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Engel, Renata S.; And Others – Journal of Computing in Higher Education, 1996
A computer simulation program for use in the study of fluid mechanics is described. The package is an interactive tool to explore the fluid flow characteristics of a pipe system by manipulating the physical construction of the system. The motivation, software design requirements, and specific details on how its objectives were met are presented.…
Descriptors: College Instruction, Computer Assisted Instruction, Computer Software, Computer Software Development

Lieberman, Joseph – Policy Review, 1996
Interest in television signal-blocking technology (the V-chip) demonstrates that the American people are disgusted with television that they cannot sit down to watch with their children. The broadcast industry must recognize the V-chip as a symbol of discontent and produce television that corresponds to public values. (SLD)
Descriptors: Broadcast Industry, Crime, Mass Media Effects, News Media

Mills, Douglas – TESOL Quarterly, 2000
Looks ahead to some of the software capabilities soon to be available on the Web for helping learners notice linguistic form in text and Web-based audio materials. Points out that some of the general purpose authoring tools on the Web are ideally suited for developing English as a Second or Other Language learning materials. (Author/VWL)
Descriptors: Authoring Aids (Programming), Computer Assisted Instruction, Computer Software, English (Second Language)
Kaplan, Howard – CAUSE/EFFECT, 1998
Compares the features, advantages, and disadvantages of two major software options available for designing web courses: (1) component, off-the shelf software that allows for creation of audio slide lectures, course materials, discussion forums, animations, synchronous chat groups, quiz creators, and electronic mail, and (2) integrated packages…
Descriptors: Authoring Aids (Programming), College Administration, Computer Software Development, Courseware
Gonsalves, Dotty; Lopez, Joan – Learning & Leading with Technology, 1998
Discusses teaching grade 1-8 students programming and complex problem-solving skills using MicroWorlds, a variation of LOGO. Discusses game programming and provides a MicroWorlds "Cat and Mouse" game-planning sheet. Argues that programming instruction fosters creativity, innovation, and patience. (PEN)
Descriptors: Active Learning, Computer Software Development, Computer Uses in Education, Creativity

Kirkwood, Margaret – Journal of Curriculum and Supervision, 2001
Four-year curriculum-development project involving computing teachers from Scottish schools focused on methods of teaching and assessing computer-program skills at the secondary 3/4 level (14- to 16-year-olds) and the professional development of participants. Findings show that curriculum development can enhance teachers' professional development,…
Descriptors: Curriculum Development, Foreign Countries, Metacognition, Outcomes of Education
Lorenzo, George – Distance Education Report, 2001
Describes the first online undergraduate certificate program in programming which was created specifically for the deaf and hard-of-hearing at Rochester Institute of Technology's (RIT's) National Technical Institute for the Deaf College. Explains modifications to videotaped lectures as well as possible future plans. (LRW)
Descriptors: Accessibility (for Disabled), Computer Science Education, Futures (of Society), Hearing Impairments

Larson, Reed – Monographs of the Society for Research in Child Development, 2001
Reviews study that tested the long-term influence of early childhood television viewing on adolescent achievement. Focuses on the demonstrated importance of content of television viewing as a predictor for adolescent outcomes, emphasizes the probable magnification of media effects, and suggests expanding well-crafted educational content to the…
Descriptors: Adolescents, Educational Policy, Educational Television, Internet
Soep, Elisabeth – Phi Delta Kappan, 2005
Educational researchers have paid little attention to "critique"--an activity young artists routinely use to assess and advance their creative projects. It is an activity from which they have a lot to learn, particularly in the context of community-based arts collaboratives. In school classrooms where teachers emphasize group projects…
Descriptors: Young Adults, Standardized Tests, Educational Researchers, Evaluation Methods
Defranco-Tommarello, Joanna; Deek, Fadi P. – Journal of Interactive Learning Research, 2005
The experimental results of a collaborative problem solving and program development model that takes into consideration the cognitive and social activities that occur during software development is presented in this paper. This collaborative model is based on the Dual Common Model that focuses on individual cognitive aspects of problem solving and…
Descriptors: Interpersonal Communication, Group Dynamics, Programming, Educational Technology
Ozcan, Oguzhan – International Journal of Technology and Design Education, 2005
The article firstly examines the techniques of miniature art, and attempts to identify those which can serve as an inspiration for artistic aspects of today's information design in the electronic environment. It also brings forward the idea whether miniature art could be used in our existing new media education models and finally answers the…
Descriptors: Creativity, Journalism Education, Electronic Publishing, Educational Technology
Saleh, Mostafa S. – E-Learning, 2005
The new e-learning generation depends on Semantic Web technology to produce learning objects. As the production of these components is very costly, they should be produced and registered once, and reused and adapted in the same context or in other contexts as often as possible. To produce those components, developers should use learning standards…
Descriptors: Electronic Learning, Educational Technology, Metadata, Educational Resources
Coyne, Sarah M.; Archer, John; Eslea, Mike – Journal of Experimental Child Psychology, 2004
Numerous studies have shown that viewing violence in the media can influence an individual's subsequent aggression, but none have examined the effect of viewing indirect aggression. This study examines the immediate effect of viewing indirect and direct aggression on subsequent indirect aggression among 199 children ages 11 to 14 years. They were…
Descriptors: Programming (Broadcast), Aggression, Violence, Child Psychology

Corder, Greg – Science Teacher, 2005
Science teachers face challenges that affect the quality of instruction. Tight budgets, limited resources, school schedules, and other obstacles limit students' opportunities to experience science that is visual and interactive. Incorporating web-based Java applets into science instruction offers a practical solution to these challenges. The…
Descriptors: Science Instruction, Science Teachers, Programming Languages, Internet
Hopp, Marsha A.; Hopp, Theodore H. – CALICO Journal, 2004
The "newSLATE" environment provides a Web-based infrastructure for language learning. Its design and implementation were driven by the difficulties of non-Roman-script text handling. The software features a cross-platform approach to non-Roman text input and handling and a novel method for automatically generating online quizzes from study…
Descriptors: Multilingualism, Tests, Computer Software, Internet