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Doering, Aaron; Scharber, Cassandra; Miller, Charles; Veletsianos, George – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2009
GeoThentic, an online teaching and learning environment, focuses on engaging teachers and learners in solving real-world geography problems through use of geospatial technologies. The design of GeoThentic is grounded on the technology, pedagogy, and content knowledge (TPACK) framework as a metacognitive tool. This paper describes how the TPACK…
Descriptors: Geography Instruction, Metacognition, Educational Technology, Electronic Learning
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Chu, Hui-Chun; Hwang, Gwo-Jen; Tsai, Chin-Chung; Chen, Nian-Shing – Interactive Learning Environments, 2009
Although Web 2.0 technologies have been recognized as effective means of conducting group learning activities, a critical and challenging issue of Web 2.0-based learning is the lack of mechanisms for promoting information exchanges and sharing among participating students. To cope with this problem, an intelligent blog system is proposed in this…
Descriptors: Web Sites, Electronic Publishing, Learning Activities, Teaching Methods
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Drachsler, Hendrik; Hummel, Hans; van den Berg, Bert; Eshuis, Jannes; Waterink, Wim; Nadolski, Rob; Berlanga, Adriana; Boers, Nanda; Koper, Rob – Educational Technology & Society, 2009
The need to support users of the Internet with the selection of information is becoming more important. Learners in complex, self-organising Learning Networks have similar problems and need guidance to find and select most suitable learning activities, in order to attain their lifelong learning goals in the most efficient way. Several research…
Descriptors: Open Universities, Learning Activities, Lifelong Learning, Program Effectiveness
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Lai, Yen-Shou; Tsai, Hung-Hsu; Yu, Pao-Ta – Educational Technology & Society, 2009
This paper proposes a multimedia English learning (MEL) system, based on Hidden Markov Models (HMMs) and mastery theory strategy, for teaching students with the aim of enhancing their English phonetic awareness and pronunciation. It can analyze phonetic structures, identify and capture pronunciation errors to provide students with targeted advice…
Descriptors: Experimental Groups, Control Groups, Quasiexperimental Design, Phonemic Awareness
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Middleton, Andrew – ALT-J: Research in Learning Technology, 2009
This paper discusses a university-wide pilot designed to encourage academics to creatively explore learner-centred applications for digital audio. Participation in the pilot was diverse in terms of technical competence, confidence and contextual requirements and there was little prior experience of working with digital audio. Many innovative…
Descriptors: Pilot Projects, Case Studies, Interviews, Higher Education
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Papastergiou, Marina – Computers & Education, 2009
The aim of this study was to assess the learning effectiveness and motivational appeal of a computer game for learning computer memory concepts, which was designed according to the curricular objectives and the subject matter of the Greek high school Computer Science (CS) curriculum, as compared to a similar application, encompassing identical…
Descriptors: Questionnaires, Computer Science Education, Females, Program Effectiveness
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Najjar, Mehdi – International Journal of Distance Education Technologies, 2008
Despite a growing development of virtual laboratories which use the advantages of multimedia and Internet for distance education, learning by means of such tutorial tools would be more effective if they were specifically tailored to each student needs. The virtual teaching process would be well adapted if an artificial tutor can identify the…
Descriptors: Scaffolding (Teaching Technique), Virtual Classrooms, Prompting, Teaching Methods
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Xi, Xiaoming; Higgins, Derrick; Zechner, Klaus; Williamson, David M. – ETS Research Report Series, 2008
This report presents the results of a research and development effort for SpeechRater? Version 1.0 (v1.0), an automated scoring system for the spontaneous speech of English language learners used operationally in the Test of English as a Foreign Language™ (TOEFL®) Practice Online assessment (TPO). The report includes a summary of the validity…
Descriptors: Speech, Scoring, Scoring Rubrics, Scoring Formulas
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Herrmann, Thomas; Kienle, Andrea – International Journal of Computer-Supported Collaborative Learning, 2008
Computer-supported discursive learning (CSDL) systems for the support of asynchronous discursive learning need to fulfill specific socio-technical conditions. To understand these conditions, we employed design experiments combining aspects of communication theory, empirical findings, and continuous improvement of the investigated prototypes. Our…
Descriptors: Design Requirements, Documentation, Experiments, Guidelines
Chretien, Wendy – Campus Technology, 2007
The word "architect" calls to mind a designer of buildings. An architect's job is to develop a structure to fit the client's needs, some of which are conflicting (or seem to be). When it comes to designing a campus network, IT infrastructure architects have a similar function. Like a building architect, an IT architect must develop a…
Descriptors: Information Technology, Educational Facilities Design, Technology Planning, Computer Networks
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Houston, Tony – CALICO Journal, 2007
With the advent of web-based programs that automate the scoring of exercises, materials are now being developed from the outset with the capabilities of the web in mind. Materials developed without consideration of the web's capabilities, on the other hand, must be retrofitted. Texts that are retrofitted to the web have the advantage of being…
Descriptors: Internet, Web Based Instruction, Web Sites, Courseware
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Moreno-Ger, Pablo; Thomas, Pilar Sancho; Martinez-Ortiz, Ivan; Sierra, Jose Luis; Fernandez-Manjon, Baltasar – Journal of Interactive Media in Education, 2007
In this paper, we propose three different ways of using IMS Learning Design to support online adaptive learning modules that include educational videogames. The first approach relies on IMS LD to support adaptation procedures where the educational games are considered as Learning Objects. These games can be included instead of traditional content…
Descriptors: Video Games, Educational Games, Learning Modules, Computer Software
Cervone, Frank – Computers in Libraries, 2007
Given the recent spate of library system vendor acquisitions and consolidations, integrated library system (ILS) migrations have become a hot topic again. Although ILS migrations happen all the time, they tend to be cyclical in nature. Today, people are thinking broadly about what options might be available to them. These include changing vendors,…
Descriptors: Information Systems, Library Development, Vendors, Computer Software Selection
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Wolfe, Joanna – International Journal of Computer-Supported Collaborative Learning, 2008
Recent research on annotation interfaces provides provocative evidence that anchored, annotation-based discussion environments may lead to better conversations about a text. However, annotation interfaces raise complicated tradeoffs regarding screen real estate and positioning. It is argued that solving this screen real estate problem requires…
Descriptors: Persuasive Discourse, Protocol Analysis, Reading Strategies, Critical Thinking
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Ioannou, Andri; Hannafin, Robert D. – TechTrends: Linking Research and Practice to Improve Learning, 2008
Course management systems (CMSs) are software systems designed to manage course content and course activities. These tools integrate technological and pedagogical features into a web-based system that allows instructors, even those who are unfamiliar with web-based technologies, to design, deliver, and manage an online course. However, CMSs have…
Descriptors: Online Courses, Course Content, Courseware, Computer Managed Instruction
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