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Kato, Daiki; Morita, Miyako – Art Therapy: Journal of the American Art Therapy Association, 2009
This study examined general features of Lego block creations produced by Japanese adolescents with no known mental health disorders. The block creations of 33 participants were assessed for form, content, and gender differences. Time spent on the task, amount of area covered, and quantity and types of blocks used were measured and correlated with…
Descriptors: Play, Adolescents, Gender Differences, Art Therapy
Sanabria, Federico; Thrailkill, Eric – Journal of the Experimental Analysis of Behavior, 2009
The game of Matching Pennies (MP), a simplified version of the more popular Rock, Papers, Scissors, schematically represents competitions between organisms with incentives to predict each other's behavior. Optimal performance in iterated MP competitions involves the production of random choice patterns and the detection of nonrandomness in the…
Descriptors: Visual Stimuli, Play, Animals, Probability
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Evans, Ian M.; Galyer, Karma – Child & Family Behavior Therapy, 2009
Intolerance of uncertainty and maladaptive information seeking are linked in many models of worry and clinical anxiety. This study aimed to examine children's use of information to regulate negative arousal associated with uncertainty in an exciting or threatening pretend play context. Children were presented with a positively or negatively…
Descriptors: Play, Emotional Response, Information Seeking, Counseling Techniques
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Ladd, Mara V.; Luiselli, James K.; Baker, Lorianne – Child & Family Behavior Therapy, 2009
Children with autism frequently display self-injurious behavior (SIB), but skin picking--a less severe topography of SIB--has not been the focus of much clinical research. The present study evaluated a home-based intervention that was implemented with a 9-year-old girl who had autism and picked her fingers with resulting tissue damage. The…
Descriptors: Intervention, Self Destructive Behavior, Autism, Children
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Gauvain, Mary; Munroe, Robert L. – Child Development, 2009
This study examined how societal changes associated with modernization are related to cognitive development. Data were from 4 cultural communities that represented a broad range of traditional and modern elements: the Garifuna (Belize), Logoli (Kenya), Newars (Nepal), and Samoans (American Samoa). Naturalistic observations and the performances of…
Descriptors: Play, Samoan Americans, Foreign Countries, Cognitive Development
Washor, Elliot; Mojkowski, Charles; Newsom, Loran – Phi Delta Kappan, 2009
The physical, psychological, cultural, social, and organizational elements of a learning environment are as important as the learning opportunities themselves. The Apple Store blends retail and school into a new type of learning environment that lets the customer learn anything, at any time, at any level, from experts, expert practitioners, and…
Descriptors: Educational Technology, Educational Environment, Retailing, Computers
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Armstrong, Michael – FORUM: for promoting 3-19 comprehensive education, 2009
This article is the text of a keynote address given to the North Dakota Study Group on Evaluation at its annual conference in Chicago in February 2009. Three examples of children's linguistic and literary playfulness are examined, two from England and one from the USA. The article explores the radical implications of these examples for primary…
Descriptors: Play, Elementary Education, Linguistics, Language Acquisition
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Francis, Andrea; Mishra, Punya – Journal of Interactive Learning Research, 2009
Interactive toys for children are becoming more popular for both play and educational purposes, yet an understanding of the dependent measures used to study such interactions has not yet been explored. This study takes advantage of the idea that robotic animals exhibit both living and pretend qualities, and are therefore ideal for studying…
Descriptors: Educational Needs, Play, Toys, Robotics
Luczynski, Kevin C.; Hanley, Gregory P. – Journal of Applied Behavior Analysis, 2009
Discovering whether children prefer reinforcement via a contingency or independent of their behavior is important considering the ubiquity of these programmed schedules of reinforcement. The current study evaluated the efficacy of and preference for social interaction within differential reinforcement of alternative behavior (DRA) and…
Descriptors: Interpersonal Relationship, Interaction, Social Reinforcement, Contingency Management
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Dye, M. W. G.; Green, C. S.; Bavelier, D. – Neuropsychologia, 2009
Previous research suggests that action video game play improves attentional resources, allowing gamers to better allocate their attention across both space and time. In order to further characterize the plastic changes resulting from playing these video games, we administered the Attentional Network Test (ANT) to action game players and…
Descriptors: Cues, Video Games, Tests, Attention Span
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Baines, Lawrence A.; Slutsky, Ruslan – Educational Horizons, 2009
Traditional ways of teaching--working from a textbook, designing quizzes, and assigning seat work--are predicated on the idea of students' ability and desire to self-regulate. However, these sedentary techniques are ineffective with unmotivated students and poor readers. Teachers commonly invoke fear of failure in an attempt to engage students in…
Descriptors: Homework, Play, Classroom Environment, Academic Achievement
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Skanfors, Lovisa; Lofdahl, Annica; Hagglund, Solveig – Journal of Early Childhood Research, 2009
The article discusses how children make use of their preschool context in order to withdraw. Ethnographic observations were made of two-to five-year-old children's interactions during free play and teacher-led activities in the preschool, and documentation was carried out through field notes and video recordings. The empirical material was…
Descriptors: Play, Preschool Children, Withdrawal (Psychology), Foreign Countries
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Maebuta, Jack – International Education Journal: Comparative Perspectives, 2011
The Learn and Play Project was initiated by Solomon Islands Football Federation and aimed at educating and providing football skills training for primary school dropouts. The aim of this paper is to report the implementation of the programme in a case study school. Because the project is still being implemented, this paper is not intended to…
Descriptors: Dropouts, Program Effectiveness, Student Attitudes, Team Sports
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Edwards, Susan – Cambridge Journal of Education, 2011
This paper examines Vygotsky's conception of play as a leading activity in the contexts of children's contemporary play worlds. Commencing with an examination of the relationship between leading activities and the development of psychological functions, the paper moves into a consideration of the relationship between imagination and reality as a…
Descriptors: Young Children, Play, Role, Early Childhood Education
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Morgan, Liam; Chodkiewicz, Andrew – Heritage Language Journal, 2011
This paper draws on three years of fieldwork within informal supported play-groups in inner Sydney. In Australia, some 40% of children reach school age without attending formal preschools. Aboriginal and immigrant groups are greatly overrepresented in this statistic. For these children, informal playgroups, funded from a range of government and…
Descriptors: Video Technology, Language Maintenance, Play, Early Childhood Education
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