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Kiliç, Servet; Gökoglu, Seyfullah – Informatics in Education, 2022
This study aims to explore the usability of the virtual robotics programming curriculum (VRP-C) for robotics programming teaching. Pre-service computer science (CS) teachers were trained for robotics programming teaching by using VRP-C in a scientific education activity. After training, views of the participants were revealed by using a scale and…
Descriptors: Usability, Robotics, Virtual Classrooms, Programming
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Gope, Deepayan; Gope, Aditya – Open Education Studies, 2022
Due to rapid advancement of technology, engineers should have a set of engineering skills. The basic knowledge about engineering skills should be imparted during graduation. In this study, an attempt is made to assess the gap between the present course curriculum that engineering institutions are exposing their engineering students and the skills…
Descriptors: Engineering Education, Engineering, Course Content, Labor Needs
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Naseem, Mohammed; Chaudhary, Kaylash; Sharma, Bibhya – Education and Information Technologies, 2022
The need for a knowledge-based society has perpetuated an increasing demand for higher education around the globe. Recently, there has been an increase in the demand for Computer Science professionals due to the rise in the use of ICT in the business, health and education sector. The enrollment numbers in Computer Science undergraduate programmes…
Descriptors: College Freshmen, Student Attrition, School Holding Power, Dropout Prevention
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McDonald, Nora; Akinsiku, Adegboyega; Hunter-Cevera, Jonathan; Sanchez, Maria; Kephart, Kerrie; Berczynski, Mark; Mentis, Helena M. – ACM Transactions on Computing Education, 2022
We studied the impact of introducing first-year computer science (CS) students to ethical thinking about the social justice impacts of data collection, tracking, bias, internet privacy, and competitive "real world" system design and critique activities. While basic content was consistent for all, one group was involved throughout the…
Descriptors: College Freshmen, Computer Science Education, Ethics, Social Justice
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Ye, Jiachu; Lai, Xiaoyan; Wong, Gary Ka-Wai – Journal of Computer Assisted Learning, 2022
Background: Computational thinking (CT) is regarded as an essential 21st-century skill, and attempts have been made to integrate it into other subjects. Instructional approaches to CT development and assessment in the field of computer science have attracted global attention, but the influence of CT skills on other subject areas is…
Descriptors: Transfer of Training, Thinking Skills, Meta Analysis, 21st Century Skills
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Lyon, Louise Ann; Schatz, Colin; Toyama, Yukie; Torres, David – Community College Journal of Research and Practice, 2022
As open-access institutions serving diverse student populations, community colleges are perfect settings for broadening participation in computing efforts in higher education. The very nature of open access, however, places students with a wide variety of previous experience in the same introductory computer science classroom, intimidating the…
Descriptors: Community College Students, Programming, Novices, Computer Science Education
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Gutierrez-Pachas, Daniel A.; Garcia-Zanabria, Germain; Cuadros-Vargas, Alex J.; Camara-Chavez, Guillermo; Poco, Jorge; Gomez-Nieto, Erick – Education Sciences, 2022
Computer science is a dynamic field of study that requires constant review and updating of the curricular designs in academic programs--in general, measuring the impact of plan changes has been little explored in the literature. In most cases, it focuses only on structuring its curricula, leaving aside several factors associated with important…
Descriptors: Curriculum Design, Educational Change, Computer Science Education, Case Studies
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Akcaoglu, Mete; Dogan, Selcuk; Hodges, Charles B. – TechTrends: Linking Research and Practice to Improve Learning, 2022
In this paper, we describe the design, development, and implementation of a curriculum based on teaching computer science using an industry-standard game-design software: Unity 3D. We discuss the theoretical underpinnings of our instructional design process and steps we have taken to introduce complexity and maintain student motivation. We discuss…
Descriptors: Curriculum Design, Curriculum Development, Curriculum Implementation, Coding
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Kumar, Vishesh; Tissenbaum, Mike – British Journal of Educational Technology, 2022
This paper presents an implementation of Connected Spaces (CxS)--an ambient help seeking interface designed and developed for a project-based computing classroom. We use actor network theory (ANT) to provide an underutilized posthumanist lens to understand the creation of collaborative connections in this Computational Action-based implementation.…
Descriptors: Social Behavior, Cooperative Learning, Student Projects, Active Learning
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Menon, Pratibha – Information Systems Education Journal, 2022
The autonomy and flexibility that online learning contents provide students in a traditional face-to-face course require them to pick up newer strategies for regulating their learning process. This study focuses on identifying how students' self-reported traits of self-regulated learning may relate to the task value of the learning contents of an…
Descriptors: Learning Strategies, Programming, Computer Science Education, Metacognition
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Allen, Becky; McGough, Andrew Stephen; Devlin, Marie – ACM Transactions on Computing Education, 2022
Artificial Intelligence and its sub-disciplines are becoming increasingly relevant in numerous areas of academia as well as industry and can now be considered a core area of Computer Science. The Higher Education sector are offering more courses in Machine Learning and Artificial Intelligence than ever before. However, there is a lack of research…
Descriptors: Artificial Intelligence, Audiences, Computer Science Education, Higher Education
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Darejeh, Ali; Mashayekh, Sara; Marcus, Nadine – Cogent Education, 2022
E-learning systems, which are used for teaching complex software, can facilitate learning if they provide an appropriate teaching approach that decreases learners' cognitive load in addition to providing practical knowledge. We believe there is lack of cognitively guided educational recommendations on how to effectively and efficiently design such…
Descriptors: Cognitive Processes, Difficulty Level, Electronic Learning, Computer Science Education
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Bråting, Kajsa; Kilhamn, Cecilia – Scandinavian Journal of Educational Research, 2022
We characterize the recently included programming content in Swedish mathematics textbooks for elementary school. Especially, the connection between programming content and traditional mathematical content has been considered. The analytical tools used are based on the so-called 5E's, a theoretical framework of action, developed within the…
Descriptors: Foreign Countries, Programming, Computer Science Education, Mathematics Instruction
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Xu, Jia; Wei, Tingting; Lv, Pin – International Educational Data Mining Society, 2022
In an Intelligent Tutoring System (ITS), problem (or question) difficulty is one of the most critical parameters, directly impacting problem design, test paper organization, result analysis, and even the fairness guarantee. However, it is very difficult to evaluate the problem difficulty by organized pre-tests or by expertise, because these…
Descriptors: Prediction, Programming, Natural Language Processing, Databases
Melissa Toohey – ProQuest LLC, 2022
The purpose of this study was to explore how elementary school teachers think about equity in relation to their goals in their computer science instruction, and to explore the strategies they articulated to make their practice more equitable. States are mandating computer science standards and instruction and requiring schools to teach the content…
Descriptors: Computer Science, Elementary School Teachers, Teacher Attitudes, Goal Orientation
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