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Natalie Houston; Ferney Manrique; Shi Mo; Wang Ruoqian; Ji Wenjing; Lu Yuting – Discover Education, 2025
"Designing an effective educational toy" is a research project that emerged from a teaching and learning course designed to facilitate creative engagement both inside and outside the classroom at Wenzhou-Kean University in China. This research study examines the incorporation of design thinking concepts in the development of an…
Descriptors: Foreign Countries, College Students, Design, Toys
Younjung Hwang; Yi Wu – International Journal of Art & Design Education, 2025
The advancement of generative artificial intelligence (AI) presents innovative opportunities and new challenges across various industries and academic fields. Particularly, recent advancements in generative AI, which can create images from text, are introducing new challenges in the field of graphic design education. This study discusses methods…
Descriptors: Graphic Arts, Visual Arts, Artificial Intelligence, Computer Software
Justice Koranteng; Moro Ismaila; Anita Akwaa Toffah; Eugene Okyere-Kwakye – Discover Education, 2025
Purpose: This study examines the gap between what design graduates are taught in university and the competencies required by the design industry. Methodology: The research used a qualitative exploration approach and interviewed 25 design alumnae who had finished their certification and were employed in 10 graphic design firms in Accra and Kumasi.…
Descriptors: Foreign Countries, Graphic Arts, Design, College Graduates
Renata Kuba; Allan Jeong – Journal of Visual Literacy, 2024
This study examined the visual design processes and strategies used by design experts and non-design college students when composing an infographic. All participants created an infographic on a personal computer and were asked to think aloud as they performed the task. The goal was to identify differences in the strategies utilised to produce…
Descriptors: College Students, Visual Aids, Computer Graphics, Design
Matthews, Benjamin; Shannon, Barrie; Roxburgh, Mark – International Journal of Art & Design Education, 2023
Digital automation is on the rise in a diverse range of industries. The technologies employed here often make use of artificial intelligence (AI) and its common form, machine learning (ML) to augment or replace the work completed by human agents. The recent emergence of a variety of design automation platforms inspired the authors to undertake a…
Descriptors: Artificial Intelligence, Automation, Design, Electronic Learning
Mahmut Sami Öztürk; Nurdan Yurtsever Karatas – International Society for Technology, Education, and Science, 2023
With the great change in technology in today's world, instant communication and communication mobile devices has become possible for everyone. People have reached the technology that can instantly receive news about a development occurring anywhere in the world through social media. In a period when social media is so important, the preparation of…
Descriptors: Graphic Arts, Social Media, Marketing, Private Colleges
Ümmühan Avci; Hatice Yildiz Durak – Psychology in the Schools, 2025
Design thinking has become an important process in many fields to encourage innovation toward problem solving skills in various fields. In the field of education, design thinking has been incorporated into curriculums as it contributes both to higher order thinking skills and to the learning process with its flexible and dynamic nature. However,…
Descriptors: Design, Learning Activities, Thinking Skills, Problem Solving
Evelina Jaleniauskiene; Kallia Katsampoxaki-Hodgetts – Communication Teacher, 2024
Students' engagement in multimodal remediation of learning material in the form of slideshow presentations dominates universities. Yet, diversification of learning artifacts through the creation of more diverse types of multimodal content is scarce. The current article therefore proposes an innovative project during which students summarize…
Descriptors: Multimedia Materials, Journal Articles, Research Methodology, Visual Aids
Caydere, Osman – International Journal of Curriculum and Instruction, 2022
The human life process includes a great consumption cycle. In order to survive, to learn, to shelter and to live within the framework of a standard, people are in a constant state of consumption. Undoubtedly, human beings, who are also productive beings, have to pay attention to their consumption in order to leave the world they live in in a more…
Descriptors: Graphic Arts, Educational Environment, Sustainable Development, Design
Pragya Verma; Niravkumar Patel; Prachi Sharma; Manasi Anand Kanetkar; Madhu Singh; Uttama Lahiri – IEEE Transactions on Learning Technologies, 2024
Intact graphic execution ability is considered an important gateway to one's academic success. It is often reported that the graphic execution ability of neurotypical children and those having autism, i.e., children with autism spectrum disorder (ASD) is differentiated. Although insightful, these reports had been mostly for text handwriting task…
Descriptors: Autism Spectrum Disorders, Kinetics, Psychomotor Skills, Graphic Arts
Emel Birer; Esin Hasgül; Elif Gizem Metin – International Journal of Art & Design Education, 2025
Design education includes many pursuits that deal with creativity, thinking and visual communication techniques in the learning process. This study aims to create a participatory learning algorithm based on a location, while measuring the spatial impact through an emergent situation. The exemplified issue is determined as fire that emerged due to…
Descriptors: Design, Algorithms, Climate, Environmental Education
Sylvanus Ametordzi; Folasayo Enoch Olalere – IAFOR Journal of Education, 2025
Design ideation is a critical early step in any design process to generate a large number of ideas that can be cut down into the best and most innovative ones to inspire better design solutions and products. This study seeks to unearth how graphic design students generate design ideas and the extent to which traditional analogue and digital tools…
Descriptors: Foreign Countries, Concept Formation, Graphic Arts, Design
Jian-Wei Lin; Hsieh-Hong Huang; Hong-Ren Chen – Interactive Learning Environments, 2024
Team-Based Learning (TBL) has been widely applied in different fields (courses) and has been indicated to be efficient. Meanwhile, many studies have asserted that Group awareness (GA) information, which visually displays peers' learning context and activities, can increase peer participation within an online collaborative learning environment. As…
Descriptors: Teamwork, Cooperative Learning, Perception, Group Activities
Yongjian Luo; Linda Tsung; Wei Wang – Journal of Multilingual and Multicultural Development, 2024
Affluent in semiotic resources and containing great communicability, Chinese university emblems have yet to attract much academic research. Drawing on studies of social semiotics, typographic landscaping and multimodal concepts, this paper explores the linguistic and social dimension of meaning-making practice and the entanglement of Chinese and…
Descriptors: Foreign Countries, Imagery, Semiotics, Signs
P. Blose; M.T. Gumbo – South African Journal of Education, 2024
With the single descriptive case study reported on here we aimed to explore incorporating indigenous knowledge (IK) into the teaching of graphic design (GD) as a part of Grade 9 Technology lessons. Incorporating IK into GD could make the topic more meaningful -- especially for indigenous learners. The "Curriculum and Assessment Policy…
Descriptors: Indigenous Knowledge, Graphic Arts, Design, Technology Uses in Education

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