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Atapattu, Thushari; Falkner, Katrina – Journal of Learning Analytics, 2018
Lecture videos are amongst the most widely used instructional methods within present Massive Open Online Courses (MOOCs) and other digital educational platforms. As the main form of instruction, student engagement behaviour, including interaction with videos, directly impacts the student success or failure and accordingly, in-video dropouts…
Descriptors: Lecture Method, Video Technology, Online Courses, Mass Instruction
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Nelson, Katherine G.; Shell, Duane F.; Husman, Jenefer; Fishman, Evan J.; Soh, Leen-Kiat – Journal of Engineering Education, 2015
Background: Technical, nonengineering required courses taken at the onset of an engineering degree provide students a foundation for engineering coursework. Students who perform poorly in these foundational courses, even in those tailored to engineering, typically have limited success in engineering. A profile approach may explain why these…
Descriptors: Metacognition, Engineering Education, Profiles, Barriers
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Fields, Deborah; Vasudevan, Veena; Kafai, Yasmin B. – Interactive Learning Environments, 2015
We highlight ways to support interest-driven creation of digital media in Scratch, a visual-based programming language and community, within a high school programming workshop. We describe a collaborative approach, the programmers' collective, that builds on social models found in do-it-yourself and open source communities, but with scaffolding…
Descriptors: Programming Languages, Programming, High School Students, Cooperative Learning
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Hong, Yi-Chun; Choi, Ikseon – British Journal of Educational Technology, 2015
Reflection is a critical factor in solving design problems. Using good methods to observe designers' reflection is essential to inform the design of the learning environments that support the development of design problem-solving skills. In this study, we have developed and validated a novel self-reporting questionnaire as an efficient instrument…
Descriptors: Reflection, Problem Solving, Instructional Design, Questionnaires
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Choi, Jeongwon; An, Sangjin; Lee, Youngjun – ACM Transactions on Computing Education, 2015
Computer education has been provided for a long period of time in Korea. Starting as a vocational program, the content of computer education for students evolved to include content on computer literacy, Information Communication Technology (ICT) literacy, and brand-new computer science. While a new curriculum related to computer science was…
Descriptors: Foreign Countries, Computer Science Education, Educational Environment, Educational Policy
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Repenning, Alexander; Webb, David C.; Koh, Kyu Han; Nickerson, Hilarie; Miller, Susan B.; Brand, Catharine; Her Many Horses, Ian; Basawapatna, Ashok; Gluck, Fred; Grover, Ryan; Gutierrez, Kris; Repenning, Nadia – ACM Transactions on Computing Education, 2015
An educated citizenry that participates in and contributes to science technology engineering and mathematics innovation in the 21st century will require broad literacy and skills in computer science (CS). School systems will need to give increased attention to opportunities for students to engage in computational thinking and ways to promote a…
Descriptors: Games, Design, Computer Science Education, Computer Simulation
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McCauley, Renée; Grissom, Scott; Fitzgerald, Sue; Murphy, Laurie – Computer Science Education, 2015
Hundreds of articles have been published on the topics of teaching and learning recursion, yet fewer than 50 of them have published research results. This article surveys the computing education research literature and presents findings on challenges students encounter in learning recursion, mental models students develop as they learn recursion,…
Descriptors: Computer Science Education, Programming, Literature Reviews, Best Practices
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Bowden, Lucy; Fearon, Colm; McLaughlin, Heather; Jackson, Stephen – International Journal of Information and Learning Technology, 2015
Purpose: The purpose of this paper is to explore a possible strategic role for computing ethics and investigate how they might align with corporate values and higher education (HE) strategy making. Design/methodology/approach: A longitudinal study of a university in the South East of England is used to examine qualitative findings and develop a…
Descriptors: Strategic Planning, Ethics, Computer Science, Higher Education
Peters-Burton, Erin E.; Cleary, Timothy J.; Kitsantas, Anastasia – International Association for Development of the Information Society, 2015
A quality educational experience for secondary students involves more than an acquisition of content knowledge; it entails providing students opportunities to develop a variety of thinking skills that enable integration of knowledge and the promotion of student self-directed learning outside of the classroom. One critical skill that is often…
Descriptors: Secondary School Students, Thinking Skills, Skill Development, Critical Thinking
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Goldsmith, Judy; Mattei, Nicholas – ACM Transactions on Computing Education, 2014
The undergraduate computer science curriculum is generally focused on skills and tools; most students are not exposed to much research in the field, and do not learn how to navigate the research literature. We describe how fiction reviews (and specifically science fiction) are used as a gateway to research reviews. Students learn a little about…
Descriptors: Computer Science Education, Computer Science, Educational Research, Undergraduate Students
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Babb, Jeffry S.; Abdullat, Amjad – Information Systems Education Journal, 2014
Undergraduate programs in Information Systems are challenged to offer a curriculum that is both rigorous and relevant. Specialized college-level accreditation, such as AACSB, and program-level accreditation, such as ABET, offer an opportunity to signal quality in academics while also remaining relevant to local stakeholders and constituents.…
Descriptors: Business Schools, Information Systems, Accreditation (Institutions), Undergraduate Study
Kyrilov, Angelo; Noelle, David C. – International Association for Development of the Information Society, 2014
Information technology is now ubiquitous in higher education institutions worldwide. More than 85% of American universities use e-learning systems to supplement traditional classroom activities while some have started offering Massive Online Open Courses (MOOCs), which are completely online. An obvious benefit of these online tools is their…
Descriptors: Grading, Automation, Feedback (Response), Computer Science Education
Association Supporting Computer Users in Education, 2021
ASCUE, the Association Supporting Computer Users in Education, is a group of people interested in small college computing issues. It is a blend of people from all over the country who use computers in their teaching, academic support, and administrative support functions. Begun in 1968 as CUETUG, the College and University Eleven-Thirty Users'…
Descriptors: Computer Uses in Education, Integrated Learning Systems, Higher Education, College Instruction
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Loeckx, Johan – International Review of Research in Open and Distributed Learning, 2016
The opinions on MOOCs go to extremes, covering a wide variety of topics, affecting economy, pedagogy, and computer science which makes it hard to keep oversight. Despite the many excellent research reports and articles, an overview of the bigger picture, providing a holistic qualitative summary of the different opinions, is still very welcome.…
Descriptors: Online Courses, Computer Science, Teaching Methods, Social Environment
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Duangchant, Shatchaya; Kiattikomol, Paiboon; Kaewkuekool, Sittichai – Learning Organization, 2016
Purpose: The process of knowledge transfer under the B-O-R-N Model is based on the concepts of knowledge transfer and change of knowledge patterns to create new knowledge. It stimulates learners to learn under the process of knowledge transfer during the learning with an aim to allow learners to achieve the learning outcomes.…
Descriptors: Models, Transfer of Training, Outcomes of Education, Thinking Skills
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