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Ying Zhang; Yuqin Yang; Yongkang Chu; Daner Sun; Jiazhen Xu; Yuhui Zheng – Journal of Baltic Science Education, 2024
Virtual laboratories are transformative tools in science education, yet comprehensive reviews of their prospects are limited. This study addresses this gap through a bibliometric analysis of 218 articles published between 2013 and 2023. Key findings included: (1) research has evolved from initial exploration to rapid expansion; (2) virtual labs…
Descriptors: Science Education, Laboratory Experiments, Science Laboratories, Computer Assisted Instruction
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Dipali Basumatary; Ranjan Maity – Journal of Computer Assisted Learning, 2024
Background: Augmented reality can provide a 3D virtual experience, widely used in modern education. However, the impact of these applications on the underdeveloped tribal community has yet to be investigated. To our knowledge, no markerless augmented reality application has been developed especially for learning the language of the Bodo tribe.…
Descriptors: Computer Simulation, Language Maintenance, Tribes, Teaching Methods
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Carsten Lecon – Athens Journal of Education, 2024
In this paper, we describe a teaching scenario using a virtual environment (known also in the context of the 'metaverse'). This is motivated by the challenges that arise during the pandemic. More and more teaching scenarios are transferred to online learning settings, which allow learning at any time and at any time. One of the possibilities are…
Descriptors: Electronic Learning, Virtual Classrooms, Computer Simulation, Artificial Intelligence
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Eli Bagno; Thierry Dana-Picard; Shulamit Reches – Open Education Studies, 2024
As soon as a new technology emerges, the education community explores its affordances and the possibilities to apply it in education. In this article, we analyze sessions with ChatGPT around topics in basic linear algebra. We reflect on the affordances and changes between two versions of ChatGPT since its worldwide publication in our area of…
Descriptors: Artificial Intelligence, Technology Uses in Education, Natural Language Processing, Algebra
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Wen-Min Hsieh; Chin-Chung Tsai – RELC Journal: A Journal of Language Teaching and Research, 2024
This study explored the mobile language learning experiences that Taiwanese high school English language teachers created. A total of 119 valid mobile-assisted language learning (MALL) lesson plans from 36 senior high schools in the national mobile learning (m-learning) programme in Taiwan were analysed via content analysis. The results showed…
Descriptors: High School Teachers, Computer Assisted Instruction, Teaching Methods, Language Teachers
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Süleyman Emre Aktas; Çaglar Naci Hidiroglu – Journal of Pedagogical Research, 2024
The study aims to investigate prospective middle school mathematics teachers' mental actions related to debugging, which is one of the computational thinking skills in the modeling process. The study was conducted with a single-case embedded model. The collaborative working group consisted of three prospective mathematics teachers selected by…
Descriptors: Preservice Teachers, Mathematics Teachers, Mathematical Models, Mathematics Instruction
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Yujuan Luo; Mike Watts – Computers in the Schools, 2024
Teachers' perspectives are critical to the implementation of mobile-assisted language learning, particularly smartphone-assisted English language learning (SAELL), but have received scant scholarly attention. This study focuses on teachers' perspectives, examining their changing perceptions of and readiness for SAELL in the context of post-COVID…
Descriptors: Teaching Methods, Teacher Attitudes, Telecommunications, Handheld Devices
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Yevhenii Ishchenko; Daria Hubarieva; Iryna Soroka; Dmytro Usyk; Lada Chemonina – International Electronic Journal of Elementary Education, 2024
Emotional education is key for primary school children, as it promotes their emotional development and successful socialization. Specialized mobile software, which are integrated into psychological and pedagogical support programmes for primary school students, can help in the development of children's emotional intelligence (EI). The aim of the…
Descriptors: Foreign Countries, Elementary School Students, Elementary School Teachers, Emotional Intelligence
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Chetan Kumar; K. B. Rangappa; S. Suchitra; Huchhe Gowda – Asian Association of Open Universities Journal, 2024
Purpose: Many studies have illustrated the vast advantages which blended learning has to offer to the learning community. However, when a learner accesses a digital platform, one cannot ignore the negative repercussions which the learner would be subjected to in the process. Our study tries to analyze the negative repercussions of digital media…
Descriptors: Attention, Blended Learning, Mass Media Use, Computer Assisted Instruction
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Ji-Eun Lee; Amisha Jindal; Sanika Nitin Patki; Ashish Gurung; Reilly Norum; Erin Ottmar – Interactive Learning Environments, 2024
This paper demonstrated how to apply Machine Learning (ML) techniques to analyze student interaction data collected in an online mathematics game. Using a data-driven approach, we examined 1) how different ML algorithms influenced the precision of middle-school students' (N = 359) performance (i.e. posttest math knowledge scores) prediction and 2)…
Descriptors: Teaching Methods, Algorithms, Mathematics Tests, Computer Games
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Kim, Nam Ju; Vicentini, Cristiane Rocha; Belland, Brian R. – International Journal of Science and Mathematics Education, 2022
Success in problem-based learning requires both strong information literacy to search for, evaluate, and use information effectively, and argumentation skills to generate coherent arguments. This study investigated the positive and negative effects of computer-based scaffolding to support high-school credit recovery students' information literacy…
Descriptors: Scaffolding (Teaching Technique), Information Literacy, Persuasive Discourse, Field Trips
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Tugtekin, Ufuk; Odabasi, Hatice Ferhan – Education and Information Technologies, 2022
In this study, considering the effect of interactive learning environments on human cognition, we have examined extraneous processing effects of multimedia materials on cognitive load, metacognitive judgments and learning outcomes. This study examines Augmented Reality Learning Environments (ARLE) and Virtual Reality Learning Environments (VRLE)…
Descriptors: Outcomes of Education, Interaction, Educational Environment, Cognitive Processes
Al-Younes, Mohammad Saleh – ProQuest LLC, 2022
The widespread of online education is clear and the demand for online education is increasing rapidly, so the quality of offered online courses is urging. During COVID-19 restrictions, unprepared institutions, instructors, and students for online education were clear, especially in STEM. So there is a need for more research on online mathematics…
Descriptors: Online Courses, Mathematics Instruction, Teaching Methods, Developmental Studies Programs
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Bahari, Akbar – Open Learning, 2022
Adopting the focus on form (FonF) practice model, the effectiveness of game-based collaborative vocabulary learning (GBCVL) was tested as a tool to develop vocabulary size and depth with a focus on dynamicity and nonlinearity of second language (L2) learner motivation. To improve the measures, a mixed-methods approach was used on a sample of 95…
Descriptors: Game Based Learning, Cooperative Learning, Vocabulary Development, Blended Learning
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Dyrvold, Anneli – Journal of Computers in Mathematics and Science Teaching, 2022
Digital media offer new opportunities to visualise mathematics and to engage students in interactive activities. The launching of digital teaching platforms in mathematics has, however, been met with some hesitation, and printed textbooks still play a substantial role in classrooms. This study addresses questions about how affordances of the…
Descriptors: Teaching Methods, Learning Management Systems, Learner Engagement, Textbooks
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