Descriptors: COVID-19, Pandemics, School Closing, Distance Education
Mangiron, Carme – Interpreter and Translator Trainer, 2021
Video games have become one of the most popular forms of entertainment in the modern digital society. The global success of the game industry has fostered the development of the game localisation industry, as developers and publishers strive to sell their games in different languages and territories to maximise their return on investment. This, in…
Descriptors: Translation, Teaching Methods, Curriculum Design, Video Games
Zahner, William; Calleros, Ernesto Daniel; Pelaez, Kevin – ZDM: Mathematics Education, 2021
Emerging multilingual students can develop the dimensions of Academic Literacy in Mathematics (ALM) in classroom discussions. But, there is a need for empirically-validated principles for fostering such discussions. This research used ALM as a framework to create a unit of instruction on linear rates of change for ninth grade mathematics in which…
Descriptors: Multilingualism, Secondary School Students, Mathematics Instruction, Discussion (Teaching Technique)
Silva, Laura; Shuttlesworth, Mary; Ice, Phil – Online Learning, 2021
Distance learning enrollments in higher education continue to grow, and academic leaders increasingly use non-designer instructors (NDIs) to meet demand. NDIs have little control over some aspects of teaching presence, including course design through instructional media resources included in a predesigned master course. This study used the…
Descriptors: Instructional Design, Distance Education, Communities of Practice, Instructional Materials
El-Zubair, Bannaga Taha; Mohammed, El-Rusheed Habob; Dafalla, Adil Mohammed; Alqarni, Saad Saleh M. – International Education Studies, 2021
The study aims to highlight the importance of considering the implementation of process of re-engineering Reengineering Administrational Processes (RAP) in the Arab countries universities, particularly, colleges of education to attain good educational outputs. It seeks to highlight the requirements for this implementation and explore the problems…
Descriptors: Foreign Countries, Arabs, Schools of Education, College Administration
Kumar, Jeya Amantha; Silva, Paula Alexandra; Prelath, Renugha – International Journal of Technology and Design Education, 2021
Studio-based learning (SBL) is a teaching and learning methodology that combines different learning pedagogies such as social constructivist, problem-based, and active learning to mimic real-world working experience. Traditionally, SBL is practised in architecture and art programmes, however there is a growing number of research in other areas…
Descriptors: Undergraduate Students, Foreign Countries, Teaching Methods, Studio Art
Smith, Shaunna; Talley, Kimberly; Ortiz, Araceli; Sriraman, Vedaraman – Journal of Pre-College Engineering Education Research, 2021
This paper reports on findings from a group of ten teachers who were enrolled in a semester-long, graduate-level educational technology course that used design-based learning to explore the integration of making and the engineering design process into a variety of K-12 educational contexts. Using convergent mixed methods, this study examines how…
Descriptors: Graduate Study, Educational Technology, Technology Uses in Education, Engineering
Friend, Lesley; Mills, Kathy A. – Learning, Media and Technology, 2021
This research examined the role of touch in creative media production in the context of educational and community makerspaces. Touch, while only recently explored in digital media production, is a crucial perceptive sense through which to experience the world, particularly in two- and three-dimensional making, and to explore texture, temperature,…
Descriptors: Shared Resources and Services, Tactual Perception, Manipulative Materials, Human Body
Mellroth, Elisabet; Bergwall, Andreas; Nilsson, Per – Mathematics Teacher Education and Development, 2021
The aim of this study is to investigate task design for differentiated instruction in mathematics in professional learning communities. Based on the cultural-historical activity theory, we conceptualize a professional learning community as an activity system and use the analytical construct of contradictions to give an account of structures that…
Descriptors: Instructional Design, Problem Solving, Grouping (Instructional Purposes), Secondary School Teachers

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