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Polo, Blanca J. – ProQuest LLC, 2013
Much research has been done in regards to student programming errors, online education and studio-based learning (SBL) in computer science education. This study furthers this area by bringing together this knowledge and applying it to proactively help students overcome impasses caused by common student programming errors. This project proposes a…
Descriptors: Computer Science Education, Programming, Online Courses, Electronic Learning
Webb, Sharon; Teehan, Aja; Keating, John – Research-publishing.net, 2013
This chapter examines the production and utilisation of digital tools to create and present a born-digital theses, and in so doing, considers the changing function of traditional theses. It asks how (relatively) new technologies and methodologies should affect the representation and function of graduate scholarship in the Digital Humanities (DH),…
Descriptors: Graduate Students, Student Research, Online Searching, Humanities
Kwon, D.-Y.; Kim, H.-S.; Shim, J.-K.; Lee, W.-G. – IEEE Transactions on Education, 2012
Tangible programming tools enable children to easily learn the programming process, previously considered to be difficult for them. While various tangible programming tools have been developed, there is still a lack of available tools to help students experience the general programming process. This study therefore developed a tool called…
Descriptors: Foreign Countries, Programming Languages, Computer Interfaces, Robotics
Powell, Loreen M.; Wimmer, Hayden – Information Systems Education Journal, 2015
Computer programming is challenging to teach and difficult for students to learn. Instructors have searched for ways to improve student learning in programming courses. In an attempt to foster hands-on learning and to increase student learning outcomes in a programming course, the authors conducted an exploratory study to examine student created…
Descriptors: Computer Science Education, Programming, Experiential Learning, Visual Aids
Williams, Julie Ann Stuart; Stanny, Claudia J.; Reid, Randall C.; Hill, Christopher J.; Rosa, Katie Martin – Journal of Education for Business, 2015
Frequently in Management Science courses, instructors focus primarily on teaching students the mathematics of linear programming models. However, the ability to discuss mathematical expressions in business terms is an important professional skill. The authors present an analysis of student abilities to discuss management science concepts through…
Descriptors: Educational Practices, Mathematical Applications, Programming, Administrator Education
Jenkins, Craig – International Journal of Education and Development using Information and Communication Technology, 2015
This paper is a comparative quantitative evaluation of an approach to teaching poetry in the subject domain of English that employs a "guided discovery" pedagogy using computer-based microworlds. It uses a quasi-experimental design in order to measure performance gains in computational thinking and poetic thinking following a…
Descriptors: Comparative Analysis, Statistical Analysis, Teaching Methods, Computer Assisted Instruction
Kavitha, R. K.; Ahmed, M. S. – Education and Information Technologies, 2015
Agile software development is an iterative and incremental methodology, where solutions evolve from self-organizing, cross-functional teams. Pair programming is a type of agile software development technique where two programmers work together with one computer for developing software. This paper reports the results of the pair programming…
Descriptors: Knowledge Management, Educational Environment, Case Studies, Programming
Mbogo, Chao; Blake, Edwin; Suleman, Hussein – International Association for Development of the Information Society, 2015
The ubiquity of mobile phones provides an opportunity to use them as a resource for construction of programs beyond the classroom. However, limitations of mobile phones impede their use as typical programming environments. This research proposes that programming environments on mobile phones should include scaffolding techniques specifically…
Descriptors: Educational Technology, Technology Uses in Education, Electronic Learning, Telecommunications
Chang, Ting-Wen; Hsu, Jenq-Muh; Yu, Pao-Ta – Educational Technology & Society, 2011
A learning environment having more than one screen enables users to display and compare various sources of learning information with two adjacent screens illustrating the development of interrelated concepts and showing their relationships. This proposed technique could provide higher quality resources for learners by addressing physical and…
Descriptors: Evidence, Programming Languages, Computer Assisted Instruction, Programming
Zaneldin, Essam K. – International Journal of Educational Management, 2011
Purpose: Despite the popularity of existing course management systems, they do not consider the management of course material changes, particularly courses that require more than one instructor. The main purpose of this study is to instantly communicate course material changes to all instructors teaching the same course and to communicate approved…
Descriptors: Management Systems, Programming Languages, Web Based Instruction, Civil Engineering
Cheng, Hsiu-Hua; Yang, Heng-Li – Australasian Journal of Educational Technology, 2011
For information systems development project student teams, learning how to improve software development processes is an important training. Software process improvement is an outcome of a number of creative behaviours. Social cognitive theory states that the efficacy of judgment influences behaviours. This study explores the impact of three types…
Descriptors: Achievement Need, Motivation, Computer Software, Information Systems
Pellas, Nikolaos – Interactive Learning Environments, 2017
The combination of Open Sim and Scratch4OS can be a worthwhile innovation for introductory programming courses, using a Community of Inquiry (CoI) model as a theoretical instructional design framework. This empirical study had a threefold purpose to present: (a) an instructional design framework for the beneficial formalization of a virtual…
Descriptors: Educational Indicators, Communities of Practice, Computer Simulation, High School Students
Mitchell, Erik – Journal of Web Librarianship, 2010
The author recently created a presentation using HTML5 based on a tutorial put together by Marcin Wichary. The example presentation is part proof-of-concept, part instructional piece, and it is part of a larger site on HTML5 and how one can use it to create rich Web-based applications. The more he delved into HTML5, the more he found that it was…
Descriptors: Internet, Programming Languages, Programming, Computer System Design
Hughes, Michael C.; Jadud, Matthew C.; Rodrigo, Ma. Mercedes T. – Computer Science Education, 2010
In Java, "System.out.printf" and "String.format" consume a specialised kind of string commonly known as a format string. In our study of first-year students at the Ateneo de Manila University, we discovered that format strings present a substantial challenge for novice programmers. Focusing on their first laboratory we found…
Descriptors: Foreign Countries, Computer Science Education, Programming Languages, Introductory Courses
Koyama, Nobuko – Applied Language Learning, 2016
This case study presents a description and outline of a dubbing activity in which students utilized their basic linguistic skills holistically. Authentic materials such as television dramas and feature films are "a rich repository of various speech acts, lexicon and linguistic emotivity" (Koyama, 2009) and as such have the potential to…
Descriptors: Introductory Courses, Japanese, Second Language Learning, Second Language Instruction

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