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Colon-Acosta, Nirmaliz – ProQuest LLC, 2019
As new introductory block-based coding applications for young students to learn basic computer science concepts, such as, loops and conditionals, continue to increase in popularity, it is necessary to consider the best method of teaching students these skills. Many of these products continue to exhibit programmatic misconceptions of these concepts…
Descriptors: Coding, Game Based Learning, Instructional Effectiveness, Programming Languages
Rebecca Smith – ProQuest LLC, 2019
In recent years, computer science has become a cornerstone of modern society. As a result, enrollment in undergraduate computer science programs has expanded rapidly. While the influx of talent into the field will undoubtedly lead to countless technological developments, this growth also brings new pedagogical challenges. Educational resources,…
Descriptors: Computer Science Education, Individualized Instruction, Interaction, Learning Experience
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Fellie, Maria C. – Hispania, 2016
Many scenes in Pedro Almodóvar's "Hable con ella" (2002) include shots of metaperformances such as silent films, dances, television shows, concerts, and bullfights. Spectators often observe passive characters who are in turn observing. By presenting these performances within cinematic performance, Almodóvar highlights our role as viewers…
Descriptors: Spanish, Films, Role, Conflict
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Tahy, Zsuzsanna Szalayné – Acta Didactica Napocensia, 2016
It is a question in many countries whether ICT and application usage should be taught. There are some problems with IT literacy: users do not understand the concepts of a software, they cannot solve problems, and moreover, using applications gives them more problems. Consequently, using ICT seems to slow work down. Experts suggest learning…
Descriptors: Programming, Technological Literacy, Information Technology, Spreadsheets
Swanson, Dewey; Gusev, Dmitri A. – Association Supporting Computer Users in Education, 2016
Purdue Polytechnic has several locations in the state of Indiana offering students a chance to get a Purdue degree. The Computer and Information Technology (CIT) department offers the CIT degree at three sites in Indiana: Anderson, Columbus and Kokomo. CIT offers several potential majors including Cybersecurity, Network Engineering, Systems…
Descriptors: Computer Science Education, Postsecondary Education, Higher Education, Networks
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Breslin, Samantha – American Journal of Play, 2013
This article explores the role of play in human interaction with computers in the context of computer programming. The author considers many facets of programming including the literary practice of coding, the abstract design of programs, and more mundane activities such as testing, debugging, and hacking. She discusses how these incorporate the…
Descriptors: Play, Programming, Aesthetics, Creativity
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Huynh, Minh; Ghimire, Prashant – Journal of Information Technology Education: Innovations in Practice, 2015
As mobile devices become prevalent, there is always a need for apps. How hard is it to develop an app, especially a cross-platform app? The paper shares an experience in a project that involved the development of a student services web app that can be run on cross-platform mobile devices. The paper first describes the background of the project,…
Descriptors: Handheld Devices, Computer Oriented Programs, Computer Software, Open Source Technology
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Gilbert, Christopher J. – Journal of the Scholarship of Teaching and Learning, 2021
Generation Z (Gen Z) represents something of a quintessence for the broken promises that now seem to make up the promise of higher education. But if despair indicates the dark side of generational malaise around things like civic engagement, community, and student learning, the dark humor that has emerged out of these generations points to modes…
Descriptors: Age Groups, Higher Education, Humor, Citizen Participation
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Hunter, Jane; Fitzgerald, Terry – Journal of Computers in Mathematics and Science Teaching, 2021
In a study on digital game-based learning in five high-poverty elementary schools in the Philippines, the teachers' professional development experiences were investigated. Research conducted for the study was part of a university-industry partnership with the developer of a new platform designed to give teachers and students experience of…
Descriptors: Professional Development, Elementary School Teachers, Poverty, Disadvantaged Schools
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Kim, Sunghwan; Bucholtz, Ehren C.; Briney, Kristin; Cornell, Andrew P.; Cuadros, Jordi; Fulfer, Kristen D.; Gupta, Tanya; Hepler-Smith, Evan; Johnston, Dean H.; Lang, Andrew S. I. D.; Larsen, Delmar; Li, Ye; McEwen, Leah R.; Morsch, Layne A.; Muzyka, Jennifer L.; Belford, Robert E. – Journal of Chemical Education, 2021
While cheminformatics skills necessary for dealing with an ever-increasing amount of chemical information are considered important for students pursuing STEM careers in the age of big data, many schools do not offer a cheminformatics course or alternative training opportunities. This paper presents the Cheminformatics Online Chemistry Course…
Descriptors: Chemistry, Science Instruction, College Science, Undergraduate Study
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Stephen R. Flemming – English Journal, 2021
Having students read news articles or novels, watch television snippets, engage in class discussions, essay-writing, emailing, and drafting letters are excellent ways to broach any number of society's systemic and oppressive social maladies. Engaging in these activities in the English language arts classroom can serve as a catalyst to encourage…
Descriptors: Advocacy, Scripts, Social Problems, Social Justice
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Becker, Brett A.; Glanville, Graham; Iwashima, Ricardo; McDonnell, Claire; Goslin, Kyle; Mooney, Catherine – Computer Science Education, 2016
Programming is an essential skill that many computing students are expected to master. However, programming can be difficult to learn. Successfully interpreting compiler error messages (CEMs) is crucial for correcting errors and progressing toward success in programming. Yet these messages are often difficult to understand and pose a barrier to…
Descriptors: Computer Science Education, Programming, Novices, Error Patterns
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Grey, Simon; Grey, David; Gordon, Neil; Purdy, Jon – International Journal of Game-Based Learning, 2017
This paper offers an approach to designing game-based learning experiences inspired by the Mechanics-Dynamics-Aesthetics (MDA) model (Hunicke et al., 2004) and the elemental tetrad model (Schell, 2008) for game design. A case for game based learning as an active and social learning experience is presented including arguments from both teachers and…
Descriptors: Instructional Design, Educational Games, Models, Active Learning
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Karnalim, Oscar – Themes in Science and Technology Education, 2017
This paper empirically enlists Python plagiarism attacks that have been found on Introductory Programming course assignments for undergraduate students. According to our observation toward 400 plagiarism-suspected cases, there are 35 plagiarism attacks that have been conducted by students. It starts with comment & whitespace modification as…
Descriptors: Plagiarism, Introductory Courses, Programming Languages, Taxonomy
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Crespo-Pereira, Verónica; Martínez-Fernández, Valentín-Alejandro; Campos-Freire, Francisco – Comunicar: Media Education Research Journal, 2017
The new media landscape is characterized by the fragmentation and disaffection of the audience towards traditional television. Such a context requires innovative strategies to meet the needs of the public and connect with it. This article analyses the ability of Neuroscience to optimize the production of content adapted to audiences. For this…
Descriptors: Neurosciences, Public Television, Programming (Broadcast), Foreign Countries
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