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Ali Alqarni – Journal of Educational Computing Research, 2025
This study examined the effect of gamification on visual programming and computational thinking skills among primary school students, aiming to investigate how gamified learning environments enhance cognitive skill development and conceptual integration compared to traditional teaching methods. A quasi-experimental design was employed, involving…
Descriptors: Thinking Skills, Game Based Learning, Achievement Tests, Teaching Methods
Yifan Lu; K. Supriya; Shanna Shaked; Elizabeth H. Simmons; Alexander Kusenko – Physical Review Physics Education Research, 2025
Inequities in student access to trigonometry and calculus are often associated with racial and socioeconomic privilege, and often influence introductory physics course performance. To mitigate these disparities in student preparedness, we developed a two-pronged intervention consisting of (1) incentivized supplemental math assignments and (2)…
Descriptors: Mathematics Instruction, Teaching Methods, Academic Achievement, Science Instruction
Giulia Polverini; Jakob Melin; Elias Önerud; Bor Gregorcic – Physical Review Physics Education Research, 2025
[This paper is part of the Focused Collection in Artificial Intelligence Tools in Physics Teaching and Physics Education Research.] Artificial intelligence-based chatbots are increasingly influencing physics education because of their ability to interpret and respond to textual and visual inputs. This study evaluates the performance of two large…
Descriptors: Artificial Intelligence, Computer Software, Technology Integration, Physics
John F. Pane; Christopher Joseph Doss; Ivy Todd; Dorothy Seaman – Annenberg Institute for School Reform at Brown University, 2025
Zearn Math is a popular software platform for K-8 mathematics learning, designed to enable all students to successfully access grade-level content. RAND researchers collaborated with Zearn, the product's developer, to design this evaluation. Then RAND conducted the study independently, randomly assigning 64 schools in an urban Texas district to…
Descriptors: Mathematics Education, Grade 3, Grade 4, Grade 5
Xuewang Geng; Masanori Yamada – SAGE Open, 2025
The development of information and communication technologies has created limitless prospects for using augmented reality (AR) in various fields. Unfortunately, the multitasking nature of AR systems prevents learners from successfully reflecting and retaining knowledge. This study developed and designed a learning analytics dashboard (LAD) with…
Descriptors: Metacognition, Learning Management Systems, Artificial Intelligence, Computer Software
Seher Üretmen Karaoglu; Cemile Dogan – Journal of Theoretical Educational Science, 2025
Recent advancements in Artificial Intelligence (AI) are transforming language education by enabling more effective instructional practices and enhanced learning outcomes. AI-driven technologies--including tutoring systems, personalized learning platforms, and automated assessment tools--have the potential to revolutionize classroom instruction.…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Artificial Intelligence
Minh Toan Pham – JALT CALL Journal, 2025
This study investigates the cultural adaptation of the 6-P framework -- comprising plan, prompt, preview, produce, peer-review, and portfolio-tracking phases -- for integrating generative artificial intelligence (AI) in academic writing instruction within Vietnamese universities. Through qualitative analysis of interviews, focus groups, and…
Descriptors: English (Second Language), Second Language Learning, Language Teachers, Foreign Countries
Sümmermann, Moritz L. – International Journal for Technology in Mathematics Education, 2019
Ariadne is a touch-based program for the learning of homotopies of paths, without the use of formalism, by building mental models. Using Ariadne, the user can construct points, paths by dragging points and homotopies by dragging paths as well as compute winding numbers of paths, all on a variety of surfaces, through touch gestures. Ariadne…
Descriptors: Mathematics Instruction, Computer Software, Teaching Methods, Problem Solving
Herceg, Djordje; Radakovic, Davorka; Herceg, Dejana; Mandic, Vera Herceg – International Journal for Technology in Mathematics Education, 2019
Computer-aided visualization provides meaningful insight into geography teaching, which helps improve comprehension. With dynamic geometry software (DGS), a teacher can easily create interactive mathematical learning materials. To fully benefit from DGS applied to subjects other than mathematics, their functionality must be extended with features…
Descriptors: Geometry, Mathematics Instruction, Computer Assisted Instruction, Teaching Methods
Krumphals, Ingrid – Physics Education, 2019
The main objective of this paper is to provide an explanation on a conceptual level of how the Mirascope and the occurring image formation work. The physics behind a Mirascope--a well-known device consisting of two concave mirrors--is very complex. In literature, only either high level or very simplified and deficient explanations can be found.…
Descriptors: Physics, Measurement Equipment, Science Equipment, Optics
Aberdein, Andrew – ZDM: The International Journal on Mathematics Education, 2019
The traditional view of evidence in mathematics is that evidence is just proof and proof is just derivation. There are good reasons for thinking that this view should be rejected: it misrepresents both historical and current mathematical practice. Nonetheless, evidence, proof, and derivation are closely intertwined. This paper seeks to tease these…
Descriptors: Mathematics Instruction, Mathematical Logic, Persuasive Discourse, Evidence
Beuran, Razvan; Tang, Dat; Tan, Zheyu; Hasegawa, Shinobu; Tan, Yasuo; Shinoda, Yoichi – Education and Information Technologies, 2019
Cybersecurity education and training are being conducted on an ever-increasing scale, as most organizations need to improve their readiness in dealing with the more and more frequent cyberattacks. However, most systems used for such education and training purposes are built from scratch, are highly customized, and often proprietary. This is true…
Descriptors: Information Security, Teaching Methods, Management Systems, Information Systems
Sheng, Yanyan – Measurement: Interdisciplinary Research and Perspectives, 2019
Classical approach to test theory has been the foundation for educational and psychological measurement for over 90 years. This approach concerns with measurement error and hence test reliability, which in part relies on individual test items. The CTT package, developed in light of this, provides functions for test- and item-level analyses of…
Descriptors: Item Response Theory, Test Reliability, Item Analysis, Error of Measurement
Rode, Jacob B.; Ringel, Megan M. – Teaching of Psychology, 2019
The current study examines whether R or SPSS output induces greater initial anxiety in students and whether anxiety toward one or both changes after being taught one type of software output throughout the course. The authors each taught an introductory statistics course, with the first course (n = 43) teaching R output exclusively and the second…
Descriptors: Statistical Analysis, Computer Software, Computer Uses in Education, Introductory Courses
Vieira, Estela Aparecida Oliveira; da Silveira, Aleph Campos; Martins, Ronei Ximenes – Informatics in Education, 2019
This work presents a systematic review whose objective was to identify heuristics applicable to the evaluation of the usability of educational games. Heuristics are usability engineering methods that aim to detect problems in the use of a system during its development and/or when its interface is in interaction with the user. Therefore, applying…
Descriptors: Educational Games, Usability, Heuristics, Computer Games

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