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Bubica, Nikolina; Boljat, Ivica – Informatics in Education, 2022
The new Croatian Informatics curriculum, which introduces computational thinking concepts into learning outcomes has been put into practice. A computational thinking assessment model reflecting the learning outcomes of the Croatian curriculum was created using an evidence-centered design approach. The possibility of assessing the computational…
Descriptors: Thinking Skills, Foreign Countries, Information Science Education, Computer Science Education
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Worsley, Marcelo; Bar-El, David – Computer Science Education, 2022
Background and Context: Making is celebrated for bringing exciting tools and learning opportunities to non-traditional designers. However, people with disabilities may find themselves excluded from many making activities and makerspaces. This exclusion is present in making and computer science more broadly. Objective: We describe a university…
Descriptors: Inclusion, Students with Disabilities, College Students, Shared Resources and Services
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Mike, Koby; Hazzan, Orit – Statistics Education Research Journal, 2022
Data science is a new field of research that has attracted growing interest in recent years as it focuses on turning raw data into understanding, insight, knowledge, and value. New data science education programs, which are being launched at an increasing rate, are designed for multiple education levels and populations. Machine learning (ML) is an…
Descriptors: Teaching Methods, Nonmajors, Statistics Education, Artificial Intelligence
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Wolz, Sabine; Bergande, Bianca; Brune, Philipp – Cogent Education, 2022
Programming is an essential part of the curriculum of computer science non-major students. The motivation for the various elements of interdisciplinary degrees is often very low in computer science, which faces a gender gap as well. Differences between study courses and gender in confidence, attitude, student numbers, and motivation in computer…
Descriptors: Introductory Courses, Gender Differences, Computer Science Education, Nonmajors
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Bhargava, Rahul; Brea, Amanda; Palacin, Victoria; Perovich, Laura; Hinson, Jesse – Educational Technology & Society, 2022
Data literacy is a growing area of focus across multiple disciplines in higher education. The dominant forms of introduction focus on computational toolchains and statistical ways of knowing. As data driven decision-making becomes more central to democratic processes, a larger group of learners must be engaged in order to ensure they have a seat…
Descriptors: Theater Arts, Data Analysis, Social Justice, Statistics Education
Andrea Beesley; Jared Boyce; Patrik Lundh; Carol Tate; Mindy Hsiao; Elise Levin-Guracar – SRI Education, a Division of SRI International, 2022
This memo includes results of data collection from the second cohort of Collaborative Partnership to Teach Mathematical Reasoning Through Computer Programming (CPR2) teachers from classroom implementation of CPR2 in fall 2021. Findings are included for the student pre-assessment, Student Computer Science Attitude Survey, and Learning Mathematics…
Descriptors: Middle Schools, Middle School Mathematics, Computer Science Education, Programming
Kristina Kramarczuk – ProQuest LLC, 2024
As technology continues to permeate all aspects of modern society, it is critical for PK-12 students to participate in computer science (CS) learning opportunities that prepare them to navigate and leverage technology in their future careers. However, research consistently shows that Black, Hispanic/Latino/a/x, and Native American students,…
Descriptors: Computer Science Education, Principals, Equal Education, Administrator Attitudes
Saiteja Malisetty – ProQuest LLC, 2024
This dissertation investigates the application of network models in educational assessment across diverse learning settings, encompassing both clinical and classroom environments. As educational paradigms shift and digital tools become more embedded in learning processes, traditional assessment methods often fall short in effectively capturing the…
Descriptors: Educational Assessment, Information Technology, Technology Integration, Textbooks
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Miriam N. Wallach; Igor' Kontorovich – International Journal of Research in Undergraduate Mathematics Education, 2024
The COVID-19 pandemic shifted higher education online, drawing attention to synchronous learning and instruction on digital communication platforms. Learner-centered teaching practices in the tertiary level, such as mathematical discussions, have been shown to benefit student learning. The interactions involved in online synchronous mathematical…
Descriptors: COVID-19, Pandemics, Learner Controlled Instruction, Electronic Learning
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Mirna Isabel Rivera García; Ingrid Margoth Vásquez Flores – International Society for Technology, Education, and Science, 2024
The study focused on analyzing the knowledge and application of cryptocurrencies in undergraduate programs across public and private universities in Honduras. Given the increasing relevance of cryptocurrencies in the global financial landscape. The primary objective was to assess the level of knowledge and application of cryptocurrencies among…
Descriptors: Foreign Countries, Computer Science Education, Information Science Education, College Faculty
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Brigas, Carlos Jorge; Figueiredo, José Alberto Quitério – Research in Social Sciences and Technology, 2019
In recent years, there has been an increased effort to introduce coding and computational thinking in early childhood education. In accordance with the international trend, programming has become an increasingly growing focus in European education. The idea of introducing computer programming in the classroom dates back to the late 1960s. The…
Descriptors: Computer Science Education, Thinking Skills, Coding, Elementary School Students
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Almeidea, Fernando; Buzady, Zoltan – Digital Education Review, 2019
Serious games are increasingly being used as innovative tool for developing entrepreneurial skills, such as strategic management, leadership, communication, negotiation or decision making. FLIGBY is a serious game that was initially developed with the objective of simulating the business management process and the application of Flow theory in a…
Descriptors: Entrepreneurship, Game Based Learning, Student Evaluation, Video Games
Tamatea, Laurence – Research and Practice in Technology Enhanced Learning, 2019
Internationally, coding is increasingly introduced into primary and junior high schools (children generally aged between 5 and 15) on a compulsory basis, though not all stakeholders support this 'initiative'. In response to the public reception, discussion highlights popular argument around compulsory coding in school education. This is an…
Descriptors: Coding, Programming, Computer Science Education, Required Courses
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Karnalim, Oscar; Budi, Setia; Toba, Hapnes; Joy, Mike – Informatics in Education, 2019
Source code plagiarism is an emerging issue in computer science education. As a result, a number of techniques have been proposed to handle this issue. However, comparing these techniques may be challenging, since they are evaluated with their own private dataset(s). This paper contributes in providing a public dataset for comparing these…
Descriptors: Plagiarism, Computer Science Education, Comparative Analysis, Problem Solving
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Demir, Elif Bugra Kuzu; Gündüz, Gülten Feryal – International Journal of Instruction, 2019
The purpose of this study was to develop a valid and reliable instrument measuring the views of secondary school 5th grade students on the curriculum of 2017 Information Technology and Software (ITS) course. The study was carried out with 528 5th grade students (15 for pilot application, 320 for exploratory factor analysis (EFA), 203 for…
Descriptors: Student Attitudes, Secondary School Students, Computer Science Education, Secondary School Curriculum
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