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Leah S. Mahler; Richard E. Mayer – Journal of Computer Assisted Learning, 2024
Background: Emotional design of multimedia lessons involves adding features that are intended to increase learner enjoyment and promote learning--such as adding narrative, anthropomorphizing non-human elements, and using warm colours. Objective: The present study extends this work to examine the potential of Japanese animation (anime) for…
Descriptors: Multimedia Instruction, Animation, Cartoons, Science Instruction
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Morane Stevens; Jan Elen – Studies in Higher Education, 2024
Especially in higher education -- but true for any setting -- what students do within a learning environment determines their learning outcomes. Given that they regulate their own learning, students do not always act in accordance with the instructions and intentions of the designed learning environment, which in turn has implications for their…
Descriptors: College Students, Student Attitudes, Knowledge Level, College Instruction
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Andy Nguyen; Joni Lämsä; Adinda Dwiarie; Sanna Järvelä – Information and Learning Sciences, 2024
Purpose: Self-regulated learning (SRL) is crucial for successful learning and lifelong learning in today's rapidly changing world, yet research has shown that many learners need support for SRL. Recently, learning analytics has offered exciting opportunities for better understanding and supporting SRL. However, substantial endeavors are still…
Descriptors: Nonformal Education, Lifelong Learning, Electronic Learning, Students
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Kathleen Campana; Jacqueline Kociubuk; J. Elizabeth Mills; Michelle H. Martin – Information and Learning Sciences, 2024
Purpose: The purpose of this study was to bring library practitioners and researchers together to develop two co-designed tools for helping library practitioners gain a more holistic understanding of families in underserved groups and identify their values with the goal of developing more relevant learning experiences for them. The co-designed…
Descriptors: Values, Values Education, Learning Experience, Public Libraries
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Mario Marcello Pasco-Dalla-Porta; Milos Lau; Fátima Ponce-Regalado; Martha Marianella Pacheco Mariselli – Journal of Applied Research in Higher Education, 2024
Purpose: Writing a thesis is a difficult endeavor for undergraduate students, especially in management careers, due to the highly practical approach of the discipline. Students often find difficult to understand and apply research methods in concrete research projects, so a proper set of teaching-learning strategies is critical. This study aimed…
Descriptors: Teaching Methods, Academic Achievement, Theses, Undergraduate Students
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Kevin Close; Melissa Warr; Punya Mishra – TechTrends: Linking Research and Practice to Improve Learning, 2024
Emerging technologies present new possibilities for schools, but also present ethical issues for designers. Ethical issues arising from the design, accessibility, adoption, and implementation of emerging technologies in schools are intertwined with existing power dynamics, hierarchies, and decision-making norms that perpetuate entrenched…
Descriptors: Ethics, Design, Technology Uses in Education, Educational Technology
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Alexis Danielle Bolick; Rafael Leonardo da Silva – TechTrends: Linking Research and Practice to Improve Learning, 2024
This article explores the potential impact of Artificial Intelligence (AI) tools on Instructional Design (ID) workflows and organizations from a systems thinking perspective (Meadows, 2008). We provide an in-depth analysis of how three AI tools, ChatGPT, Midjourney, and Descript, can enhance efficiency in instructional design content creation…
Descriptors: Artificial Intelligence, Instructional Design, Task Analysis, Ethics
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Matthieu Branthôme – ACM Transactions on Computing Education, 2024
This article reports on a design-based research study centered on the conception and the assessment of the "Pyrates" application. This online serious game aims at introducing Python programming to K-12 students while easing the transition from block-based to text-based languages. After we present the various aspects underlying the…
Descriptors: Educational Games, Programming, Elementary Secondary Education, Programming Languages
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Melinda Box; Maria Gallardo-Williams; Ciana Paye – Journal of College Science Teaching, 2024
Clear, detailed instructional procedures have an important role to play in laboratory teaching to not only produce consistent results but also ensure safe practices. Student success in using these procedures can be strengthened through the use of video resources. However, not all video content will have the same impact. Videos must have sufficient…
Descriptors: Video Technology, Instructional Materials, Material Development, Student Projects
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Cameron J. Hill; Anthony P. Barrasso; Kathryn E. Spilios – Journal of College Science Teaching, 2024
The Learning Assistant (LA) program is a near-peer teaching model with three key components: (i) reevaluation of curriculum and lesson design to incorporate undergraduate LAs as a central part of the course; (ii) a seminar attended by first-time LAs, where they learn about education theory; and (iii) weekly meetings in which LAs and course…
Descriptors: Teaching Assistants, College Faculty, Student Centered Learning, Influences
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Maria Vieira – Teaching Science, 2024
In a time where ChatGPT enables students of secondary and tertiary levels to create assignments with just a single click, a pertinent question arises: how do we cultivate critical skills and authenticate their work? Design Thinking offers solutions to these challenges. This article explores the impact of Design Thinking in addressing the issues…
Descriptors: Design, Thinking Skills, STEM Education, Artificial Intelligence
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Elizabeth Price; Dawn Theresa Nicholson; Rachel Dunk; Cormac Lawler; Matthew Carney; Valeria Ruiz Vargas; Sally Veitch; Sophie Leigh; Matt Singleton; Sarah Mottram – International Journal of Sustainability in Higher Education, 2024
Purpose: Recognising that there is increasing urgency to equip graduates to become future leaders in delivering the sustainable development goals (SDGs), this study presents a critical analysis of a whole-institution approach to embedding education for sustainable development (ESD) in curricula. This study aims to explore the wider reach of…
Descriptors: Change Agents, Educational Change, Sustainable Development, Integrated Curriculum
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Ruijie Zhou; Chong Xie; Xiuling He; Yangyang Li; Qiong Fan; Ying Yu; Zhonghua Yan – Journal of Educational Computing Research, 2024
Computational thinking (CT), an essential competency for comprehending and addressing intricate issues in the digital world, has been incorporated into curriculum planning as a goal for programming education. This study introduced flow design into programming curricula to investigate its impact on undergraduates 'CT skills during pair work. Two…
Descriptors: Undergraduate Students, Thinking Skills, Computation, Programming
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Nathan J. Mentzer; Tonya M. Isabell; Lakshmy Mohandas – Journal of Computing in Higher Education, 2024
HyFlex learning environments have been meeting the unique needs of students and institutions for nearly 20 years. However, it was the pandemic that gave HyFlex its widespread acceptance and application. Literature suggests that HyFlex may now be considered part of the new norm in education and therefore, further study is needed on how it affects…
Descriptors: Blended Learning, Experiential Learning, Synchronous Communication, Performance
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Matt Tincani; Shawn P. Gilroy; Art Dowdy – Journal of Applied Behavior Analysis, 2024
Open science practices are designed to enhance the utility, integrity, and credibility of scientific research. This article highlights how preregistration in open science practice can be leveraged to enhance the rigor and transparency of single-case experimental designs within an applied behavior analysis framework. We provide an overview of the…
Descriptors: Applied Behavior Analysis, Scientific Research, Research Design, Difficulty Level
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