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Shi, Aili; Wang, Yamin; Ding, Nan – Interactive Learning Environments, 2022
As an emerging learning platform, game-based immersive virtual reality learning environments (GIVRLEs) have the potential to solve difficult teaching problems. This study designed a GIVRLE by integrating knowledge of quadratic functions into gameplay. Forty seventh graders who had never acquired that knowledge played the game and took pre- and…
Descriptors: Game Based Learning, Computer Simulation, Educational Games, Foreign Countries
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Lee, Sukmock; Guthery, Charlotte; Kim, Daewook; Calkins, Addison – Physics Teacher, 2022
An essential goal for physics and optical science instructors is to encourage students to find excitement and beauty in physical and optical phenomena while helping them learn the theoretical concepts and conducting experiments that can test the validity of the concepts. Such motivation largely relies on realistic hands-on lab opportunities where…
Descriptors: Physics, Optics, Science Instruction, Hands on Science
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Dominguez, Amanda M.; Feldman, Marina; Battey, Dan; Palpacuer Lee, Christelle; Hunsdon, Jessica – Mathematics Teacher: Learning and Teaching PK-12, 2022
During a typical family mathematics night (FMN), families are invited to a school, and parents and guardians work on mathematics activities with their children while teachers facilitate activities and share information on how to better support children in their mathematical development. How might this engagement change when information is not…
Descriptors: Mathematics Instruction, COVID-19, Pandemics, Multilingualism
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Sally Wu, Yu-Han; Alan Hung, Shao-Ting – Journal of Educational Computing Research, 2022
Virtual Reality (VR) has been used to enhance EFL learners' speaking skills due to its immersive and interactive features. This study thus investigated the effects of VR on elementary school students' English-speaking performance and such affective variables as their willingness to communicate (WTC) and learning autonomy. Fifty-six EFL sixth…
Descriptors: Computer Simulation, Technology Uses in Education, Electronic Learning, Elementary School Students
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Erdogmus, Cavit; Korkmaz, Özgen – International Online Journal of Primary Education, 2022
The aim of this research is to determine the trends in the field of educational technology by analyzing the bibliometric analysis of the articles about Educational Technology published in the Web of Science Core database in the last 20 years. In this framework, a bibliometric analysis of the articles on educational technology published 2000-2019…
Descriptors: Educational Trends, Educational Technology, Bibliometrics, Trend Analysis
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Lim, Kyungeun; Lee, Soon Goo – Art Education, 2022
Virtual reality (VR) is no longer a surprisingly novel technology. Most art educators have heard about VR, although they may not have a detailed knowledge of or experience with it. However, as VR has become commercialized, education researchers have also looked at using VR for teaching, and they have discussed its effects on students' learning.…
Descriptors: Computer Simulation, Art Education, Educational Technology, Technology Integration
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Seo, Min-Hwi; So, Hyo-Jeong – Educational Technology & Society, 2022
The purpose of this research was to design and evaluate the efficacy of a gesture-based exhibit with augmented reality (AR) for understanding complex scientific concepts. In particular, this study focuses on the effect of differently guided conditions in a gesture-based AR. We first present the design and development of a gesture-based AR exhibit…
Descriptors: Nonverbal Communication, Exhibits, Simulated Environment, Computer Simulation
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Mokmin, Nur Azlina Mohamed; Ridzua, Nurul Nabilah Izzati Binti – IAFOR Journal of Education, 2022
Physical education (PE) is a compulsory subject in schools that is vital to ensure students stay healthy and fit. It is widely agreed that everyone should have access to education, regardless of physical limitations. However, there is an ongoing debate on how PE has been taught and used to benefit students with learning disabilities (SLD). SLDs…
Descriptors: Foreign Countries, Physical Education, Students with Disabilities, Learning Disabilities
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Asquith, Steven; Frazier, Erin – Research-publishing.net, 2022
New technologies often influence the ways in which one shares linguistic experiences. One such technology, Augmented Reality (AR), may initiate concepts used in language learning through digital storytelling. This paper describes an exploratory research project based on Choose Your Own Adventure (CYOA) AR digital storytelling which investigated…
Descriptors: Computer Simulation, Electronic Learning, Story Telling, Cooperative Learning
Joe Olsen; Amy Adair; Janice Gobert; Michael Sao Pedro; Mariel O'Brien – Grantee Submission, 2022
Many national science frameworks (e.g., Next Generation Science Standards) argue that developing mathematical modeling competencies is critical for students' deep understanding of science. However, science teachers may be unprepared to assess these competencies. We are addressing this need by developing virtual lab performance assessments that…
Descriptors: Mathematical Models, Intelligent Tutoring Systems, Performance Based Assessment, Data Collection
Michelle McCarthy – ProQuest LLC, 2022
Nursing education is facing challenging demands today with the NextGen NCLEX scheduled for release in Spring 2023, updated American Association of Colleges of Nursing (AACN) Essentials, and distance learning due to COVID-19. This dissertation examines the effects the COVID-19 pandemic had on nursing students as education was disrupted just prior…
Descriptors: Computer Simulation, Critical Thinking, Novices, Nurses
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Jowallah, Rohan; Bennett, Luke; Bastedo, Kathleen – Distance Learning, 2018
The purpose of this article is to examine the affordances of virtual reality systems in K-12 education. In this article, the writers will: (1) focus on the latest and future technological advances in virtual reality systems; (2) connect virtual reality advances to innovative and scaleable encounters in the K-12 space; (3) provide readers with a…
Descriptors: Affordances, Computer Simulation, Elementary Secondary Education, Technology Uses in Education
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Olena, Glushchenko; Liudmyla, Sorokina; Maryna, Romaniukha – ICTE Journal, 2018
The paper deals with one of modern effective pedagogical technologies in relation to management of the educational process with students of higher educational institutions. The authors discuss the concept of virtual excursion, formulate its advantages over traditional technologies, clarify the principles of modern pedagogical activity through a…
Descriptors: Learning Processes, Information Technology, Computer Uses in Education, Higher Education
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Rotkin, Vladimir; Yavich, Roman; Malev, Sergey – Journal of Education and e-Learning Research, 2018
An important feature of the currently used artificial intelligence systems is their anthropomorphism. The tool of inductive empirical systems is a neural network that simulates the human brain and operates in the "black box" mode. Deductive analytical systems for representation of knowledge use transparent formalized models and…
Descriptors: Artificial Intelligence, Simulation, Electronic Learning, Educational Technology
Gundel, Erik M. – ProQuest LLC, 2018
The purpose of this mixed methods multiple case study was to gain insight into the self-efficacy beliefs of pre-service teachers participating in a curriculum enhanced via mixed reality simulation experiences. There were two cases within the present study, one was bound by pre-service teacher candidate participants enrolled as students within one…
Descriptors: Preservice Teachers, Self Efficacy, Beliefs, Computer Simulation
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