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Yaakob, Mohd Faiz Mohd; Nawi, Aliff; Yusof, Mat Rahimi; Kasim, Marini – International Journal of Learning and Change, 2022
Teaching and learning involving postgraduates require a better level of instruction than at undergraduate and diploma levels. In the process of building a better understanding among postgraduate students, lecturers need to research teaching weaknesses to improve teaching quality all the time. Hence, the objective of this study was to enhance the…
Descriptors: Graduate Students, Law Related Education, Computer Simulation, Computer Uses in Education
Wills, Courtenay M. – ProQuest LLC, 2022
The personal and business use of social media (SM) has increased rapidly in the past decade. Many research studies suggest a connection between this increased use of social media and the damage to mental and physical health and, therefore, encourage a practice of regularly unplugging from technology to relieve the damage done by social media.…
Descriptors: Young Adults, Social Media, Females, Experience
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Tokanov, Mansur; Damekova, Saule; Kuttykozhayeva, Shakharzat; Abdoldinova, Gulsim; Smagulov, Yessengali – Journal on Mathematics Education, 2022
The purpose of the study is to develop a model for the application of information and communication technology in the teaching of higher mathematics at the level of school education. The leading method for studying this issue is testing developed by V.E. Milman "Diagnostics of motivational structure of personality", which allows studying…
Descriptors: Information Technology, Computer Mediated Communication, Higher Education, Computer Use
Howell, Ashley – Advanced Distributed Learning Initiative, 2022
A federated Enterprise Learner Record Repository (ELRR) provides the ability to look across many distributed learner records as if they were from a single source and enables the sharing of local and global learner data across the DoD. This learner data will be pulled from authoritative sources for publishing, customizing, and harmonizing…
Descriptors: Student Records, Training, Computer Uses in Education, Computer Security
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Shiya Chen; Lu Huang; Rustam Shadiev; Peiying Hu – Education and Information Technologies, 2025
The introduction of online homework has revolutionized traditional assignment formats, providing students with access to abundant learning resources, a convenient platform for completing assignments, real-time interactive learning opportunities, and accurate feedback. However, there is a paucity of research exploring the perspectives of elementary…
Descriptors: Elementary School Students, Student Attitudes, Intention, Electronic Learning
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Roland Gesthuizen; Hazel Tan; Gillian Kidman – International Research in Geographical and Environmental Education, 2025
This study explores the use of virtual worlds, specifically Minecraft, on sustainability education and cognitive skills. Using the Teaching to Inspire model as a lens, we examine how students design sustainable virtual buildings and cityscapes aligned with the UN Sustainable Development Goals and the social-ecological systems (SES) framework. Our…
Descriptors: Environmental Education, Sustainability, Video Games, Cognitive Processes
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Nikola Luburic; Jelena Slivka; Luka Doric; Simona Prokic; Aleksandar Kovacevic – Education and Information Technologies, 2025
Project-based learning (PBL) is a learning technology praised for its ability to grow domain-specific and domain-general skills and related knowledge and attitudes. However, consistently designing effective PBL experiences is challenging, primarily due to the lack of instructor support and guidance for designing PBL experiences aligned with…
Descriptors: Computer Software, Computer Uses in Education, Engineering Education, Active Learning
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Lynn Long; Avgoustos Tsinakos – Journal of Interactive Learning Research, 2025
Development of effective oral presentation skills is an essential component of entrepreneurship education, but class size and time constraints can limit opportunities to practice and receive quality feedback. Immersive virtual reality can provide time- and place-independent opportunities to hone presentation skills in diverse settings with…
Descriptors: Computer Simulation, Computer Uses in Education, Public Speaking, Skill Development
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Hermann Astleitner; Sarah Schlick – Active Learning in Higher Education, 2025
Social media has a strong influence on the everyday lives of college students. A particular question of advanced research interest is whether social media also play a role when attending class. This exploratory study was aimed at designing a theoretical model that embraces such concepts. First, we identified that identity development, learning…
Descriptors: Social Media, College Students, Self Concept, Computer Use
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Mik Fanguy – Australasian Journal of Educational Technology, 2025
Note-taking is generally regarded as an effective learning strategy, but it is also cognitively demanding. Students often omit salient information in their notes due to the burden of trying to listen while writing down what they hear. Two alternative forms to traditional note-taking are online collaborative note-taking and instructor-provided…
Descriptors: Notetaking, Cooperative Learning, Teacher Developed Materials, Student Developed Materials
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Corinna S. Martarelli; Josua Dubach; Natalie Schelleis; Trix Cacchione; Sebastian Tempelmann – Educational Technology Research and Development, 2025
Virtual reality (VR) can provide access to otherwise inaccessible aspects of the world and thus promote science learning. We developed a VR learning tool about the water cycle, with 11 lessons for classroom teaching at the primary level. We assessed prior knowledge before a four-week intervention and learning outcomes directly after the…
Descriptors: Computer Simulation, Elementary School Science, Science Education, Water
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Joseline M. Santos; Raquel C. Adriano; Marian Minneli S. Cruz; Mayleen Dorcas B. Castro; Eunice B. Custodio; Gerriper T. Bernardo – Problems of Education in the 21st Century, 2025
This study developed a Learning Materials Repository Hub (LMRH) to digitize educational resources for the K-12 education system, addressing the need for centralized, high-quality, and accessible learning materials. Using a developmental research approach, Graduate School students created Digitized Learning Materials (DLMs) aligned with the Most…
Descriptors: Instructional Materials, Computer Uses in Education, Elementary Secondary Education, Teacher Attitudes
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Gu, Xiaoqing; Xu, Hongjin – Journal of Educational Computing Research, 2019
Advancements in learning analytics allow teachers to track student learning progress and promote learning by providing necessary intervention and support. Multiple data sources are involved in learning analytics, and the major ones are systems that students use in school. To fully comprehend the progress of student learning, out-of-school learning…
Descriptors: Learning Processes, Computer Use, Informal Education, Learning Experience
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Warwick, Claire – New Review of Academic Librarianship, 2021
During the pandemic we have found that the experience of interaction online, whether with other people, or with information is very different from what we do in person. And this experience is seldom compared favourably to physical, interaction. Thanks to the A level algorithm fiasco, algorithms are treated with growing scepticism and social media…
Descriptors: Information Utilization, Decision Making, Artificial Intelligence, Psychological Patterns
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Longmeier, Meris Mandernach; Murphy, Sarah Anne – College & Research Libraries, 2021
Assessing digital scholarship services offered either through academic libraries or elsewhere on campuses is important for both program development and service refinement. Digital scholarship support is influenced by fluid campus priorities and limited resources, including staffing, service models, infrastructure, and partnership opportunities…
Descriptors: Library Services, Academic Libraries, Scholarship, Computer Use
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