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Olasina, Gbolahan – Knowledge Management & E-Learning, 2018
A renewed focus should be on human aspects and change behaviour in the uptake of e-learning. Thus, the overriding purpose of the study was to provide a diagnostic insight into how different factors come into play in the context of best practices of e-learning. The research aimed to help build a robust approach to the phenomenon. A dominant…
Descriptors: Best Practices, Undergraduate Students, Electronic Learning, Foreign Countries
Fokides, Emmanuel; Atsikpasi, Penelope – Education and Information Technologies, 2018
The study presents the development and testing of a model for explaining the learning outcomes when individuals use 3D virtual environments (VEs) in informal learning settings. For that matter, a VE was developed, presenting the work of a sculptress, namely Nausica Pastra. The following subjective factors were considered so as to build a research…
Descriptors: Informal Education, Computer Simulation, Museums, Outcomes of Education
Alkhawajah, Amirah M. – ProQuest LLC, 2018
Instructional designers are often discouraged from testing their learning products due to the challenges faced when attempting to apply the traditional approaches of usability testing. As a result, scholars have been trying new methods to overcome those challenges. Remote usability testing, often operated by crowdsourcing websites, is one of those…
Descriptors: Usability, Guidelines, Web Sites, Computer Uses in Education
Fong, Anthony; Barrat, Vanessa; Finkelstein, Neal – WestEd, 2018
In 2015, the Governor's Office of Planning and Research commissioned an analytic study to determine the number of California students who were eligible to attend college within the University of California (UC) and/or the California State University (CSU) systems. The study, "University Eligibility Study for the Public High School Class of…
Descriptors: Eligibility, Data, Usability, High School Students
Younes-Aziz Bachiri; Hicham Mouncif; Belaid Bouikhalene; Radoine Hamzaoui – Turkish Online Journal of Distance Education, 2024
This study examined the integration of artificial intelligence-powered speech recognition technology within early reading assessments in Morocco's Teaching at the Right Level (TaRL) program. The purpose was to evaluate the effectiveness of an automated speech recognition tool compared to traditional paper-based assessments in improving reading…
Descriptors: Foreign Countries, Artificial Intelligence, Speech Communication, Identification
Alice Gruber; Manuela Wagner – Intercultural Communication Education, 2024
Intercultural dialogue is an essential component of intercultural citizenship, i.e., students' ability to address complex societal issues. With more interconnected problems comes an increased need for students to communicate and collaborate with people from differing backgrounds. This pilot study combined the framework of Intercultural Citizenship…
Descriptors: Interdisciplinary Approach, Cultural Pluralism, Citizenship, Computer Simulation
Jessica B. Koslouski; Sandra M. Chafouleas; Amy Briesch; Jacqueline M. Caemmerer; Brittany Melo – Grantee Submission, 2024
We are developing the Equitable Screening to Support Youth (ESSY) Whole Child Screener to address concerns prevalent in existing school-based screenings that impede goals to advance educational equity using universal screeners. Traditional assessment development does not include end users in the early development phases, instead relying on a…
Descriptors: Screening Tests, Usability, Decision Making, Validity
Branko Andic; Zsolt Lavicza; Eva Ulbrich; Stanko Cvjeticanin; Filip Petrovic; Mirjana Maricic – Journal of Biological Education, 2024
Contemporary education adopts various new visualisation techniques for content to be learned. Recently, research on the application of 3D modelling and printing (3DMP) has been expanding. However, as the latest literature reviews indicate, little research is available on the contribution of 3DMP to learning of students with blindness (SWB) and…
Descriptors: Models, Elementary School Science, Biology, Science Education
Wang, Yong; Yu, Liheng; Yu, Zhonggen – Education and Information Technologies, 2022
Numerous scholars are devoted to investigating the technology acceptance model (TAM) and its extensions, but a comprehensive TAM is still under investigation. This study aims to formulate a relatively comprehensive model by including personal investment and identify factors that influence students' adoption of CCtalk-aided English as a foreign…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Usability
Kversøy, Kjartan; Alhassan, Abdul-Razak; Kellems, Ryan; Kversøy, Sofie; Cusworth, Zackery – International Journal of Disability, Development and Education, 2022
This article is about the challenge of communication via smartphones and tablets by people with intellectual disabilities (ID). We will give special attention to persons that struggle with verbal communication. One of our co-researchers, the fourth author, has a severe ID. She cannot read, write or use voice assisted technology in any functional…
Descriptors: Intellectual Disability, Difficulty Level, Computer Mediated Communication, Information Technology
Yalçin, Vakkas – International Journal of Psychology and Educational Studies, 2022
This study aims to investigate the usability of the design thinking model for the education of pre-school children and the effects of the activities performed in line with the design thinking model on children. This research was conducted as a case study of 16 teachers working in a private school. Research data were collected through interviews…
Descriptors: Design, Thinking Skills, Early Childhood Education, Preschool Children
Dutta, Rubina; Mantri, Archana; Singh, Gurjinder – Smart Learning Environments, 2022
The education system evolves and transforms towards interactive and immersive learning tools in this digital age. Augmented reality has also evolved as a ubiquitous, robust, and effective technology for providing innovative educational tools. In engineering education, many abstract concepts require technological intervention for conceptual…
Descriptors: Usability, Computer Simulation, Engineering Education, Intervention
Karoui, Aous; Marfisi-Schottman, Iza; George, Sébastien – Interactive Learning Environments, 2022
The expansion of mobile devices (e.g. tablets, smartphones) and their educational and recreational applications have contributed to the emergence of Mobile Learning Games (MLGs). MLGs show great potential for increasing engagement, creativity and authentic learning. Yet, despite their great potential for education, the use of MLGs by teachers,…
Descriptors: Handheld Devices, Computer Oriented Programs, Educational Games, Evaluation
Hafour, Marwa F. – ReCALL, 2022
Owing to the anytime-anywhere-anyhow nature of mobile learning, together with the ubiquity of affordably priced mobile phones, learning has become a mobigital practice, as termed by Sad and Göktas (2014). Consequently, language teaching/learning is gradually shifting from computer-assisted language learning to mobile-assisted language learning…
Descriptors: Preservice Teachers, Language Teachers, Second Language Instruction, English (Second Language)
Kalinkara, Yusuf; Talan, Tarik – Journal of Learning for Development, 2022
Various theories and models are used to understand the impact of technology in education. One of these models is the UTAUT-2 model. This model allows us to understand the acceptance and use of technology. In this study, students' intentions and behaviours related to using the UBYS system, which is used as a learning management system, were…
Descriptors: Educational Technology, Technology Uses in Education, Models, Intention

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