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Thevenin, Benjamin – Journal of Media Literacy Education, 2020
This article describes "Dark Ride: Disneyland" - a mobile game that encourages Disneyland guests to critically consider Disney's representations of history, culture, and technology. The game was the creation of a group of faculty, students and professionals associated with Brigham Young University. The article contextualizes the game and…
Descriptors: Corporations, Educational Games, Media Literacy, Handheld Devices
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Murai, Yumiko; Muramatsu, Hiroyuki – Information and Learning Sciences, 2020
Purpose: While it is particularly important that professional programs help teachers become members of a community of practice, especially in crisis situations such as the COVID-19 pandemic, there is a lack of research about strategies to effectively encourage the development of a community of practice and to support teachers' transformation of…
Descriptors: Creativity, Blended Learning, Faculty Development, Programming
Alex Geoffrey Fegely – ProQuest LLC, 2020
The purpose of this action research was to evaluate the effect educational robotics have on the programming comprehension and motivation of preservice teachers. Computer science is increasingly being integrated into K-8 curricula across the country. However, there are few teachers trained to teach basic computer science concepts. Core subject…
Descriptors: Programming, Computer Science Education, Robotics, Educational Technology
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Waite, Jane Lisa; Curzon, Paul; Marsh, William; Sentance, Sue; Hadwen-Bennett, Alex – Online Submission, 2018
Research indicates that understanding levels of abstraction (LOA) and being able to move between the levels is essential to programming success. For K-5 contexts we rename the LOA levels: problem, design, code and running the code. In our qualitative exploratory study, we interviewed five K-5 teachers on their uses of LOA, particularly the design…
Descriptors: Elementary School Teachers, Computer Science Education, Programming, Abstract Reasoning
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Marowka, Ami – Education and Information Technologies, 2018
Python is gaining popularity in academia as the preferred language to teach novices serial programming. The syntax of Python is clean, easy, and simple to understand. At the same time, it is a high-level programming language that supports multi programming paradigms such as imperative, functional, and object-oriented. Therefore, by default, it is…
Descriptors: Computer Science Education, Programming Languages, Computer Software, Engineering Education
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Dermeval, Diego; Paiva, Ranilson; Bittencourt, Ig Ibert; Vassileva, Julita; Borges, Daniel – International Journal of Artificial Intelligence in Education, 2018
Authoring tools have been broadly used to design Intelligent Tutoring Systems (ITS). However, ITS community still lacks a current understanding of how authoring tools are used by non-programmer authors to design ITS. Hence, the objective of this work is to review how authoring tools have been supporting ITS design for non-programmer authors. In…
Descriptors: Intelligent Tutoring Systems, Programming, Computer Software, Evidence
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Arslan Namli, Nihan; Senkal, Ozan – International Journal of Assessment Tools in Education, 2018
The overall objective of this study is to understand how the fuzzy logic theory can be used in measuring the programming performance of the undergraduate students, as well as proving the advantages of using fuzzy logic in evaluation of students' performance. 336 students were involved in the sample of this quantitative study. The first group was…
Descriptors: Undergraduate Students, Programming, Computation, Student Evaluation
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Bartholomew, Scott R.; Zhang, Liwei; Weitlauf, John – Technology and Engineering Teacher, 2018
Computational thinking, programming, coding, and analytical thinking are high-demand skills in today's educational and occupational arenas (Wing, 2006 & 2014). In addition to these skills, students need the ability to think creatively, work collaboratively, and develop design solutions to complex problems to succeed in school and a…
Descriptors: Engineering, Design, Coding, Thinking Skills
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Schneider, Johannes; Bernstein, Abraham; Brocke, Jan vom; Damevski, Kostadin; Shepherd, David C. – IEEE Transactions on Learning Technologies, 2018
All methodologies for detecting plagiarism to date have focused on the final digital "outcome", such as a document or source code. Our novel approach takes the creation process into account using logged events collected by special software or by the macro recorders found in most office applications. We look at an author's interaction…
Descriptors: Plagiarism, Assignments, Programming, Computer Software
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Kostadinov, Boyan; Thiel, Johann; Singh, Satyanand – PRIMUS, 2019
The goal of this paper is to promote the use of R and Python as high-level, free, open-source programming environments that can be used as a computational and visualization tool for teaching differential equations. Both R and Python also allow for creating reproducible dynamic documents using Markdown, which combines live code, plain text, and…
Descriptors: Mathematics Instruction, College Mathematics, Undergraduate Study, Programming
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Candela, Anthony R. – Journal of Visual Impairment & Blindness, 2019
Computer programming (also known as coding) is a career path that many individuals choose to pursue. The occupation of computer programmer has in the past and will continue in the future to afford people who are visually impaired (i.e., those who are blind or have low vision) a wide variety of job possibilities. Because students with visual…
Descriptors: Access to Computers, Accessibility (for Disabled), Blindness, Visual Impairments
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Lott, Kimberly; Urbanek-Carney, Sara; Mitchell, April – Science and Children, 2019
Robotics is emerging as an effective strategy for bridging the gap between technology and engineering design in early childhood classrooms (Bers, Seddighin, and Sullivan 2013). Using a science, technology, engineering and mathematics (STEM) grant received from the authors' school, they purchased a KIBO-18 set from KinderLab Robotics…
Descriptors: Robotics, STEM Education, Teaching Methods, Programming
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Aljumaily, Harith; Cuadra, Dolores; Laefer, Debra F. – Computer Science Education, 2019
Background: Conceptual models are an essential phase in software design, but they can create confusion and reduced performance for students in Database Design courses. Objective: A novel Relational Data Model Validation Tool (MVTool) was developed and tested to determine (1) if students who use MVTool perform better than those who do not, and (2)…
Descriptors: Models, Databases, Computer Science Education, Skills
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Pattanaphanchai, Jarutas – Journal of University Teaching and Learning Practice, 2019
Computer programming is a difficult subject for most novice programming students which leads to a high rate of dropout or failure. Flipped classrooms have been increasingly used to teach programming students to practice their programming skills in the class based on their knowledge acquired from outside the classroom. This study investigated…
Descriptors: Foreign Countries, College Students, Academic Achievement, Blended Learning
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Ross, Kevin; Sun, Dennis L. – Journal of Statistics Education, 2019
Simulation is an effective tool for analyzing probability models as well as for facilitating understanding of concepts in probability and statistics. Unfortunately, implementing a simulation from scratch often requires users to think about programming issues that are not relevant to the simulation itself. We have developed a Python package called…
Descriptors: Simulation, Statistics, Computer Software, Programming Languages
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