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Pieter Vanneste; Kim Dekeyser; Luis Alberto Pinos Ullauri; Dries Debeer; Frederik Cornillie; Fien Depaepe; Annelies Raes; Wim Van den Noortgate; Sameh Said-Metwaly – Journal of Computer Assisted Learning, 2024
Background: Augmented reality (AR) is receiving increasing interest as a tool to create an interactive and motivating learning environment. Yet, it is unclear how instructional support affects performance in AR. Objectives: This study sought to explore how varying the instructional support in AR can affect performance-related behaviours of…
Descriptors: Computer Simulation, Artificial Intelligence, Cognitive Ability, Student Behavior
Chinyere Yvette James – ProQuest LLC, 2024
Historically Black colleges and universities (HBCUs) contributed to over 20% of all bachelor's degrees earned by African American students. Since the 2019 pandemic, HBCUs have provided more online course offerings to their students. The continued success of HBCUs depends on their ability to grow with technology. This study examined the lived…
Descriptors: Black Colleges, College Faculty, Teacher Attitudes, Access to Education
Avi Dwi Ayunda; Himmatul Hasanah; Nur Aeni Ariyanti – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2024
Non-optimal use of teaching materials and learning techniques impacts students' low skills, especially problem-solving abilities and learning independence. The study aims to develop a flipped classroom-based e-module that is feasible, practical, and effective in improving students' problem-solving skills and learning independence. This research…
Descriptors: Flipped Classroom, Teaching Methods, Biology, Science Instruction
Jill E. Stefaniak; Xigui Yang; Meimei Xu – TechTrends: Linking Research and Practice to Improve Learning, 2024
This research study delves into the dynamics of instructional designers' decision-making practices concerning the integration of Universal Design for Learning (UDL) principles in online learning environments within higher education. The study emphasizes the influence of contextual factors on instructional designers' decision-making, recognizing…
Descriptors: Instructional Design, Access to Education, Executive Function, Decision Making
Fabian Alexander Müller; Torsten Wulf – Journal of Management Education, 2024
The extant literature indicates that blended learning leads to better outcomes compared to traditional lectures in management education. However, the working memory, which processes all incoming information, can be assumed to already work at capacity in traditional lectures. As blended environments cannot extend this capacity, they can only…
Descriptors: Management Development, Cognitive Ability, Blended Learning, Technology Integration
Huriye Yavuzkan; Tugba Yelken; Figen Kilic – Journal on School Educational Technology, 2024
This study aimed to investigate the effect of instruction designed according to the ARCS model enriched with Web 2.0 tools on the mathematics achievement and motivation of secondary school students and to examine student opinions regarding the applied instruction process. A mixed-methods approach was employed in the study since both quantitative…
Descriptors: Student Motivation, Mathematics Achievement, Web 2.0 Technologies, Instructional Design
Dinko Bacic; Kenneth Shemroske – Journal of Information Systems Education, 2024
An Introductory Information System (IIS) course is an opportunity for Information System (IS) programs to clarify business students' understandings of IS disciplines and help them prepare for careers requiring IS skills. The course is also essential to attract students into the IS major and mitigate declines in IS enrollment. This paper provides a…
Descriptors: Introductory Courses, Information Science Education, Interdisciplinary Approach, Business Administration Education
Anita Hartikainen; Marja Ahola; Erkki Sutinen – Turkish Online Journal of Educational Technology - TOJET, 2024
Since 2015, a continuous online integration training service has been active. In 2021, eight integration instructors, teaching online for two to six years across diverse regions participated in semi-structured interviews. Analysing the technology-mediated community formed by teachers and learners, we explored how the entirely online, gradually…
Descriptors: Teacher Collaboration, Communities of Practice, Teacher Education, Training
Yu-Chieh Wu – Current Issues in Comparative Education, 2024
Most teaching pedagogies in English as a Foreign Language (EFL) classes prioritize linguistic skills development over exploring how cultural factors shape language interpretation. To address the gap, this study developed and evaluated an instructional design project using the attention, relevance, confidence, and satisfaction (ARCS) motivational…
Descriptors: Cultural Awareness, Intercultural Communication, Communicative Competence (Languages), Language Teachers
Kamil Arif Kirkiç; Zehra Sedef Korkmaz; Selçuk Dogan; Ümran Yazicilar Nalbantoglu; Sina Güzin Cengiz – Tuning Journal for Higher Education, 2024
Since the pandemic, the importance of faculty development has been taken much more attention and has gone from being an 'expectation' to a 'requirement'. Therefore, universities have started to step toward faculty development, which is also necessary. A wide variety of professional learning activities has been used for faculty development purposes…
Descriptors: Faculty Development, Online Courses, Instructional Effectiveness, Instructional Design
Jian-Guo Jiang; Qing-Shen Li; Xin Guan – Interactive Learning Environments, 2024
Experimental learning is one kind of contextual learning, which places learners in a variety of virtual or real contexts to acquire knowledge, gain ability and experience, and generates emotion through experiencing and perceiving, communicating and exploring, and self-reflecting. Applying VR technology to experiential learning involves both…
Descriptors: Experiential Learning, Computer Simulation, Global Approach, Technology Uses in Education
Elizabeth Catherine Bruner – ProQuest LLC, 2024
The purpose of this qualitative descriptive study was to explore how instructional designers in higher education in the United States described their experiences with collective affective emergent states (team cohesion and collective efficacy) when collaborating with faculty to design online courses. The foundation for the study was the…
Descriptors: Instructional Design, Partnerships in Education, Teacher Collaboration, College Faculty
Suthida Chamrat; Pongsathorn Suyamoon – Journal of Technology and Science Education, 2024
The objective of this research was to examine the impact of STEM activity based on DIY, Tinker and Maker frameworks on developing teacher interns' competency in science instructional design and implementations. These activities involve the integration of science, technology, engineering, and mathematics principles, fostering self-regulated…
Descriptors: STEM Education, Hands on Science, Experiential Learning, Preservice Teachers
Jose´ Nunes da Silva Ju´nior; Maria Elenir Nobre Pinho Ribeiro; Antonio Jose´ Melo Leite Junior; Maria Clara de Oliveira Alexandre; Francisco Serra Oliveira Alexandre; Andre´ Jalles Monteiro – Journal of Chemical Education, 2024
This work provides information about the design, implementation, and assessment of the instructional role of a bilingual (English and Portuguese) web-based board game designed to assist Brazilian Mechanical Engineering undergraduate students in reviewing the content related to thermodynamics, chemical equilibrium, and chemical kinetics. The game…
Descriptors: Educational Games, Web Sites, Chemistry, Science Education
Dhanush S. Bejjarapu; Yize Chen; Jiyan Xu; Eric Shaffer; Nishant Garg – Journal of Chemical Education, 2024
Recent advancements in computer graphics and hardware have driven the resurgence of virtual reality (VR). Past literature has reported the use of VR in education, especially for teaching spatially complex concepts. However, there are limited data available on the precise role of VR game design elements. In this study, we introduce a new VR game,…
Descriptors: Physical Sciences, Chemistry, Computer Simulation, Educational Games